IcePath/icelevels.txt

181 lines
5.7 KiB
Plaintext

// Demo. No playable levels
// Do not add or remove any comment line
// Legend: ice = 0; starting point = 1; ending point = 2; rock = 3.
// How to add levels: go to the end of this file
0.1 Demo1 9x9
3 3 3 3 3 3 3 3 3
3 1 0 3 0 0 0 2 3
3 0 0 3 0 0 0 0 3
3 0 0 0 0 0 0 0 3
3 0 0 3 0 0 0 0 3
3 3 0 0 0 0 0 0 3
3 0 0 0 0 0 0 3 3
3 0 3 0 0 0 0 0 3
3 3 3 3 3 3 3 3 3
0.2 Demo2 9x9
3 3 3 3 3 3 3 3 3
3 0 0 0 0 0 3 2 3
3 0 0 0 0 3 3 0 3
3 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 3
3 1 0 0 3 0 0 0 3
3 0 0 0 0 0 0 3 3
3 3 3 3 3 3 3 3 3
0.3 Notsquare 6x9
3 3 3 3 3 3 3 3 3
3 1 3 0 0 3 0 2 3
3 0 3 0 0 0 0 0 3
3 0 0 3 0 0 0 0 3
3 3 0 0 0 3 0 0 3
3 3 3 3 3 3 3 3 3
0.4 Another9 9x9
3 3 3 3 3 3 3 3 3
3 1 3 0 0 0 0 3 3
3 0 3 0 0 3 0 0 3
3 0 3 0 0 0 0 0 3
3 0 0 3 0 3 0 0 3
3 3 0 3 0 0 0 0 3
3 3 0 0 0 3 0 0 3
3 3 0 0 3 0 0 2 3
3 3 3 3 3 3 3 3 3
0.5 DemoBig 15x15
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 3 0 0 0 0 3 0 3 0 0 0 0 0 3
3 0 0 3 0 0 0 3 0 0 0 0 0 0 3
3 0 0 1 0 3 0 0 0 0 0 0 0 3 3
3 3 0 0 0 0 3 0 3 0 0 0 0 0 3
3 0 0 3 0 0 0 3 0 0 0 0 0 0 3
3 0 0 1 0 3 0 0 0 0 0 0 0 0 3
3 3 0 0 0 0 3 0 3 0 0 0 0 0 3
3 0 0 3 0 0 0 3 0 0 0 0 0 0 3
3 0 0 3 0 0 0 3 0 0 0 0 0 0 3
3 0 0 3 0 0 0 3 0 0 0 0 0 0 3
3 0 0 3 0 0 0 3 0 0 0 0 0 2 3
3 0 0 3 0 0 0 3 0 0 0 0 0 0 3
3 0 0 3 0 0 0 3 0 0 0 0 0 0 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
1.1 Empty 17x17
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 2 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
999.0 EndingLine 0x0 // MUST BE THE LAST LEVEL ALWAYS
// HOW TO ADD LEVELS
// program should not arrive here
// last line of this file (before these comments) MUST be "999.0 EndingLine 0x0" always.
// Remember borders, starting position (1) and ending position (2)
// Title format: "%d.%d %s %dx%d", world, level, name, height, width
/* Matrix examples:
0.0 levelname9 9x9
3 3 3 3 3 3 3 3 3
3 1 0 0 0 0 0 2 3
3 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 3
3 3 3 3 3 3 3 3 3
0.0 levelname15 15x15
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 1 0 0 0 0 0 0 0 0 0 0 0 2 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
0.0 levelname17 17x17
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 2 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
0.0 levelname34 34x34
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
*/