non/mixer/src/Meter.H

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
/* Base class for all meters */
#include <FL/Fl.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Valuator.H>
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class Meter : public Fl_Valuator
{
float _peak;
float _value;
protected:
virtual void draw ( void ) = 0;
virtual int handle ( int m )
{
if ( m == FL_ENTER || m == FL_LEAVE )
return 1;
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else if ( m == FL_PUSH && Fl::event_button1())
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{
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reset();
return 1;
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}
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return Fl_Valuator::handle( m );
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}
float
deflection ( float db )
{
float def = 0.0f;
if ( db < -70.0f )
def = 0.0f;
else if ( db < -60.0f )
def = ( db + 70.0f ) * 0.25f;
else if ( db < -50.0f )
def = ( db + 60.0f ) * 0.5f + 2.5f;
else if ( db < -40.0f )
def = ( db + 50.0f ) * 0.75f + 7.5f;
else if ( db < -30.0f )
def = ( db + 40.0f ) * 1.5f + 15.0f;
else if ( db < -20.0f )
def = ( db + 30.0f ) * 2.0f + 30.0f;
else if ( db < 6.0f )
def = ( db + 20.0f ) * 2.5f + 50.0f;
else
def = 115.0f;
return def / 115.0f;
}
public:
Meter ( int X, int Y, int W, int H, const char *L = 0 ) :
Fl_Valuator( X, Y, W, H, L )
{
_peak = _value = -80.0f;
}
virtual ~Meter ( ) { }
virtual void value ( float v )
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{
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damage( FL_DAMAGE_USER1 );
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_value = v;
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if ( _value > _peak )
_peak = _value;
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}
virtual float value ( void ) const { return _value; }
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float peak ( void ) const { return _peak; }
void reset ( void ) { _peak = -80.0f; redraw(); }
};