287 lines
10 KiB
Plaintext
287 lines
10 KiB
Plaintext
|
|
||
|
! title Non DAW User Manual
|
||
|
! author Jonathan Moore Liles #(email,male@tuxfamily.org)
|
||
|
! date June 20, 2008
|
||
|
|
||
|
-- Table Of Contents
|
||
|
|
||
|
: User Manual
|
||
|
|
||
|
:: The Timeline Editor
|
||
|
|
||
|
/ Timeline Editor
|
||
|
< tle.png
|
||
|
|
||
|
The Timeline Editor is what you first see when you start the Non-DAW. Here
|
||
|
you will add tracks, make captures, and arrange regions.
|
||
|
|
||
|
Before you can add anything to the timeline, you must create a new project
|
||
|
(menu item `Project\/New`)
|
||
|
|
||
|
/ New Project Dialog
|
||
|
< new-project.png
|
||
|
|
||
|
::: Display Options
|
||
|
|
||
|
The display options, found in the `Options\/Display` submenu may be adjusted
|
||
|
to suit your needs. Set the color scheme, widget style, and other graphic
|
||
|
options to your liking. These options are global and affect all projects.
|
||
|
|
||
|
::: Navigation
|
||
|
|
||
|
:::: Sequences
|
||
|
|
||
|
A sequence is focused when you click on it. Focus can be moved back and forth
|
||
|
between sequences with `Tab` and `Shift-Tab`.
|
||
|
|
||
|
:::: Playhead
|
||
|
|
||
|
`Shift+Left` and `Shift+Right` move the playhead backward and forward one
|
||
|
beat, while `Ctrl+Shift+Left` and `Ctrl+Shift+Right` move it by bars.
|
||
|
|
||
|
::::: Within A Sequence
|
||
|
|
||
|
The focused sequence accepts additional movement commands with specific
|
||
|
relevance. `Ctrl+Left` moves the playhead to the beginning of the current or
|
||
|
previous object in the sequence. `Ctrl+Right` moves it to the beginning of
|
||
|
the next object in the sequence.
|
||
|
|
||
|
:::: Range
|
||
|
|
||
|
/ Selecting a range
|
||
|
< range.png
|
||
|
|
||
|
`Ctrl+[` moves the left range cursor (P1) to the position of the playhead.
|
||
|
`Ctrl+]` moves the right range cursor (P2) to the position of the playhead.
|
||
|
|
||
|
The range cursors can be set individually with the mouse by positioning the
|
||
|
pointer over the desired location and pressing `[` or `]`. Alternatively,
|
||
|
both may be set at once by holding `R` and left-click+dragging the selection
|
||
|
rectangle.
|
||
|
|
||
|
::: Projects
|
||
|
|
||
|
/ Project Info Dialog
|
||
|
< project-info.png
|
||
|
|
||
|
A Non-DAW project is a directory where Non-DAW keeps the journal, project
|
||
|
specific settings, notes, some meta-data, and, last but not least, your audio
|
||
|
sources. A project is completely self-contained. You can rename a project as
|
||
|
simply as:
|
||
|
|
||
|
> $ mv Project-A Project-B
|
||
|
|
||
|
Non-DAW projects can refer to audio sources outside of the project
|
||
|
directory--clips dropped onto the timeline from a file-manager, for instance.
|
||
|
These are not copied into the project by default. This allows the efficient
|
||
|
use of audio loop libraries, but introduces external dependencies. Beware
|
||
|
that if you ever move, remove, or change one of these external sources, it
|
||
|
will affect the Non-DAW projects referencing them.
|
||
|
|
||
|
/ Note:
|
||
|
{ To import all the external sources for a project, making it suitable for
|
||
|
{ distribution or archiving, use the `import-external-sources` script included
|
||
|
{ with the program.
|
||
|
|
||
|
:::: Settings
|
||
|
|
||
|
Project specific settings are found in the Project\/Settings submenu.
|
||
|
|
||
|
::: Transport
|
||
|
|
||
|
/ Transport Controls
|
||
|
< transport.png
|
||
|
|
||
|
The transport controls allow you to control the JACK transport from the
|
||
|
Timeline Editor. `Home` moves the playhead to 0 and `End` moves it to the
|
||
|
end of the project. `Space` toggles playback.
|
||
|
|
||
|
::: Clocks
|
||
|
|
||
|
/ Clocks
|
||
|
< clocks.png
|
||
|
|
||
|
The clocks tell you precisely where the playhead is. There are several clock
|
||
|
types which can be cycled through by left-clicking. The following clock types
|
||
|
are available:
|
||
|
|
||
|
+ Hours Minutes Seconds
|
||
|
+ Timecode
|
||
|
+ Sample
|
||
|
+ Bar Beat Tick
|
||
|
|
||
|
::: Tempo Map
|
||
|
|
||
|
/ The Tempo Map
|
||
|
< tempomap.png
|
||
|
|
||
|
The tempo map serves a dual purpose. Firstly, it provides enough information
|
||
|
about the musical structure of your project for Non-DAW to perform
|
||
|
intelligent snapping and draw helpful measure lines. Secondly, the tempo map
|
||
|
is communicated to other JACK clients at playback time via the JACK Timebase
|
||
|
API, so that MIDI accompaniment can follow along to the tempo changes in your
|
||
|
song.
|
||
|
|
||
|
Clicking on an empty part of the time or tempo sequences will prompt you for
|
||
|
the parameters of a new time or tempo point to be inserted at that position.
|
||
|
Hit `Escape` to cancel the insertion. Right-click on a time or tempo point to
|
||
|
edit its value. Existing points can be dragged freely.
|
||
|
|
||
|
::: Tracks
|
||
|
|
||
|
/ A Track Header
|
||
|
< track-header.png
|
||
|
|
||
|
Add a track to the timeline by pressing the `A` key. Right-clicking on the
|
||
|
track header will bring up a context menu by which you can configure the
|
||
|
number of channels used by this track. Click on the track name to change it.
|
||
|
The `T`akes menu lists all the takes associated with a track. The circular
|
||
|
record-enable button is used to arm a track for recording. Only armed tracks
|
||
|
will be recorded onto when the master record-enable button on the transport
|
||
|
is activated and the transport is started. The 'm' toggle button is mute, the
|
||
|
's' button is solo. Multiple tracks can be soloed at once. `Shift+Mousewheel`
|
||
|
will adjust the track height. Remove a track by selecting 'Remove' from its
|
||
|
context menu.
|
||
|
|
||
|
:::: Recording
|
||
|
|
||
|
/ Recording onto a Track
|
||
|
< recording.png
|
||
|
|
||
|
To initiate recording, first arm some tracks by toggling their record
|
||
|
buttons, then toggle the global record-enable button on the transport.
|
||
|
Recording will begin when you press play. During recording, the timeline
|
||
|
darkens and refuses normal input. Regions being captured are colored bright
|
||
|
red. The viewport will automatically follow the playhead as the recording
|
||
|
progresses. Recording stops when you stop the transport or toggle the global
|
||
|
record-button.
|
||
|
|
||
|
::: Sequences
|
||
|
|
||
|
Sequence is the generic term used to describe all distinct sequences of
|
||
|
objects on the timeline.
|
||
|
|
||
|
::: Regions
|
||
|
|
||
|
Regions are the most common object on the timeline. Each region represents
|
||
|
some portion of an audio source placed at some position in time. Since
|
||
|
Non-DAW is non-destructive, regions only *represent* the source--altering a
|
||
|
region does not affect the audio source in any way. Deleting a region does
|
||
|
not delete the source--as other regions may still refer to it.
|
||
|
|
||
|
/ Note:
|
||
|
{ If you decide, for whatever reason, that you no longer wish to retain unused
|
||
|
{ sources, run the `remove-unused-sources` script included with the program.
|
||
|
|
||
|
Try this one-liner to clean up many projects in parallel and reclaim disk space:
|
||
|
|
||
|
> for i in ~/projects/*; do remove-unused-sources "$i" & done
|
||
|
|
||
|
:::: Editing
|
||
|
|
||
|
::::: Split
|
||
|
|
||
|
Position the mouse pointer where you would like the region split and perform
|
||
|
`Shift+Middle-click`. This will divide the region at the mouse pointer.
|
||
|
|
||
|
::::: Duplicate
|
||
|
|
||
|
Drag a region (or selection) with the mousse while holding the `Ctrl` key to
|
||
|
duplicate it.
|
||
|
|
||
|
::::: Delete
|
||
|
|
||
|
`Ctrl+Right-click` removes a region or selection from the timeline.
|
||
|
|
||
|
::::: Trim
|
||
|
|
||
|
Hold down `Shift` and click on part of a region with the left mouse button.
|
||
|
This trims the region start to the position of the mouse pointer. Continue
|
||
|
holding `Shift` and drag to continuously trim the region start point. Do the
|
||
|
same with the right mouse button to trim the region end.
|
||
|
|
||
|
::::: Pan
|
||
|
|
||
|
Hold `Ctrl+Shift` and drag the region. Instead of moving on the timeline, the
|
||
|
region will remain stationary as the audio source /behind/ it is panned
|
||
|
forward or back. This operation is particularly useful in conjunction wiht
|
||
|
looped regions.
|
||
|
|
||
|
::::: Normalize
|
||
|
|
||
|
Hit `N` while a region is focused to normalize it (or `Ctrl+Middle-click`).
|
||
|
Normalizing a region means automatically setting its gain as high as possible
|
||
|
without exceeding the standard floating point audio dynamic range of +1 to -1
|
||
|
(corresponding to 0dBFS). Any peaks exceeding this range at this stage will
|
||
|
appear in bright red.
|
||
|
|
||
|
::::: Fade
|
||
|
|
||
|
/ A Region with Fades
|
||
|
< fade-in-out.png
|
||
|
|
||
|
Each region has fade in and out curves. Position the mouse pointer over the
|
||
|
desired fade-in end location and hit `F3` to set the fade-in duration.
|
||
|
Position the mouse pointer over the desired fade-out start location and hit
|
||
|
`F4` to set the fade-out duration. Right click on a region to bring up its
|
||
|
context menu, then choose the type of curve for each fade. The following
|
||
|
curves are available:
|
||
|
|
||
|
+ Linear
|
||
|
+ Sigmoid
|
||
|
+ Logarithmic
|
||
|
+ Parabolic
|
||
|
|
||
|
::::: Loop
|
||
|
|
||
|
/ Looped region
|
||
|
< looping.png
|
||
|
|
||
|
Instead of requiring you to duplicate a small region 100 times to achieve a
|
||
|
looping effect, Non DAW supports looping directly. First, adjust the region
|
||
|
duration to cover the amount of time you would like it to loop for. Then,
|
||
|
position the mouse pointer over the first place the loop should repeat (i.e.
|
||
|
the first bar line after the start of the region) and hit `L`. This will set
|
||
|
the loop point for this region, which will be indicated by two white arrows.
|
||
|
At playback, the portion of the region before the loop point will loop for
|
||
|
the duration of the region.
|
||
|
|
||
|
::: Annotation
|
||
|
|
||
|
/ Annotations
|
||
|
< annotations.png
|
||
|
|
||
|
Add an annotation sequence to a track by right-clicking on the track header
|
||
|
to bring up the context menu, and choosing /Add annotation/. Any number of
|
||
|
annotation sequences may be attached to each track. Click on an empty space
|
||
|
in the sequence to add a new annotation point. Right click on the annotation
|
||
|
point to rename it. Hold down shift and drag with the right mouse button to
|
||
|
create a new annotation region of a given duration. Again, right click to
|
||
|
edit the text. Only the first line of annotation region text will be
|
||
|
displayed on the timeline. Annotation regions are useful for containing
|
||
|
lyrics or other cues which have a definite duration. Annotation points are
|
||
|
more appropriately used to denote points of interest or change.
|
||
|
|
||
|
::: Automation
|
||
|
|
||
|
/ Control Sequence
|
||
|
< automation.png
|
||
|
|
||
|
Each track may have any number of control sequences attached to it. A control
|
||
|
sequence comprises a series of points in time (X axis) and intensity (Y
|
||
|
axis). Add a control sequence to a track by picking /Add control/ from its
|
||
|
context menu. A control sequence may be named by right clicking on it to
|
||
|
bring up the context menu, then picking 'Rename'. The output of a control
|
||
|
sequence is similar control voltages generated by analog equipment. A control
|
||
|
sequence can be used to control anything that can accept CV style input.
|
||
|
Useful targets include the Non Mixer, and SpiralSynthModular.
|
||
|
|
||
|
Click anywhere on the control sequence to add a new control point. Control
|
||
|
points can be dragged around and selected just like other objects on the
|
||
|
timeline. They can even be part of the same selection as regions, permitting
|
||
|
you to move regions and control points together in lock-step.
|
||
|
|
||
|
# :: The Mixer
|
||
|
# ::: Tracks
|
||
|
# ::: Panning
|