Linked lists
This commit is contained in:
parent
4d705243a9
commit
55d0f73cf1
205
Roofus.c
205
Roofus.c
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@ -1,4 +1,4 @@
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#define VERSION "1.05"
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#define VERSION "1.10"
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#define N 9
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#define N 9
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#define USERNAME_LENGTH 10
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#define USERNAME_LENGTH 10
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@ -9,7 +9,32 @@
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#include <string.h>
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#include <string.h>
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#include <ncurses.h>
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#include <ncurses.h>
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void restoregrid();
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FILE *fp;
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int matrix[N][N] = {0};
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// structs
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struct point{
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int x;
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int y;
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} ptr;
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struct res {
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int moves;
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int grid;
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char user[USERNAME_LENGTH];
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time_t playtime;
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} current;
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typedef struct Node {
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struct res result;
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struct Node* next;
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} Node;
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typedef Node* ptrNode;
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ptrNode List;
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// functions
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void importdata();
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void menu();
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void menu();
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void play();
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void play();
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void start();
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void start();
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@ -20,16 +45,9 @@ void ranking();
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void rules();
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void rules();
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void printm();
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void printm();
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int win();
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int win();
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ptrNode InsertInList(ptrNode List, struct res elem);
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struct point{
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ptrNode InsertFirst(ptrNode List, struct res elem);
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int x;
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int EmptyList(ptrNode List);
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int y;
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} ptr;
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int matrix[N][N] = {0};
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int moves;
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int grid;
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FILE *fp;
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int main() {
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int main() {
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initscr();
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initscr();
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@ -50,7 +68,7 @@ int main() {
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endwin();
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endwin();
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return 1;
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return 1;
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} else {
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} else {
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restoregrid();
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importdata();
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menu();
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menu();
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fclose(fp);
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fclose(fp);
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endwin();
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endwin();
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@ -58,15 +76,21 @@ int main() {
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}
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}
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}
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}
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// restore last grid size
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void importdata() {
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void restoregrid() {
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int lenght;
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int gridtemp;
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struct res temp;
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fseek(fp, -2, SEEK_END); // go to grid size character
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// import last grid size
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gridtemp = fgetc(fp) - '0'; // convert char to int
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fseek(fp, -2, SEEK_END);
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if (gridtemp < 3 || gridtemp > 9)
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current.grid = fgetc(fp) - '0';
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grid = 5;
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if (current.grid < 3 || current.grid > 9)
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else
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current.grid = 5;
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grid = gridtemp;
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lenght = ftell(fp);
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rewind(fp);
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// import results
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while (ftell(fp) < lenght) {
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fscanf(fp, "%li %d %s %d", &temp.playtime, &temp.moves, temp.user, &temp.grid);
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List = InsertInList(List, temp);
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}
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}
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}
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void menu() {
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void menu() {
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@ -77,7 +101,7 @@ void menu() {
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"[2] Ranking\n"
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"[2] Ranking\n"
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"[3] Settings\n"
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"[3] Settings\n"
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"[4] Rules\n"
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"[4] Rules\n"
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"[q] Quit\n\nv%s\n\n", grid, grid, VERSION);
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"[q] Quit\n\nv%s\n\n", current.grid, current.grid, VERSION);
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refresh();
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refresh();
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switch (getch()) {
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switch (getch()) {
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case '1': play(); break;
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case '1': play(); break;
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@ -91,13 +115,11 @@ void menu() {
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void play() {
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void play() {
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int direction, end = 0, replay;
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int direction, end = 0, replay;
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char user[USERNAME_LENGTH];
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char *text = malloc(sizeof(text) * N);
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char *text = malloc(sizeof(text) * N);
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do {
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do {
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replay = 0;
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replay = 0;
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moves = 0;
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current.moves = 0;
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ptr.x = ptr.y = grid / 2;
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ptr.x = ptr.y = current.grid / 2;
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clear();
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start();
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start();
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while (end == 0) {
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while (end == 0) {
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printw("\n[q] Quit. [r] Restart\nArrow to move ");
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printw("\n[q] Quit. [r] Restart\nArrow to move ");
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@ -106,9 +128,9 @@ void play() {
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if (direction == 'q') {
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if (direction == 'q') {
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printw("\nQuit? [y/n] ");
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printw("\nQuit? [y/n] ");
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refresh();
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refresh();
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if (getch() == 'y') {
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if (getch() == 'y')
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break;
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break;
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} else
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else
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direction = 0;
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direction = 0;
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}
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}
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if (direction == 'r') {
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if (direction == 'r') {
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@ -125,15 +147,18 @@ void play() {
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printm();
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printm();
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end = win();
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end = win();
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if (end == 1) {
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if (end == 1) {
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echo();
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current.playtime = time(NULL);
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printw("Enter your name: ");
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printw("Enter your name: ");
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refresh();
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refresh();
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getnstr(user, USERNAME_LENGTH); // read at most
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echo();
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getnstr(current.user, USERNAME_LENGTH); // read at most
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noecho();
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noecho();
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sprintf(text, "%li %d %s %d\n", time(NULL), moves, user, grid);
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sprintf(text, "%li %d %s %d\n", current.playtime, current.moves, current.user, current.grid);
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fputs(text, fp);
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fputs(text, fp);
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List = InsertInList(List, current);
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}
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}
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} else printm();
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} else
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printm();
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}
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}
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} while (replay == 1);
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} while (replay == 1);
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free(text);
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free(text);
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@ -141,8 +166,8 @@ void play() {
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}
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}
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void start() {
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void start() {
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for (int i = 0; i < grid; i++) {
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for (int i = 0; i < current.grid; i++) {
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for (int j = 0; j < grid; j++) {
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for (int j = 0; j < current.grid; j++) {
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matrix[i][j] = rand() % 19 + 1;
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matrix[i][j] = rand() % 19 + 1;
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}
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}
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}
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}
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@ -169,9 +194,9 @@ void move_ptr(int direction) {
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}
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}
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} break;
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} break;
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case KEY_RIGHT:
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case KEY_RIGHT:
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if (ptr.x < grid - 1) {
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if (ptr.x < current.grid - 1) {
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ptr.x++;
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ptr.x++;
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for (j = ptr.x; j < grid; j++) {
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for (j = ptr.x; j < current.grid; j++) {
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if (matrix[ptr.y][j] != 0) {
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if (matrix[ptr.y][j] != 0) {
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matrix[ptr.y][j] = matrix[ptr.y][j] - matrix[yinit][xinit];
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matrix[ptr.y][j] = matrix[ptr.y][j] - matrix[yinit][xinit];
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if (matrix[ptr.y][j] == 0)
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if (matrix[ptr.y][j] == 0)
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@ -195,9 +220,9 @@ void move_ptr(int direction) {
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}
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}
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} break;
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} break;
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case KEY_DOWN:
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case KEY_DOWN:
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if (ptr.y < grid - 1) {
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if (ptr.y < current.grid - 1) {
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ptr.y++;
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ptr.y++;
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for (i = ptr.y; i < grid; i++) {
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for (i = ptr.y; i < current.grid; i++) {
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if(matrix[i][ptr.x] != 0) {
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if(matrix[i][ptr.x] != 0) {
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matrix[i][ptr.x] = matrix[i][ptr.x] - matrix[yinit][xinit];
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matrix[i][ptr.x] = matrix[i][ptr.x] - matrix[yinit][xinit];
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if (matrix[i][ptr.x] == 0)
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if (matrix[i][ptr.x] == 0)
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@ -213,13 +238,13 @@ void move_ptr(int direction) {
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matrix[yinit][xinit] = 0;
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matrix[yinit][xinit] = 0;
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nolow();
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nolow();
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if (xinit != ptr.x || yinit != ptr.y)
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if (xinit != ptr.x || yinit != ptr.y)
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moves++;
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current.moves++;
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}
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}
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// if 1 or 2 -> random number
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// if 1 or 2 -> random number
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void nolow() {
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void nolow() {
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for (int i = 0; i < grid; i++) {
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for (int i = 0; i < current.grid; i++) {
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for (int j = 0; j < grid; j++) {
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for (int j = 0; j < current.grid; j++) {
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if ( matrix[i][j] < 3 && matrix[i][j] > 0)
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if ( matrix[i][j] < 3 && matrix[i][j] > 0)
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matrix[i][j] = rand() % 10 - 10;
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matrix[i][j] = rand() % 10 - 10;
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}
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}
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refresh();
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refresh();
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switch (getch()) {
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switch (getch()) {
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case 'q': return;
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case 'q': return;
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case '3': grid = 3; return;
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case '3': current.grid = 3; return;
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case '4': grid = 4; return;
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case '4': current.grid = 4; return;
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case '5': grid = 5; return;
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case '5': current.grid = 5; return;
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case '6': grid = 6; return;
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case '6': current.grid = 6; return;
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case '7': grid = 7; return;
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case '7': current.grid = 7; return;
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case '8': grid = 8; return;
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case '8': current.grid = 8; return;
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case '9': grid = 9; return;
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case '9': current.grid = 9; return;
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default: break;
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default: break;
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}
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}
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}
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}
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}
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}
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void ranking() {
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void ranking() {
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int i = 0, j;
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int grid_rank = current.grid;
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struct res {
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int moves;
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int grid;
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char user[10];
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time_t playtime;
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};
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struct res result[1000];
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struct res temp;
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int grid_val = grid;
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int printed;
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int printed;
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ptrNode ptrList;
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rewind(fp);
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do {
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do {
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fscanf(fp, "%li %d %s %d", &result[i].playtime, &result[i].moves, result[i].user, &result[i].grid);
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i++;
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} while (result[i-1].moves > 0);
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for (i = 0; result[i].moves != 0; i++) {
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for (j = i + 1; result[j].moves != 0; j++) {
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if (result[i].moves > result[j].moves) {
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temp = result[i];
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result[i] = result[j];
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result[j] = temp;
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}
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}
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}
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do {
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clear();
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if (grid_val >= 3 && grid_val <= 9)
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printw("Best results (%dx%d matrix):\n\n", grid_val, grid_val);
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else if (grid_val == 1)
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printw("Best results:\n\n");
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printed = 0;
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printed = 0;
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for (i = 0; result[i].moves != 0; i++) {
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clear();
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if ((result[i].grid == grid_val || grid_val == 1) && printed < 9) {
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if (grid_rank >= 3 && grid_rank <= 9)
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printw("# %d - %3d moves\t- (%dx%d matrix) - %s\t- %s", printed + 1, result[i].moves, result[i].grid, result[i].grid, result[i].user, ctime(&result[i].playtime));
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printw("Best results (%dx%d matrix):\n\n", grid_rank, grid_rank);
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else
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printw("Best results:\n\n");
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for (ptrList = List; ptrList != NULL; ptrList = ptrList->next) {
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if ((ptrList->result.grid == grid_rank || grid_rank == 1) && printed < 9 && ptrList->result.moves != 0) {
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printw("# %d - %3d moves\t- (%dx%d matrix) - %s\t- %s", printed + 1, ptrList->result.moves, ptrList->result.grid, ptrList->result.grid, ptrList->result.user, ctime(&ptrList->result.playtime));
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printed++;
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printed++;
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}
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}
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}
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}
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printw("\nMenu [q]; To filter by matrix size [3-9]; No filter [1] ");
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printw("\nMenu [q]; To filter by matrix size [3-9]; No filter [1] ");
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refresh();
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refresh();
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do {
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do {
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grid_val = getch() - '0';
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grid_rank = getch() - '0';
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} while ((grid_val < 3 || grid_val > 9) && grid_val != 1 && grid_val != 'q'-'0');
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} while ((grid_rank < 3 || grid_rank > 9) && grid_rank != 1 && grid_rank != 'q'-'0');
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} while (grid_val != ('q'-'0'));
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} while (grid_rank != ('q'-'0'));
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}
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}
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void rules() {
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void rules() {
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@ -309,8 +311,8 @@ void rules() {
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void printm() {
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void printm() {
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clear();
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clear();
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printw("\n\n");
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printw("\n\n");
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for (int i = 0; i < grid; i++) {
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for (int i = 0; i < current.grid; i++) {
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for (int j = 0; j < grid; j++) {
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for (int j = 0; j < current.grid; j++) {
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if (i == ptr.y && j == ptr.x) {
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if (i == ptr.y && j == ptr.x) {
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if (has_colors() == TRUE)
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if (has_colors() == TRUE)
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attron(COLOR_PAIR(1));
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attron(COLOR_PAIR(1));
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@ -336,20 +338,39 @@ void printm() {
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int win() {
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int win() {
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int count = 0;
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int count = 0;
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for (int i = 0; i < grid; i++) {
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for (int i = 0; i < current.grid; i++) {
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for (int j = 0; j < grid; j++) {
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for (int j = 0; j < current.grid; j++) {
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if (matrix[i][j] == 0)
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if (matrix[i][j] == 0)
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count++;
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count++;
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}
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}
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}
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}
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if (count >= grid * (grid - 1)) {
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if (count >= current.grid * (current.grid - 1)) {
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printw("\nYou win! Moves: %d\n", moves);
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printw("\nYou win! Moves: %d\n", current.moves);
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refresh();
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refresh();
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getchar();
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getchar();
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return 1;
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return 1;
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} else {
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} else {
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printw("\nYou still need to delete %d numbers. Moves: %d", grid * (grid - 1) - count, moves);
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printw("\nYou still need to delete %d numbers. Moves: %d", current.grid * (current.grid - 1) - count, current.moves);
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refresh();
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refresh();
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return 0;
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return 0;
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}
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}
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}
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}
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ptrNode InsertInList(ptrNode List, struct res elem) {
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if (EmptyList(List) || List->result.moves >= elem.moves)
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return InsertFirst(List, elem);
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List->next = InsertInList(List->next, elem);
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return List;
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}
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int EmptyList(ptrNode List) {
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return List == NULL;
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}
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ptrNode InsertFirst(ptrNode List, struct res elem) {
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ptrNode FirstNode;
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FirstNode = malloc(sizeof(Node));
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FirstNode->result = elem;
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FirstNode->next = List;
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return FirstNode;
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}
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