181 lines
5.9 KiB
C++
181 lines
5.9 KiB
C++
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/*******************************************************************************/
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/* Copyright (C) 2012 Jonathan Moore Liles */
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/* Copyright (C) 2001-2005 by Colin Jones */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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/* Taken from the "Gleam" FLTK scheme, as modified by prodatum */
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include "Gleam_Boxtypes.H"
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static void gleam_color(Fl_Color c)
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{
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if (Fl::draw_box_active())
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fl_color(c);
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else
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fl_color(fl_inactive(c));
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}
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static void frame_rect(int x, int y, int w, int h, Fl_Color bc)
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{
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// Draw the outline around the perimeter of the box
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fl_color(fl_color_average(FL_BLACK, FL_BACKGROUND_COLOR, .1));
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fl_line(x, y, x + w, y);
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fl_line(x + w, y, x + w, y + h);
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fl_line(x + w, y + h, x, y + h);
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fl_line(x, y + h, x, y);
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}
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static void shade_rect_up(int x, int y, int w, int h, Fl_Color bc)
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{
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// Draws the shiny
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float third = (float) h / 3;
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gleam_color(bc);
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fl_rectf(x, y, w, third + 1);
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//gleam_color(fl_color_average(bc, FL_WHITE, .90f));
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//fl_rectf(x, y, w, half + 1);
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float step_size = 0.10 / ((float) h - third);
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int j = 0;
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//step_size = (.1 / (float) half);
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//printf("1 / %i = %f \n", half, (1.0/half));
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/**
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* This loop generates the nice gradient at the bottom of the
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* widget
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**/
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for (float k = 1; k >= .90; k -= step_size)
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{
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j++;
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gleam_color(fl_color_average(bc, FL_WHITE, k));
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fl_line(x, y + j + third - 1, x + w - 1, y + j + third - 1);
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}
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}
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static void frame_rect_up(int x, int y, int w, int h, Fl_Color bc)
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{
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// Draw the outline around the perimeter of the box
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gleam_color(bc);
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fl_line(x, y, x + w, y); //Go across.
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fl_line(x, y + (h / 2), x, y + 1); //Go to top
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fl_line(x + w, y + (h / 2), x + w, y + 1); //Go to top
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gleam_color(fl_darker(bc));
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fl_line(x, y + h, x + w, y + h); //Go across again!
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fl_line(x, y + (h / 2), x, y + h - 1); //Go to top
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fl_line(x + w, y + (h / 2), x + w, y + h - 1); //Go to top
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}
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static void frame_rect_down(int x, int y, int w, int h, Fl_Color bc)
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{
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// Draw the outline around the perimeter of the box
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gleam_color(fl_darker(bc));
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fl_line(x, y, x + w, y); //Go across.
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fl_line(x, y + (h / 2), x, y + 1); //Go to top
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fl_line(x + w, y + (h / 2), x + w, y + 1); //Go to top
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//gleam_color(bc);
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fl_line(x, y + h, x + w, y + h); //Go across again!
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fl_line(x, y + (h / 2), x, y + h - 1); //Go to top
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fl_line(x + w, y + (h / 2), x + w, y + h - 1); //Go to top
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}
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static void shade_rect_down(int x, int y, int w, int h, Fl_Color bc)
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{
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gleam_color(bc);
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Fl_Color color = fl_color();
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fl_rectf(x, y, w, h);
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gleam_color(fl_color_average(bc, fl_darker(color), 0.65));
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fl_line(x, y + 1, x + w, y + 1);
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fl_line(x, y + 1, x, y + h - 2);
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gleam_color(fl_color_average(bc, fl_darker(color), 0.85));
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fl_line(x + 1, y + 2, x + w, y + 2);
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fl_line(x + 1, y + 2, x + 1, y + h - 2);
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}
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static void up_frame(int x, int y, int w, int h, Fl_Color c)
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{
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frame_rect_up(x, y, w - 1, h - 1, fl_darker(c));
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}
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static void thin_up_box(int x, int y, int w, int h, Fl_Color c)
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{
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shade_rect_up(x + 1, y, w - 2, h - 1, c);
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frame_rect(x + 1, y + 1, w - 3, h - 3, fl_color_average(c, FL_WHITE, .25f));
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frame_rect_up(x, y, w - 1, h - 1, fl_darker(c));
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}
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static void up_box(int x, int y, int w, int h, Fl_Color c)
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{
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shade_rect_up(x + 1, y, w - 2, h - 1, c);
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frame_rect_up(x, y, w - 1, h - 1, fl_darker(c));
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//draw the inner rect.
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frame_rect(x + 1, y + 1, w - 3, h - 3, fl_color_average(c, FL_WHITE, .25f));
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}
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static void down_frame(int x, int y, int w, int h, Fl_Color c)
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{
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frame_rect_down(x, y, w - 1, h - 1, fl_darker(c));
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}
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static void down_box(int x, int y, int w, int h, Fl_Color c)
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{
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shade_rect_down(x + 1, y, w - 2, h, c);
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down_frame(x, y, w, h, fl_darker(c));
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//draw the inner rect.
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//frame_rect(x + 1, y + 1, w - 3, h - 3, fl_color_average(c, FL_BLACK, .65));
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}
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static void thin_down_box(int x, int y, int w, int h, Fl_Color c)
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{
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down_box(x, y, w, h, c);
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}
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void
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init_gleam_boxtypes ( void )
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{
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/* replace the gtk+ boxes... (is there a better way?) */
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Fl::set_boxtype( FL_GTK_UP_BOX, up_box, 2,2,4,4 );
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Fl::set_boxtype( FL_GTK_DOWN_BOX, down_box, 2,2,3,3 );
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Fl::set_boxtype( FL_GTK_THIN_UP_BOX, up_box, 2,2,3,3 );
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Fl::set_boxtype( FL_GTK_THIN_DOWN_BOX, down_box, 2,2,3,3 );
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Fl::set_boxtype( FL_GTK_UP_FRAME, up_frame, 2,2,3,3 );
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Fl::set_boxtype( FL_GTK_DOWN_FRAME, down_frame, 2,2,3,3 );
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/* Fl::set_boxtype( FL_GTK_THIN_UP_BOX, thin_up_box, 1,1,1,1 ); */
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/* Fl::set_boxtype( FL_GTK_THIN_DOWN_BOX, thin_down_box, 1,1,1,1 ); */
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Fl::set_boxtype( FL_GTK_ROUND_UP_BOX, up_box, 2,2,3,3 );
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Fl::set_boxtype( FL_GTK_ROUND_DOWN_BOX, down_box, 2,2,3,3 );
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}
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