Timeline: Don't die if punch-in frame is before first block of recorded audio.
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60059f4005
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@ -99,8 +99,8 @@ Record_DS::disk_thread ( void )
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bool punching_out = false;
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bool punched_in = false;
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nframes_t bS = 0;
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nframes_t bE = 0;
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nframes_t bS = 0; /* block start */
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nframes_t bE = 0; /* block end */
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again:
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@ -109,14 +109,14 @@ again:
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punched_in = false;
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punching_out = false;
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nframes_t pS = _frame;
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nframes_t pE = _stop_frame;
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nframes_t pS = _frame; /* punch start */
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nframes_t pE = _stop_frame; /* punch end */
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if ( punching_in )
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{
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/* write remainder of buffer */
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write_block( buf + ((pS - bS) * channels()),
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bE - pS );
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bE - pS );
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punching_in = false;
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punched_in = true;
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@ -147,29 +147,48 @@ again:
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frames_read += frames_to_read;
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bE = _first_frame + frames_read;
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punching_in = ! punched_in && bE > pS;
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punching_out = punched_in && pE < bE;
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if ( punching_out )
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if ( ! punched_in && bS > pS )
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{
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write_block( buf,
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pE - bS );
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break;
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/* we're supposed to be punching in but don't have data
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until a later frame... write null data instead. FIXME:
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it would probably be better to just have the record
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threads running all the time so that there would always
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have some actual data to write here */
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sample_t nbuf[bS - pS];
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memset(nbuf,0,bS - pS);
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write_block(nbuf, pS - pS);
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write_block(buf,frames_to_read);
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punched_in = true;
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punching_in = false;
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}
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else
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if ( punching_in )
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{
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write_block( buf + ((pS - bS) * channels()),
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bE - pS );
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punching_in = ! punched_in && bE > pS;
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punching_out = punched_in && pE < bE;
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punching_in = false;
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punched_in = true;
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}
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else if ( punched_in )
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{
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write_block( buf, bE - bS );
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if ( punching_out )
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{
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write_block( buf,
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pE - bS );
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break;
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}
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else if ( punching_in )
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{
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assert( pS >= bS );
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assert( bE >= pS );
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write_block( buf + ((pS - bS) * channels()),
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bE - pS );
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punching_in = false;
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punched_in = true;
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}
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else if ( punched_in )
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{
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write_block( buf, bE - bS );
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}
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}
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}
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