non/FL/Fl_Sometimes_Input.H

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
/* Just like an Fl_Input, except that when not being edited it
* displays just like a label. */
class Fl_Sometimes_Input : public Fl_Input
{
bool _editing;
public:
Fl_Sometimes_Input ( int X, int Y, int W, int H, const char *L=0 )
: Fl_Input( X, Y, W, H, L )
{
_editing = false;
}
virtual void
draw ( void )
{
if ( _editing )
Fl_Input::draw();
else
{
fl_color( FL_WHITE /* textcolor() */ );
fl_font( textfont(), textsize() );
fl_draw( value(), x(), y(), w(), h(), FL_ALIGN_CENTER );
}
}
virtual int
handle ( int m )
{
int r = Fl_Input::handle( m );
switch ( m )
{
case FL_FOCUS:
_editing = true;
redraw();
return 1;
case FL_PUSH:
_editing = true;
redraw();
return r;
case FL_UNFOCUS:
_editing = false;
{
/* lame, but we have to find the next parent
* with a box in order to clear the background
* properly */
Fl_Group *g = parent();
for ( ; g; g = g->parent() )
{
switch ( g->box() )
{
case FL_NO_BOX:
case FL_UP_FRAME:
case FL_DOWN_FRAME:
case FL_THIN_UP_FRAME:
case FL_THIN_DOWN_FRAME:
case FL_ENGRAVED_FRAME:
case FL_EMBOSSED_FRAME:
// case FL_SHADOW_FRAME:
// case FL_PLASTIC_UP_FRAME:
// case FL_PLASTIC_DOWN_FRAME:
// case FL_ROUNDED_FRAME:
// case FL_OVAL_FRAME:
continue;
default:
break;
}
break;
}
if ( g )
{
printf( "damaging parent\n" );
g->damage( FL_DAMAGE_EXPOSE, x(), y(), w(), h() );
}
}
redraw();
return r;
default:
return r;
}
}
};