Linked lists
This commit is contained in:
parent
4d705243a9
commit
55d0f73cf1
205
Roofus.c
205
Roofus.c
|
@ -1,4 +1,4 @@
|
|||
#define VERSION "1.05"
|
||||
#define VERSION "1.10"
|
||||
|
||||
#define N 9
|
||||
#define USERNAME_LENGTH 10
|
||||
|
@ -9,7 +9,32 @@
|
|||
#include <string.h>
|
||||
#include <ncurses.h>
|
||||
|
||||
void restoregrid();
|
||||
FILE *fp;
|
||||
int matrix[N][N] = {0};
|
||||
|
||||
// structs
|
||||
struct point{
|
||||
int x;
|
||||
int y;
|
||||
} ptr;
|
||||
|
||||
struct res {
|
||||
int moves;
|
||||
int grid;
|
||||
char user[USERNAME_LENGTH];
|
||||
time_t playtime;
|
||||
} current;
|
||||
|
||||
typedef struct Node {
|
||||
struct res result;
|
||||
struct Node* next;
|
||||
} Node;
|
||||
|
||||
typedef Node* ptrNode;
|
||||
ptrNode List;
|
||||
|
||||
// functions
|
||||
void importdata();
|
||||
void menu();
|
||||
void play();
|
||||
void start();
|
||||
|
@ -20,16 +45,9 @@ void ranking();
|
|||
void rules();
|
||||
void printm();
|
||||
int win();
|
||||
|
||||
struct point{
|
||||
int x;
|
||||
int y;
|
||||
} ptr;
|
||||
|
||||
int matrix[N][N] = {0};
|
||||
int moves;
|
||||
int grid;
|
||||
FILE *fp;
|
||||
ptrNode InsertInList(ptrNode List, struct res elem);
|
||||
ptrNode InsertFirst(ptrNode List, struct res elem);
|
||||
int EmptyList(ptrNode List);
|
||||
|
||||
int main() {
|
||||
initscr();
|
||||
|
@ -50,7 +68,7 @@ int main() {
|
|||
endwin();
|
||||
return 1;
|
||||
} else {
|
||||
restoregrid();
|
||||
importdata();
|
||||
menu();
|
||||
fclose(fp);
|
||||
endwin();
|
||||
|
@ -58,15 +76,21 @@ int main() {
|
|||
}
|
||||
}
|
||||
|
||||
// restore last grid size
|
||||
void restoregrid() {
|
||||
int gridtemp;
|
||||
fseek(fp, -2, SEEK_END); // go to grid size character
|
||||
gridtemp = fgetc(fp) - '0'; // convert char to int
|
||||
if (gridtemp < 3 || gridtemp > 9)
|
||||
grid = 5;
|
||||
else
|
||||
grid = gridtemp;
|
||||
void importdata() {
|
||||
int lenght;
|
||||
struct res temp;
|
||||
// import last grid size
|
||||
fseek(fp, -2, SEEK_END);
|
||||
current.grid = fgetc(fp) - '0';
|
||||
if (current.grid < 3 || current.grid > 9)
|
||||
current.grid = 5;
|
||||
lenght = ftell(fp);
|
||||
rewind(fp);
|
||||
// import results
|
||||
while (ftell(fp) < lenght) {
|
||||
fscanf(fp, "%li %d %s %d", &temp.playtime, &temp.moves, temp.user, &temp.grid);
|
||||
List = InsertInList(List, temp);
|
||||
}
|
||||
}
|
||||
|
||||
void menu() {
|
||||
|
@ -77,7 +101,7 @@ void menu() {
|
|||
"[2] Ranking\n"
|
||||
"[3] Settings\n"
|
||||
"[4] Rules\n"
|
||||
"[q] Quit\n\nv%s\n\n", grid, grid, VERSION);
|
||||
"[q] Quit\n\nv%s\n\n", current.grid, current.grid, VERSION);
|
||||
refresh();
|
||||
switch (getch()) {
|
||||
case '1': play(); break;
|
||||
|
@ -91,13 +115,11 @@ void menu() {
|
|||
|
||||
void play() {
|
||||
int direction, end = 0, replay;
|
||||
char user[USERNAME_LENGTH];
|
||||
char *text = malloc(sizeof(text) * N);
|
||||
do {
|
||||
replay = 0;
|
||||
moves = 0;
|
||||
ptr.x = ptr.y = grid / 2;
|
||||
clear();
|
||||
current.moves = 0;
|
||||
ptr.x = ptr.y = current.grid / 2;
|
||||
start();
|
||||
while (end == 0) {
|
||||
printw("\n[q] Quit. [r] Restart\nArrow to move ");
|
||||
|
@ -106,9 +128,9 @@ void play() {
|
|||
if (direction == 'q') {
|
||||
printw("\nQuit? [y/n] ");
|
||||
refresh();
|
||||
if (getch() == 'y') {
|
||||
if (getch() == 'y')
|
||||
break;
|
||||
} else
|
||||
else
|
||||
direction = 0;
|
||||
}
|
||||
if (direction == 'r') {
|
||||
|
@ -125,15 +147,18 @@ void play() {
|
|||
printm();
|
||||
end = win();
|
||||
if (end == 1) {
|
||||
echo();
|
||||
current.playtime = time(NULL);
|
||||
printw("Enter your name: ");
|
||||
refresh();
|
||||
getnstr(user, USERNAME_LENGTH); // read at most
|
||||
echo();
|
||||
getnstr(current.user, USERNAME_LENGTH); // read at most
|
||||
noecho();
|
||||
sprintf(text, "%li %d %s %d\n", time(NULL), moves, user, grid);
|
||||
sprintf(text, "%li %d %s %d\n", current.playtime, current.moves, current.user, current.grid);
|
||||
fputs(text, fp);
|
||||
List = InsertInList(List, current);
|
||||
}
|
||||
} else printm();
|
||||
} else
|
||||
printm();
|
||||
}
|
||||
} while (replay == 1);
|
||||
free(text);
|
||||
|
@ -141,8 +166,8 @@ void play() {
|
|||
}
|
||||
|
||||
void start() {
|
||||
for (int i = 0; i < grid; i++) {
|
||||
for (int j = 0; j < grid; j++) {
|
||||
for (int i = 0; i < current.grid; i++) {
|
||||
for (int j = 0; j < current.grid; j++) {
|
||||
matrix[i][j] = rand() % 19 + 1;
|
||||
}
|
||||
}
|
||||
|
@ -169,9 +194,9 @@ void move_ptr(int direction) {
|
|||
}
|
||||
} break;
|
||||
case KEY_RIGHT:
|
||||
if (ptr.x < grid - 1) {
|
||||
if (ptr.x < current.grid - 1) {
|
||||
ptr.x++;
|
||||
for (j = ptr.x; j < grid; j++) {
|
||||
for (j = ptr.x; j < current.grid; j++) {
|
||||
if (matrix[ptr.y][j] != 0) {
|
||||
matrix[ptr.y][j] = matrix[ptr.y][j] - matrix[yinit][xinit];
|
||||
if (matrix[ptr.y][j] == 0)
|
||||
|
@ -195,9 +220,9 @@ void move_ptr(int direction) {
|
|||
}
|
||||
} break;
|
||||
case KEY_DOWN:
|
||||
if (ptr.y < grid - 1) {
|
||||
if (ptr.y < current.grid - 1) {
|
||||
ptr.y++;
|
||||
for (i = ptr.y; i < grid; i++) {
|
||||
for (i = ptr.y; i < current.grid; i++) {
|
||||
if(matrix[i][ptr.x] != 0) {
|
||||
matrix[i][ptr.x] = matrix[i][ptr.x] - matrix[yinit][xinit];
|
||||
if (matrix[i][ptr.x] == 0)
|
||||
|
@ -213,13 +238,13 @@ void move_ptr(int direction) {
|
|||
matrix[yinit][xinit] = 0;
|
||||
nolow();
|
||||
if (xinit != ptr.x || yinit != ptr.y)
|
||||
moves++;
|
||||
current.moves++;
|
||||
}
|
||||
|
||||
// if 1 or 2 -> random number
|
||||
void nolow() {
|
||||
for (int i = 0; i < grid; i++) {
|
||||
for (int j = 0; j < grid; j++) {
|
||||
for (int i = 0; i < current.grid; i++) {
|
||||
for (int j = 0; j < current.grid; j++) {
|
||||
if ( matrix[i][j] < 3 && matrix[i][j] > 0)
|
||||
matrix[i][j] = rand() % 10 - 10;
|
||||
}
|
||||
|
@ -234,55 +259,32 @@ void settings() {
|
|||
refresh();
|
||||
switch (getch()) {
|
||||
case 'q': return;
|
||||
case '3': grid = 3; return;
|
||||
case '4': grid = 4; return;
|
||||
case '5': grid = 5; return;
|
||||
case '6': grid = 6; return;
|
||||
case '7': grid = 7; return;
|
||||
case '8': grid = 8; return;
|
||||
case '9': grid = 9; return;
|
||||
case '3': current.grid = 3; return;
|
||||
case '4': current.grid = 4; return;
|
||||
case '5': current.grid = 5; return;
|
||||
case '6': current.grid = 6; return;
|
||||
case '7': current.grid = 7; return;
|
||||
case '8': current.grid = 8; return;
|
||||
case '9': current.grid = 9; return;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ranking() {
|
||||
int i = 0, j;
|
||||
struct res {
|
||||
int moves;
|
||||
int grid;
|
||||
char user[10];
|
||||
time_t playtime;
|
||||
};
|
||||
struct res result[1000];
|
||||
struct res temp;
|
||||
int grid_val = grid;
|
||||
int grid_rank = current.grid;
|
||||
int printed;
|
||||
|
||||
rewind(fp);
|
||||
ptrNode ptrList;
|
||||
do {
|
||||
fscanf(fp, "%li %d %s %d", &result[i].playtime, &result[i].moves, result[i].user, &result[i].grid);
|
||||
i++;
|
||||
} while (result[i-1].moves > 0);
|
||||
for (i = 0; result[i].moves != 0; i++) {
|
||||
for (j = i + 1; result[j].moves != 0; j++) {
|
||||
if (result[i].moves > result[j].moves) {
|
||||
temp = result[i];
|
||||
result[i] = result[j];
|
||||
result[j] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
do {
|
||||
clear();
|
||||
if (grid_val >= 3 && grid_val <= 9)
|
||||
printw("Best results (%dx%d matrix):\n\n", grid_val, grid_val);
|
||||
else if (grid_val == 1)
|
||||
printw("Best results:\n\n");
|
||||
printed = 0;
|
||||
for (i = 0; result[i].moves != 0; i++) {
|
||||
if ((result[i].grid == grid_val || grid_val == 1) && printed < 9) {
|
||||
printw("# %d - %3d moves\t- (%dx%d matrix) - %s\t- %s", printed + 1, result[i].moves, result[i].grid, result[i].grid, result[i].user, ctime(&result[i].playtime));
|
||||
clear();
|
||||
if (grid_rank >= 3 && grid_rank <= 9)
|
||||
printw("Best results (%dx%d matrix):\n\n", grid_rank, grid_rank);
|
||||
else
|
||||
printw("Best results:\n\n");
|
||||
for (ptrList = List; ptrList != NULL; ptrList = ptrList->next) {
|
||||
if ((ptrList->result.grid == grid_rank || grid_rank == 1) && printed < 9 && ptrList->result.moves != 0) {
|
||||
printw("# %d - %3d moves\t- (%dx%d matrix) - %s\t- %s", printed + 1, ptrList->result.moves, ptrList->result.grid, ptrList->result.grid, ptrList->result.user, ctime(&ptrList->result.playtime));
|
||||
printed++;
|
||||
}
|
||||
}
|
||||
|
@ -291,9 +293,9 @@ void ranking() {
|
|||
printw("\nMenu [q]; To filter by matrix size [3-9]; No filter [1] ");
|
||||
refresh();
|
||||
do {
|
||||
grid_val = getch() - '0';
|
||||
} while ((grid_val < 3 || grid_val > 9) && grid_val != 1 && grid_val != 'q'-'0');
|
||||
} while (grid_val != ('q'-'0'));
|
||||
grid_rank = getch() - '0';
|
||||
} while ((grid_rank < 3 || grid_rank > 9) && grid_rank != 1 && grid_rank != 'q'-'0');
|
||||
} while (grid_rank != ('q'-'0'));
|
||||
}
|
||||
|
||||
void rules() {
|
||||
|
@ -309,8 +311,8 @@ void rules() {
|
|||
void printm() {
|
||||
clear();
|
||||
printw("\n\n");
|
||||
for (int i = 0; i < grid; i++) {
|
||||
for (int j = 0; j < grid; j++) {
|
||||
for (int i = 0; i < current.grid; i++) {
|
||||
for (int j = 0; j < current.grid; j++) {
|
||||
if (i == ptr.y && j == ptr.x) {
|
||||
if (has_colors() == TRUE)
|
||||
attron(COLOR_PAIR(1));
|
||||
|
@ -336,20 +338,39 @@ void printm() {
|
|||
|
||||
int win() {
|
||||
int count = 0;
|
||||
for (int i = 0; i < grid; i++) {
|
||||
for (int j = 0; j < grid; j++) {
|
||||
for (int i = 0; i < current.grid; i++) {
|
||||
for (int j = 0; j < current.grid; j++) {
|
||||
if (matrix[i][j] == 0)
|
||||
count++;
|
||||
}
|
||||
}
|
||||
if (count >= grid * (grid - 1)) {
|
||||
printw("\nYou win! Moves: %d\n", moves);
|
||||
if (count >= current.grid * (current.grid - 1)) {
|
||||
printw("\nYou win! Moves: %d\n", current.moves);
|
||||
refresh();
|
||||
getchar();
|
||||
return 1;
|
||||
} else {
|
||||
printw("\nYou still need to delete %d numbers. Moves: %d", grid * (grid - 1) - count, moves);
|
||||
printw("\nYou still need to delete %d numbers. Moves: %d", current.grid * (current.grid - 1) - count, current.moves);
|
||||
refresh();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
ptrNode InsertInList(ptrNode List, struct res elem) {
|
||||
if (EmptyList(List) || List->result.moves >= elem.moves)
|
||||
return InsertFirst(List, elem);
|
||||
List->next = InsertInList(List->next, elem);
|
||||
return List;
|
||||
}
|
||||
|
||||
int EmptyList(ptrNode List) {
|
||||
return List == NULL;
|
||||
}
|
||||
|
||||
ptrNode InsertFirst(ptrNode List, struct res elem) {
|
||||
ptrNode FirstNode;
|
||||
FirstNode = malloc(sizeof(Node));
|
||||
FirstNode->result = elem;
|
||||
FirstNode->next = List;
|
||||
return FirstNode;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue