Attempt to address interaction between jack buffer size and tempo.

This commit is contained in:
Jonathan Moore Liles 2008-03-23 16:34:32 -05:00
parent dce2463cb8
commit 047a003df1
3 changed files with 49 additions and 28 deletions

26
jack.C
View File

@ -48,7 +48,7 @@ int sample_rate;
const int MAX_PORT = 16;
const int subticks_per_tick = 2048;
const int subticks_per_tick = 4096;
/* timers for notes on all channels and ports. When a note is played,
* the respective value in this array is set to the note duraction in
@ -209,16 +209,16 @@ process ( jack_nframes_t nframes, void *arg )
static tick_t onph = 0;
static int old_play_mode = PATTERN;
::nframes = nframes;
static int not_dropped = 0;
// init all port buffers (maybe we should only do this as needed)
/* loop over stuff */
::nframes = nframes;
transport.nframes = nframes;
transport.poll();
tick_t ph = trunc( transport.ticks );
tick_t nph = trunc( transport.ticks + transport.ticks_per_period );
/* ph-nph is exclusive. It is important that in normal continuous playback each tick is covered exactly once! */
const tick_t ph = transport.ticks;
const tick_t nph = trunc( transport.ticks + transport.ticks_per_period );
if ( ! transport.valid )
goto schedule;
@ -227,12 +227,20 @@ process ( jack_nframes_t nframes, void *arg )
goto schedule;
if ( ph != onph )
DWARNING( "dropped ticks" );
{
if ( onph > ph )
DWARNING( "duplicated %lu ticks (out of %d)", onph - ph, (int)(not_dropped * transport.ticks_per_period) );
else
DWARNING( "dropped %lu ticks (out of %d)", ph - onph, (int)(not_dropped * transport.ticks_per_period) );
not_dropped = 0;
}
++not_dropped;
onph = nph;
// MESSAGE( "tpp %f %f-%f", transport.ticks_per_period, ph, nph );
// MESSAGE( "tpp %f %lu-%lu", transport.ticks_per_period, ph, nph );
// DMESSAGE( "tpp %f %lu-%lu", transport.ticks_per_period, ph, nph );
switch ( old_play_mode )
{

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@ -37,20 +37,26 @@ static volatile bool _done;
/** callback for when we're Timebase Master, mostly taken from
* transport.c in Jack's example clients. */
/* FIXME: there is a subtle interaction here between the tempo and
* JACK's buffer size. Inflating ticks_per_beat (as jack_transport
* does) diminishes the effect of this correlation, but does not
* eliminate it... This is caused by the accumulation of a precision
* error, and all timebase master routines I've examined appear to
* suffer from this same tempo distortion (and all use the magic
* number of 1920 ticks_per_beat in an attempt to reduce the magnitude
* of the error. Currently, we keep this behaviour. */
void
Transport::timebase ( jack_transport_state_t state, jack_nframes_t nframes, jack_position_t *pos, int new_pos, void *arg )
{
pos->valid = JackPositionBBT;
pos->beats_per_bar = transport._master_beats_per_bar;
pos->ticks_per_beat = PPQN;
/* FIXME: WTF is this? Quarter note? */
pos->beat_type = transport._master_beat_type;
pos->beats_per_minute = transport._master_beats_per_minute;
if ( new_pos || ! _done )
{
pos->valid = JackPositionBBT;
pos->beats_per_bar = transport._master_beats_per_bar;
pos->ticks_per_beat = 1920.0; /* magic number means what? */
pos->beat_type = transport._master_beat_type;
pos->beats_per_minute = transport._master_beats_per_minute;
double wallclock = (double)pos->frame / (pos->frame_rate * 60);
unsigned long abs_tick = wallclock * pos->beats_per_minute * pos->ticks_per_beat;
@ -66,17 +72,19 @@ Transport::timebase ( jack_transport_state_t state, jack_nframes_t nframes, jack
}
else
{
// FIXME: use ticks_per_period here?
pos->tick += nframes * pos->ticks_per_beat * pos->beats_per_minute / (pos->frame_rate * 60);
while (pos->tick >= pos->ticks_per_beat) {
while ( pos->tick >= pos->ticks_per_beat )
{
pos->tick -= pos->ticks_per_beat;
if (++pos->beat > pos->beats_per_bar) {
if ( ++pos->beat > pos->beats_per_bar )
{
pos->beat = 1;
++pos->bar;
pos->bar_start_tick +=
pos->beats_per_bar
* pos->ticks_per_beat;
pos->bar_start_tick += pos->beats_per_bar * pos->ticks_per_beat;
}
}
}
@ -132,17 +140,22 @@ Transport::poll ( void )
/* FIXME: this only needs to be calculated if bpm or framerate changes */
{
double frames_per_beat = frame_rate * 60 / beats_per_minute;
const double frames_per_beat = frame_rate * 60 / beats_per_minute;
frames_per_tick = frames_per_beat / (double)PPQN;
ticks_per_period = nframes / frames_per_tick;
}
tick_t abs_tick = (pos.bar * pos.beats_per_bar + pos.beat) * pos.ticks_per_beat + pos.tick;
ticks = abs_tick * (PPQN / pos.ticks_per_beat);
// ticks = abs_tick / (pos.ticks_per_beat / PPQN);
// tick_t abs_tick = pos.bar_start_tick + (pos.beat * pos.ticks_per_beat) + pos.tick;
/* scale Jack's ticks to our ticks */
const double pulses_per_tick = PPQN / pos.ticks_per_beat;
ticks = abs_tick * pulses_per_tick;
tick = tick * pulses_per_tick;
tick = tick * (PPQN / pos.ticks_per_beat);
ticks_per_beat = PPQN;
}

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@ -53,8 +53,8 @@ public:
playhead_t ticks;
unsigned beats_per_bar;
unsigned ticks_per_beat;
unsigned beat_type;
double ticks_per_beat;
double beats_per_minute;
double ticks_per_period;