Roofus/roofus.c

266 lines
6.2 KiB
C

#define VERSION "0.11"
#define N 9
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
void menu ();
int play ();
void start ();
void settings ();
void printm ();
void move (char *dir);
void nolow ();
void ranking ();
int win ();
int error ();
int matrix[N][N] = {0};
int my_x;
int my_y;
int moves;
int grid = 5;
int main () {
srand (time(NULL));
menu ();
printf ("\n\n\n\nv%s", VERSION);
return 0;
}
void menu (){
char mode[5];
int menu = 1;
while (menu == 1) {
system("clear");
printf ("Select mode:\n> 0: Play\n> 1: Settings\n> 2: Ranking\n> 3: Exit\n");
scanf ("%5s", mode);
switch (mode[0]) {
case '0': menu = play (); break;
case '1': settings (); break;
case '2': ranking (); break;
case '3': return;
}
}
}
void settings () {
char setting[5];
int menu = 0;
system("clear");
while (menu == 0) {
printf ("Menu: press 0\nGrid size? 3, 5, 7 or 9? ");
scanf ("%5s", setting);
switch (setting[0]) {
case '0': menu = 1; break;
case '3': grid = 3; menu = 1; break;
case '5': grid = 5; menu = 1; break;
case '7': grid = 7; menu = 1; break;
case '9': grid = 9; menu = 1; break;
default: printf("Retry\n"); break;
}
}
}
void ranking () {
char back[5];
system("clear");
printf ("Not available. Press 0\n");
scanf ("%5s", back);
}
int play () {
char dir[5];
char exit = 0;
int end = 0;
my_x = grid / 2;
my_y = grid / 2;
moves = 0;
system("clear");
start ();
printm ();
while (end == 0) {
printf ("\nLeft: a. Up: w. Right: d. Down: s. Menu: m. Exit: 0");
printf ("\nDirection? ");
scanf ("%5s", dir);
getchar ();
if (dir[0] == '0') {
printf ("\nExit? [y/n] ");
scanf ("%c", &exit);
if (exit == 'y') {
return 0;
} else {
dir[0] = '1';
getchar ();
}
}
if (dir[0] == 'm') {
printf ("\nAre you sure? [y/n] ");
scanf ("%c", &exit);
if (exit == 'y') {
return 1;
} else {
dir[0] = '1';
getchar ();
}
}
move (dir);
printm ();
end = win ();
}
return 1;
}
void start () {
int i, j;
for (i = 0; i < grid; i++) {
for (j = 0; j < grid; j++) {
matrix[i][j] = rand () % 19 + 1;
}
}
nolow ();
}
void move (char *dir) {
int xinit, yinit;
int stop = 0;
int i, j;
xinit = my_x;
yinit = my_y;
// move pointer
switch (dir[0]) {
case 'a':
if (my_x != 0) {
my_x--;
} else {
stop = error ();
}
break;
case 'd':
if (my_x < grid - 1) {
my_x++;
} else {
stop = error ();
}
break;
case 'w':
if (my_y > 0) {
my_y--;
} else {
stop = error ();
}
break;
case 's':
if(my_y < grid - 1) {
my_y++;
} else {
stop = error ();
}
break;
case 'o':
stop = 1;
break;
default:
stop = error ();
break;
}
if (stop == 0) {
// change values
if (*dir == 'd') {
for (j = my_x; j < grid; j++) {
if (matrix[my_y][j] != 0) {
matrix[my_y][j] = matrix[my_y][j] - matrix[yinit][xinit];
if (matrix[my_y][j] < 0 && matrix[yinit][xinit] != 0)
matrix[my_y][j] = -matrix[my_y][j];
}
}
}
if (*dir == 'a') {
for (j = 0; j < xinit; j++) {
if (matrix[my_y][j] != 0) {
matrix[my_y][j] = matrix[my_y][j] - matrix[my_y][xinit];
if (matrix[my_y][j] < 0 && matrix[yinit][xinit] != 0)
matrix[my_y][j] = -matrix[my_y][j];
}
}
}
if (*dir == 'w'){
for (i = my_y; i >= 0; i--) {
if (matrix[i][my_x] != 0) {
matrix[i][my_x] = matrix[i][my_x] - matrix[yinit][xinit];
if (matrix[i][my_x] < 0 && matrix[yinit][xinit] != 0)
matrix[i][my_x] = -matrix[i][my_x];
}
}
}
if (*dir == 's'){
for (i = my_y; i < grid; i++) {
if(matrix[i][my_x] != 0) {
matrix[i][my_x] = matrix[i][my_x] - matrix[yinit][xinit];
if (matrix[i][my_x] < 0 && matrix[yinit][xinit] != 0)
matrix[i][my_x] = -matrix[i][my_x];
}
}
}
nolow ();
moves++;
}
}
// if 1 or 2 -> random number
void nolow () {
int i, j;
for (i = 0; i < grid; i++) {
for (j = 0; j < grid; j++) {
if ( matrix[i][j] < 3 && matrix[i][j] > 0)
matrix[i][j] = rand () % 10 - 10;
}
}
}
// print matrix
void printm () {
int i, j;
system("clear");
printf ("\n\n");
for (i = 0; i < grid; i++) {
for (j = 0;j < grid; j++) {
if (i == my_y && j == my_x)
printf ("> ");
if (matrix[i][j] != 0)
printf ("%d\t", matrix[i][j]);
else
printf (" \t");
}
printf ("\n\n");
}
}
int win () { // 20+ zeros
int i, j, count=0;
for (i = 0; i < grid; i++) {
for (j = 0; j < grid; j++) {
if (matrix[i][j] == 0)
count++;
}
}
if (count >= grid * (grid - 1)) {
printf ("\nYou win! Moves: %d\n", moves);
getchar ();
return 1;
}else{
printf ("\nYou still need to delete %d numbers. Moves: %d", grid * (grid - 1) - count, moves);
return 0;
}
}
int error () {
printf ("ERROR!!!");
return 1;
}