252 lines
5.6 KiB
C
252 lines
5.6 KiB
C
#define VERSION "0.01"
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#define N 9
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#include <stdio.h>
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#include <time.h>
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#include <stdlib.h>
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void menu ();
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int play ();
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void start (); // initial condition
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void settings ();
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void printm (); // print matrix
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void move (char *dir); // move pointer
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void ranking ();
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int win ();
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void lose (); // print lose message
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int error (); // error message, return 1
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int matrix[N][N] = {0};
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int my_x;
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int my_y;
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int moves;
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int grid = 9; // grid size
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int lost = 0;
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int main () {
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srand (time(NULL));
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menu ();
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printf ("\n\n\n\nv%s", VERSION);
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return 0;
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}
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// Select mode
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void menu (){
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char mode[5];
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int menu = 1;
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while (menu == 1) {
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system("clear");
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printf ("Select mode:\n> 0: Play\n> 1: Settings\n> 2: Ranking\n> 3: Exit\n");
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scanf ("%5s", mode);
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switch (mode[0]) {
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case '0': menu = play (); break;
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case '1': settings (); break;
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case '2': ranking (); break;
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case '3': return;
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}
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}
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}
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// edit grid size
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void settings () {
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char setting[5];
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int menu = 0;
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system("clear");
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while (menu == 0) {
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printf ("Menu: press 0\nGrid size? 5, 7 or 9? ");
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scanf ("%5s", setting);
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switch (setting[0]) {
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case '0': menu = 1; break;
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case '5': grid = 5; menu = 1; break;
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case '7': grid = 7; menu = 1; break;
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case '9': grid = 9; menu = 1; break;
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default: printf("Retry\n"); break;
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}
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}
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}
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// not available
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void ranking () {
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char back[5];
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system("clear");
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printf ("Not available. Press 0\n");
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scanf ("%5s", back);
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}
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int play () {
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char dir[5];
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char exit = 0;
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int end = 0; // if win or lose == 1
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my_x = grid / 2; // starting position
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my_y = grid - 1;
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moves = 0;
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system("clear");
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start (); // create matrix
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printm ();
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while (!end) {
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printf ("\nLeft: a. Up: w. Right: d. Down: s. Menu: m. Exit: 0");
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printf ("\nDirection? ");
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scanf ("%5s", dir);
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getchar ();
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if (dir[0] == '0') {
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printf ("\nExit? [y/n] ");
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scanf ("%c", &exit);
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if (exit == 'y') {
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return 0;
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} else {
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dir[0] = '1';
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getchar ();
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}
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}
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if (dir[0] == 'm') {
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printf ("\nAre you sure? [y/n] ");
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scanf ("%c", &exit);
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if (exit == 'y') {
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return 1;
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} else {
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dir[0] = '1';
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getchar ();
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}
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}
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move (dir);
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if (win () == 1 || lost == 1)
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end = 1;
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}
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return 1;
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}
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// create matrix
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void start () {
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int i, j, k;
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lost = 0;
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for (k = 0; k <= grid / 2; k++) {
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i = rand () % grid;
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j = rand () % grid;
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matrix[i][j] = rand () % 10 + 1;
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}
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matrix[my_y][my_x] = grid;
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}
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void move (char *dir) {
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int stop = 0;
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int finalvalue, initvalue = matrix[my_y][my_x];
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// move pointer
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matrix[my_y][my_x] = 0;
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switch (dir[0]) {
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case 'a':
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if (my_x > 0) {
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my_x--;
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} else {
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stop = error ();
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}
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break;
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case 'd':
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if (my_x < grid - 1) {
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my_x++;
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} else {
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stop = error ();
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}
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break;
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case 'w':
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if (my_y > 0) {
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my_y--;
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} else {
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stop = error ();
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}
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break;
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case 's':
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if(my_y < grid - 1) {
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my_y++;
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} else {
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stop = error ();
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}
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break;
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case 'o':
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stop = 1;
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break;
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default:
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stop = error ();
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break;
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}
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if (!stop) { // if moved
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finalvalue = matrix[my_y][my_x];
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if (finalvalue <= initvalue) {
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if (finalvalue != 0)
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initvalue++;
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matrix[my_y][my_x] = initvalue - 1 + finalvalue;
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printm ();
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} else {
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matrix[my_y][my_x] = initvalue - 1 + finalvalue;
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lost = 1;
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printm ();
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lose ();
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}
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moves++;
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if (matrix[my_y][my_x] == 0) {
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lost = 1;
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printm ();
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lose ();
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}
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} else {
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matrix[my_y][my_x] = initvalue;
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}
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}
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// print matrix
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void printm () {
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int i, j;
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system("clear");
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printf ("\n\n");
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for (i = 0; i < grid; i++) {
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for (j = 0;j < grid; j++) {
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if (i == my_y && j == my_x && matrix[i][j] != 0 && lost != 1)
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printf ("< ");
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if (matrix[i][j] != 0) {
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printf ("%d", matrix[i][j]);
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if (i == my_y && j == my_x && lost != 1)
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printf (" >");
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printf ("\t");
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} else {
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printf (" .\t");
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}
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}
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printf ("\n\n");
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}
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}
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// win checker
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int win () {
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int i, j, count=0;
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for (i = 0; i < grid; i++) {
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for (j = 0; j < grid; j++) {
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if (matrix[i][j] == 0)
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count++;
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}
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}
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if (!lost) {
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if (count == grid * grid - 1) {
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printf ("\nYou win! Moves: %d\n", moves);
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getchar ();
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return 1;
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} else {
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printf ("\nYou still need to delete %d numbers. Moves: %d", grid * grid - 1 - count, moves);
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return 0;
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}
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}
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return 1;
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}
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// lose message
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void lose () {
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printf ("You lose!");
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getchar ();
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}
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// error message
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int error () {
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printf ("ERROR!!!");
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return 1;
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}
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