non/Timeline/Audio_Sequence.H

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#pragma once
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#include "Sequence.H"
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#include "Region.H"
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#include <FL/Fl_Input.H>
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class Audio_Sequence : public Sequence
{
public:
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Audio_Sequence ( int X, int Y, int W, int H ) : Sequence( X, Y, W, H )
{
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log_create();
}
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~Audio_Sequence ( )
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{
log_destroy();
}
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Sequence * clone_empty ( void )
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{
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Audio_Sequence *t = new Audio_Sequence( x(), y(), w(), h() );
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return t;
}
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const char *class_name ( void ) { return "Audio_Sequence"; }
int handle ( int m );
void dump ( void );
void remove_selected ( void );
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nframes_t play ( sample_t *buf, nframes_t frame, nframes_t nframes, int channels );
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};