Tweak DSP optimization.
This commit is contained in:
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fc5c59c61d
commit
00ed29d6c2
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@ -108,7 +108,15 @@ AUX_Module::handle_sample_rate_change ( nframes_t n )
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void
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AUX_Module::process ( nframes_t nframes )
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{
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if ( !bypass() )
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if ( unlikely( bypass() ) )
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{
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for ( unsigned int i = 0; i < audio_input.size(); ++i )
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{
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if ( audio_input[i].connected() )
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buffer_fill_with_silence( (sample_t*)aux_audio_output[i].jack_port()->buffer(nframes), nframes );
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}
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}
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else
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{
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float gt = DB_CO( control_input[0].control_value() );
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@ -116,9 +124,8 @@ AUX_Module::process ( nframes_t nframes )
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bool use_gainbuf = smoothing.apply( gainbuf, nframes, gt );
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if ( use_gainbuf )
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if ( unlikely( use_gainbuf ) )
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{
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for ( unsigned int i = 0; i < audio_input.size(); ++i )
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{
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if ( audio_input[i].connected() )
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@ -135,14 +142,6 @@ AUX_Module::process ( nframes_t nframes )
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}
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}
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}
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else
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{
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for ( unsigned int i = 0; i < audio_input.size(); ++i )
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{
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if ( audio_input[i].connected() )
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buffer_fill_with_silence( (sample_t*)aux_audio_output[i].jack_port()->buffer(nframes), nframes );
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}
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}
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}
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void
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@ -105,30 +105,38 @@ Gain_Module::handle_sample_rate_change ( nframes_t n )
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void
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Gain_Module::process ( nframes_t nframes )
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{
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const float gt = DB_CO( control_input[1].control_value() ? -90.f : control_input[0].control_value() );
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sample_t gainbuf[nframes];
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bool use_gainbuf = smoothing.apply( gainbuf, nframes, gt );
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if ( use_gainbuf )
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if ( unlikely( bypass() ) )
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{
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for ( int i = audio_input.size(); i--; )
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{
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if ( audio_input[i].connected() && audio_output[i].connected() )
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{
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sample_t *out = (sample_t*)audio_input[i].buffer();
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buffer_apply_gain_buffer( out, gainbuf, nframes );
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}
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}
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/* nothing to do */
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}
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else
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for ( int i = audio_input.size(); i--; )
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{
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const float gt = DB_CO( control_input[1].control_value() ? -90.f : control_input[0].control_value() );
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sample_t gainbuf[nframes];
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bool use_gainbuf = smoothing.apply( gainbuf, nframes, gt );
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if ( unlikely( use_gainbuf ) )
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{
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if ( audio_input[i].connected() && audio_output[i].connected() )
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for ( int i = audio_input.size(); i--; )
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{
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buffer_apply_gain( (sample_t*)audio_input[i].buffer(), nframes, gt );
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if ( audio_input[i].connected() && audio_output[i].connected() )
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{
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sample_t *out = (sample_t*)audio_input[i].buffer();
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buffer_apply_gain_buffer( out, gainbuf, nframes );
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}
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}
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}
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else
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for ( int i = audio_input.size(); i--; )
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{
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if ( audio_input[i].connected() && audio_output[i].connected() )
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{
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buffer_apply_gain( (sample_t*)audio_input[i].buffer(), nframes, gt );
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}
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}
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}
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}
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@ -174,14 +174,11 @@ Meter_Module::process ( nframes_t nframes )
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{
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for ( unsigned int i = 0; i < audio_input.size(); ++i )
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{
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if ( audio_input[i].connected() )
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{
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// float dB = 20 * log10( get_peak_sample( (float*)audio_input[i].buffer(), nframes ) / 2.0f );
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float dB = 20 * log10( buffer_get_peak( (sample_t*) audio_input[i].buffer(), nframes ) );
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float dB = 20 * log10( buffer_get_peak( (sample_t*) audio_input[i].buffer(), nframes ) );
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((float*)control_output[0].buffer())[i] = dB;
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if (dB > control_value[i])
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control_value[i] = dB;
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}
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((float*)control_output[0].buffer())[i] = dB;
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if (dB > control_value[i])
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control_value[i] = dB;
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}
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}
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@ -80,49 +80,42 @@ Mono_Pan_Module::configure_inputs ( int )
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void
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Mono_Pan_Module::process ( nframes_t nframes )
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{
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if ( audio_input[0].connected() &&
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audio_output[0].connected() &&
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audio_output[1].connected() )
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if ( unlikely( bypass() ) )
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{
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if ( bypass() )
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{
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buffer_copy( (sample_t*)audio_output[1].buffer(), (sample_t*)audio_input[0].buffer(), nframes );
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buffer_copy( (sample_t*)audio_output[1].buffer(), (sample_t*)audio_input[0].buffer(), nframes );
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}
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else
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{
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const float gt = (control_input[0].control_value() + 1.0f) * 0.5f;
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sample_t gainbuf[nframes];
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bool use_gainbuf = smoothing.apply( gainbuf, nframes, gt );
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if ( unlikely( use_gainbuf ) )
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{
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/* right channel */
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buffer_copy_and_apply_gain_buffer( (sample_t*)audio_output[1].buffer(),
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(sample_t*)audio_input[0].buffer(),
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gainbuf,
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nframes );
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/* left channel */
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for ( nframes_t i = 0; i < nframes; i++ )
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gainbuf[i] = 1.0f - gainbuf[i];
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buffer_apply_gain_buffer( (sample_t*)audio_output[0].buffer(), gainbuf, nframes );
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}
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else
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{
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const float gt = (control_input[0].control_value() + 1.0f) * 0.5f;
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if ( ! smoothing.target_reached( gt ) )
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{
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sample_t gainbuf[nframes];
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smoothing.apply( gainbuf, nframes, gt );
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/* right channel */
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buffer_copy_and_apply_gain( (sample_t*)audio_output[1].buffer(),
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(sample_t*)audio_input[0].buffer(),
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nframes,
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gt );
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/* right channel */
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buffer_copy_and_apply_gain_buffer( (sample_t*)audio_output[1].buffer(),
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(sample_t*)audio_input[0].buffer(),
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gainbuf,
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nframes );
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/* left channel */
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for ( nframes_t i = 0; i < nframes; i++ )
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gainbuf[i] = 1.0f - gainbuf[i];
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buffer_apply_gain_buffer( (sample_t*)audio_output[0].buffer(), gainbuf, nframes );
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}
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else
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{
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/* right channel */
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buffer_copy_and_apply_gain( (sample_t*)audio_output[1].buffer(),
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(sample_t*)audio_input[0].buffer(),
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nframes,
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gt );
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/* left channel */
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buffer_apply_gain( (sample_t*)audio_output[0].buffer(), nframes, 1.0f - gt);
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}
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/* left channel */
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buffer_apply_gain( (sample_t*)audio_output[0].buffer(), nframes, 1.0f - gt);
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}
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}
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}
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@ -795,12 +795,7 @@ Plugin_Module::process ( nframes_t nframes )
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{
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handle_port_connection_change();
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if ( !bypass() )
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{
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for ( unsigned int i = 0; i < _idata->handle.size(); ++i )
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_idata->descriptor->run( _idata->handle[i], nframes );
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}
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else
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if ( unlikely( bypass() ) )
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{
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/* If this is a mono to stereo plugin, then duplicate the input channel... */
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/* There's not much we can do to automatically support other configurations. */
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@ -808,9 +803,16 @@ Plugin_Module::process ( nframes_t nframes )
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{
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buffer_copy( (sample_t*)audio_output[1].buffer(), (sample_t*)audio_input[0].buffer(), nframes );
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}
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}
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_latency = get_plugin_latency();
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_latency = 0;
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}
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else
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{
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for ( unsigned int i = 0; i < _idata->handle.size(); ++i )
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_idata->descriptor->run( _idata->handle[i], nframes );
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_latency = get_plugin_latency();
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}
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}
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@ -595,169 +595,166 @@ Spatializer_Module::draw ( void )
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void
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Spatializer_Module::process ( nframes_t nframes )
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{
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if ( !bypass() )
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{
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float azimuth = control_input[0].control_value();
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float elevation = control_input[1].control_value();
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float radius = control_input[2].control_value();
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float highpass_freq = control_input[3].control_value();
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float width = control_input[4].control_value();
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float angle = control_input[5].control_value();
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float azimuth = control_input[0].control_value();
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float elevation = control_input[1].control_value();
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float radius = control_input[2].control_value();
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float highpass_freq = control_input[3].control_value();
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float width = control_input[4].control_value();
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float angle = control_input[5].control_value();
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// bool more_options = control_input[6].control_value();
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bool speed_of_sound = control_input[7].control_value() > 0.5f;
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float late_gain = DB_CO( control_input[8].control_value() );
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float early_gain = DB_CO( control_input[9].control_value() );
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bool speed_of_sound = control_input[7].control_value() > 0.5f;
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float late_gain = DB_CO( control_input[8].control_value() );
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float early_gain = DB_CO( control_input[9].control_value() );
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control_input[3].hints.visible = highpass_freq != 0.0f;
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control_input[3].hints.visible = highpass_freq != 0.0f;
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float delay_seconds = 0.0f;
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float delay_seconds = 0.0f;
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if ( speed_of_sound && radius > 1.0f )
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delay_seconds = ( radius - 1.0f ) / 340.29f;
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if ( speed_of_sound && radius > 1.0f )
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delay_seconds = ( radius - 1.0f ) / 340.29f;
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/* direct sound follows inverse square law */
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/* but it's just the inverse as far as SPL goes */
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/* direct sound follows inverse square law */
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/* but it's just the inverse as far as SPL goes */
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/* let's not go nuts... */
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if ( radius < 0.01f )
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radius = 0.01f;
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/* let's not go nuts... */
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if ( radius < 0.01f )
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radius = 0.01f;
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float gain = 1.0f / radius;
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float gain = 1.0f / radius;
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/* float cutoff_frequency = gain * LOWPASS_FREQ; */
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/* float cutoff_frequency = gain * LOWPASS_FREQ; */
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sample_t gainbuf[nframes];
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sample_t delaybuf[nframes];
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sample_t gainbuf[nframes];
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sample_t delaybuf[nframes];
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bool use_gainbuf = false;
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bool use_delaybuf = delay_smoothing.apply( delaybuf, nframes, delay_seconds );
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bool use_gainbuf = false;
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bool use_delaybuf = delay_smoothing.apply( delaybuf, nframes, delay_seconds );
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for ( unsigned int i = 0; i < audio_input.size(); i++ )
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{
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sample_t *buf = (sample_t*) audio_input[i].buffer();
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for ( unsigned int i = 0; i < audio_input.size(); i++ )
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{
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sample_t *buf = (sample_t*) audio_input[i].buffer();
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/* frequency effects */
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_highpass[i]->run_highpass( buf, highpass_freq, nframes );
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/* frequency effects */
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_highpass[i]->run_highpass( buf, highpass_freq, nframes );
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/* send to late reverb */
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if ( i == 0 )
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buffer_copy( (sample_t*)aux_audio_output[0].jack_port()->buffer(nframes), buf, nframes );
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else
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buffer_mix( (sample_t*)aux_audio_output[0].jack_port()->buffer(nframes), buf, nframes );
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/* send to late reverb */
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if ( i == 0 )
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buffer_copy( (sample_t*)aux_audio_output[0].jack_port()->buffer(nframes), buf, nframes );
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else
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buffer_mix( (sample_t*)aux_audio_output[0].jack_port()->buffer(nframes), buf, nframes );
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}
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}
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{
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use_gainbuf = late_gain_smoothing.apply( gainbuf, nframes, late_gain );
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{
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use_gainbuf = late_gain_smoothing.apply( gainbuf, nframes, late_gain );
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/* gain effects */
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if ( use_gainbuf )
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buffer_apply_gain_buffer( (sample_t*)aux_audio_output[0].jack_port()->buffer(nframes), gainbuf, nframes );
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else
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buffer_apply_gain( (sample_t*)aux_audio_output[0].jack_port()->buffer(nframes), nframes, late_gain );
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}
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float early_angle = azimuth - angle;
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if ( early_angle > 180.0f )
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early_angle = -180 - ( early_angle - 180 );
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else if ( early_angle < -180.0f )
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early_angle = 180 - ( early_angle + 180 );
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/* send to early reverb */
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if ( audio_input.size() == 1 )
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{
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_early_panner->run_mono( (sample_t*)audio_input[0].buffer(),
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(sample_t*)aux_audio_output[1].jack_port()->buffer(nframes),
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(sample_t*)aux_audio_output[2].jack_port()->buffer(nframes),
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(sample_t*)aux_audio_output[3].jack_port()->buffer(nframes),
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(sample_t*)aux_audio_output[4].jack_port()->buffer(nframes),
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azimuth + angle,
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elevation,
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nframes );
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}
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/* gain effects */
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if ( unlikely( use_gainbuf ) )
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buffer_apply_gain_buffer( (sample_t*)aux_audio_output[0].jack_port()->buffer(nframes), gainbuf, nframes );
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else
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{
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_early_panner->run_stereo( (sample_t*)audio_input[0].buffer(),
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(sample_t*)audio_input[1].buffer(),
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(sample_t*)aux_audio_output[1].jack_port()->buffer(nframes),
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(sample_t*)aux_audio_output[2].jack_port()->buffer(nframes),
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(sample_t*)aux_audio_output[3].jack_port()->buffer(nframes),
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(sample_t*)aux_audio_output[4].jack_port()->buffer(nframes),
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azimuth + angle,
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elevation,
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width,
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nframes );
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}
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buffer_apply_gain( (sample_t*)aux_audio_output[0].jack_port()->buffer(nframes), nframes, late_gain );
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}
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{
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use_gainbuf = early_gain_smoothing.apply( gainbuf, nframes, early_gain );
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for ( int i = 1; i < 5; i++ )
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{
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/* gain effects */
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if ( use_gainbuf )
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buffer_apply_gain_buffer( (sample_t*)aux_audio_output[i].jack_port()->buffer(nframes), gainbuf, nframes );
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else
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buffer_apply_gain( (sample_t*)aux_audio_output[i].jack_port()->buffer(nframes), nframes, early_gain );
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}
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}
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float early_angle = azimuth - angle;
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if ( early_angle > 180.0f )
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early_angle = -180 - ( early_angle - 180 );
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else if ( early_angle < -180.0f )
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early_angle = 180 - ( early_angle + 180 );
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float corrected_angle = fabs( angle ) - (fabs( width ) * 0.5f);
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if ( corrected_angle < 0.0f )
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corrected_angle = 0.0f;
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float cutoff_frequency = ( 1.0f / ( 1.0f + corrected_angle ) ) * 300000.0f;
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use_gainbuf = gain_smoothing.apply( gainbuf, nframes, gain );
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for ( unsigned int i = 0; i < audio_input.size(); i++ )
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{
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/* gain effects */
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if ( use_gainbuf )
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buffer_apply_gain_buffer( (sample_t*)audio_input[i].buffer(), gainbuf, nframes );
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else
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buffer_apply_gain( (sample_t*)audio_input[i].buffer(), nframes, gain );
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/* frequency effects */
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_lowpass[i]->run_lowpass( (sample_t*)audio_input[i].buffer(), cutoff_frequency, nframes );
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/* delay effects */
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if ( speed_of_sound )
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{
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if ( use_delaybuf )
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_delay[i]->run( (sample_t*)audio_input[i].buffer(), delaybuf, 0, nframes );
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else
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_delay[i]->run( (sample_t*)audio_input[i].buffer(), 0, delay_seconds, nframes );
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}
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}
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/* now do direct outputs */
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if ( audio_input.size() == 1 )
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{
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_panner->run_mono( (sample_t*)audio_input[0].buffer(),
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(sample_t*)audio_output[0].buffer(),
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(sample_t*)audio_output[1].buffer(),
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(sample_t*)audio_output[2].buffer(),
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(sample_t*)audio_output[3].buffer(),
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azimuth,
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elevation,
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nframes );
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}
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else
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{
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_panner->run_stereo( (sample_t*)audio_input[0].buffer(),
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(sample_t*)audio_input[1].buffer(),
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(sample_t*)audio_output[0].buffer(),
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(sample_t*)audio_output[1].buffer(),
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(sample_t*)audio_output[2].buffer(),
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(sample_t*)audio_output[3].buffer(),
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azimuth,
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/* send to early reverb */
|
||||
if ( audio_input.size() == 1 )
|
||||
{
|
||||
_early_panner->run_mono( (sample_t*)audio_input[0].buffer(),
|
||||
(sample_t*)aux_audio_output[1].jack_port()->buffer(nframes),
|
||||
(sample_t*)aux_audio_output[2].jack_port()->buffer(nframes),
|
||||
(sample_t*)aux_audio_output[3].jack_port()->buffer(nframes),
|
||||
(sample_t*)aux_audio_output[4].jack_port()->buffer(nframes),
|
||||
azimuth + angle,
|
||||
elevation,
|
||||
width,
|
||||
nframes );
|
||||
}
|
||||
else
|
||||
{
|
||||
_early_panner->run_stereo( (sample_t*)audio_input[0].buffer(),
|
||||
(sample_t*)audio_input[1].buffer(),
|
||||
(sample_t*)aux_audio_output[1].jack_port()->buffer(nframes),
|
||||
(sample_t*)aux_audio_output[2].jack_port()->buffer(nframes),
|
||||
(sample_t*)aux_audio_output[3].jack_port()->buffer(nframes),
|
||||
(sample_t*)aux_audio_output[4].jack_port()->buffer(nframes),
|
||||
azimuth + angle,
|
||||
elevation,
|
||||
width,
|
||||
nframes );
|
||||
}
|
||||
|
||||
{
|
||||
use_gainbuf = early_gain_smoothing.apply( gainbuf, nframes, early_gain );
|
||||
|
||||
for ( int i = 1; i < 5; i++ )
|
||||
{
|
||||
/* gain effects */
|
||||
if ( unlikely( use_gainbuf ) )
|
||||
buffer_apply_gain_buffer( (sample_t*)aux_audio_output[i].jack_port()->buffer(nframes), gainbuf, nframes );
|
||||
else
|
||||
buffer_apply_gain( (sample_t*)aux_audio_output[i].jack_port()->buffer(nframes), nframes, early_gain );
|
||||
}
|
||||
}
|
||||
|
||||
float corrected_angle = fabs( angle ) - (fabs( width ) * 0.5f);
|
||||
|
||||
if ( corrected_angle < 0.0f )
|
||||
corrected_angle = 0.0f;
|
||||
|
||||
float cutoff_frequency = ( 1.0f / ( 1.0f + corrected_angle ) ) * 300000.0f;
|
||||
|
||||
use_gainbuf = gain_smoothing.apply( gainbuf, nframes, gain );
|
||||
|
||||
for ( unsigned int i = 0; i < audio_input.size(); i++ )
|
||||
{
|
||||
/* gain effects */
|
||||
if ( unlikely( use_gainbuf ) )
|
||||
buffer_apply_gain_buffer( (sample_t*)audio_input[i].buffer(), gainbuf, nframes );
|
||||
else
|
||||
buffer_apply_gain( (sample_t*)audio_input[i].buffer(), nframes, gain );
|
||||
|
||||
/* frequency effects */
|
||||
_lowpass[i]->run_lowpass( (sample_t*)audio_input[i].buffer(), cutoff_frequency, nframes );
|
||||
|
||||
/* delay effects */
|
||||
if ( likely( speed_of_sound ) )
|
||||
{
|
||||
if ( unlikely( use_delaybuf ) )
|
||||
_delay[i]->run( (sample_t*)audio_input[i].buffer(), delaybuf, 0, nframes );
|
||||
else
|
||||
_delay[i]->run( (sample_t*)audio_input[i].buffer(), 0, delay_seconds, nframes );
|
||||
}
|
||||
}
|
||||
|
||||
/* now do direct outputs */
|
||||
if ( audio_input.size() == 1 )
|
||||
{
|
||||
_panner->run_mono( (sample_t*)audio_input[0].buffer(),
|
||||
(sample_t*)audio_output[0].buffer(),
|
||||
(sample_t*)audio_output[1].buffer(),
|
||||
(sample_t*)audio_output[2].buffer(),
|
||||
(sample_t*)audio_output[3].buffer(),
|
||||
azimuth,
|
||||
elevation,
|
||||
nframes );
|
||||
}
|
||||
else
|
||||
{
|
||||
_panner->run_stereo( (sample_t*)audio_input[0].buffer(),
|
||||
(sample_t*)audio_input[1].buffer(),
|
||||
(sample_t*)audio_output[0].buffer(),
|
||||
(sample_t*)audio_output[1].buffer(),
|
||||
(sample_t*)audio_output[2].buffer(),
|
||||
(sample_t*)audio_output[3].buffer(),
|
||||
azimuth,
|
||||
elevation,
|
||||
width,
|
||||
nframes );
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
|
58
nonlib/dsp.C
58
nonlib/dsp.C
|
@ -46,17 +46,21 @@ buffer_apply_gain ( sample_t * __restrict__ buf, nframes_t nframes, float g )
|
|||
{
|
||||
sample_t * buf_ = (sample_t*) assume_aligned(buf);
|
||||
|
||||
if ( g != 1.0f )
|
||||
while ( nframes-- )
|
||||
*(buf_++) *= g;
|
||||
if ( g == 1.0f )
|
||||
return;
|
||||
|
||||
for ( nframes_t i = 0; i < nframes; i++ )
|
||||
buf_[i] *= g;
|
||||
}
|
||||
|
||||
void
|
||||
buffer_apply_gain_unaligned ( sample_t * __restrict__ buf, nframes_t nframes, float g )
|
||||
{
|
||||
if ( g != 1.0f )
|
||||
while ( nframes-- )
|
||||
*(buf++) *= g;
|
||||
if ( g == 1.0f )
|
||||
return;
|
||||
|
||||
for ( nframes_t i = 0; i < nframes; i++ )
|
||||
buf[i] *= g;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -65,8 +69,8 @@ buffer_apply_gain_buffer ( sample_t * __restrict__ buf, const sample_t * __restr
|
|||
sample_t * buf_ = (sample_t*) assume_aligned(buf);
|
||||
const sample_t * gainbuf_ = (const sample_t*) assume_aligned(gainbuf);
|
||||
|
||||
while ( nframes-- )
|
||||
*(buf_++) *= *(gainbuf_++);
|
||||
for ( nframes_t i = 0; i < nframes; i++ )
|
||||
buf_[i] *= gainbuf_[i];
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -76,8 +80,8 @@ buffer_copy_and_apply_gain_buffer ( sample_t * __restrict__ dst, const sample_t
|
|||
const sample_t * src_ = (const sample_t*) assume_aligned(src);
|
||||
const sample_t * gainbuf_ = (const sample_t*) assume_aligned(gainbuf);
|
||||
|
||||
while ( nframes-- )
|
||||
*(dst_++) = *(src_++) * *(gainbuf_++);
|
||||
for ( nframes_t i = 0; i < nframes; i++ )
|
||||
dst_[i] = src_[i] * gainbuf_[i];
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -86,8 +90,8 @@ buffer_mix ( sample_t * __restrict__ dst, const sample_t * __restrict__ src, nfr
|
|||
sample_t * dst_ = (sample_t*) assume_aligned(dst);
|
||||
const sample_t * src_ = (const sample_t*) assume_aligned(src);
|
||||
|
||||
while ( nframes-- )
|
||||
*(dst_++) += *(src_++);
|
||||
for ( nframes_t i = 0; i < nframes; i++ )
|
||||
dst_[i] += src_[i];
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -95,9 +99,9 @@ buffer_mix_with_gain ( sample_t * __restrict__ dst, const sample_t * __restrict_
|
|||
{
|
||||
sample_t * dst_ = (sample_t*) assume_aligned(dst);
|
||||
const sample_t * src_ = (const sample_t*) assume_aligned(src);
|
||||
|
||||
while ( nframes-- )
|
||||
*(dst_++) += *(src_++) * g;
|
||||
|
||||
for ( nframes_t i = 0; i < nframes; i++ )
|
||||
dst_[i] += src_[i] * g;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -181,8 +185,10 @@ buffer_is_digital_black ( sample_t *buf, nframes_t nframes )
|
|||
{
|
||||
while ( nframes-- )
|
||||
{
|
||||
if ( 0 != buf[nframes] )
|
||||
return false;
|
||||
if (! *(buf++) )
|
||||
continue;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -193,15 +199,19 @@ buffer_get_peak ( const sample_t * __restrict__ buf, nframes_t nframes )
|
|||
{
|
||||
const sample_t * buf_ = (const sample_t*) assume_aligned(buf);
|
||||
|
||||
float p = 0.0f;
|
||||
|
||||
while ( nframes-- )
|
||||
float pmax = 0.0f;
|
||||
float pmin = 0.0f;
|
||||
|
||||
for ( nframes_t i = 0; i < nframes; i++ )
|
||||
{
|
||||
const float s = fabs(*(buf_++));
|
||||
p = s > p ? s : p;
|
||||
pmax = buf_[i] > pmax ? buf_[i] : pmax;
|
||||
pmin = buf_[i] < pmin ? buf_[i] : pmin;
|
||||
}
|
||||
|
||||
return p;
|
||||
pmax = fabsf(pmax);
|
||||
pmin = fabsf(pmin);
|
||||
|
||||
return pmax > pmin ? pmax : pmin;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -224,7 +234,7 @@ Value_Smoothing_Filter::sample_rate ( nframes_t n )
|
|||
const float FS = n;
|
||||
const float T = 0.05f;
|
||||
|
||||
w = _cutoff / (FS * T);
|
||||
w = _cutoff / (FS * T);
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
@ -79,3 +79,10 @@ static inline float interpolate_cubic ( const float fr, const float inm1, const
|
|||
|
||||
#define DEG2RAD 0.01745329251f
|
||||
#define ONEOVERSQRT2 0.70710678118f
|
||||
|
||||
#ifndef likely
|
||||
#define likely(x) __builtin_expect(x,1)
|
||||
#endif
|
||||
#ifndef unlikely
|
||||
#define unlikely(x) __builtin_expect(x,0)
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue