Attempt to address interaction between jack buffer size and tempo.
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dce2463cb8
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047a003df1
26
jack.C
26
jack.C
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@ -48,7 +48,7 @@ int sample_rate;
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const int MAX_PORT = 16;
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const int subticks_per_tick = 2048;
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const int subticks_per_tick = 4096;
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/* timers for notes on all channels and ports. When a note is played,
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* the respective value in this array is set to the note duraction in
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@ -209,16 +209,16 @@ process ( jack_nframes_t nframes, void *arg )
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static tick_t onph = 0;
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static int old_play_mode = PATTERN;
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::nframes = nframes;
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static int not_dropped = 0;
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// init all port buffers (maybe we should only do this as needed)
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/* loop over stuff */
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::nframes = nframes;
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transport.nframes = nframes;
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transport.poll();
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tick_t ph = trunc( transport.ticks );
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tick_t nph = trunc( transport.ticks + transport.ticks_per_period );
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/* ph-nph is exclusive. It is important that in normal continuous playback each tick is covered exactly once! */
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const tick_t ph = transport.ticks;
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const tick_t nph = trunc( transport.ticks + transport.ticks_per_period );
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if ( ! transport.valid )
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goto schedule;
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@ -227,12 +227,20 @@ process ( jack_nframes_t nframes, void *arg )
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goto schedule;
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if ( ph != onph )
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DWARNING( "dropped ticks" );
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{
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if ( onph > ph )
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DWARNING( "duplicated %lu ticks (out of %d)", onph - ph, (int)(not_dropped * transport.ticks_per_period) );
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else
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DWARNING( "dropped %lu ticks (out of %d)", ph - onph, (int)(not_dropped * transport.ticks_per_period) );
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not_dropped = 0;
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}
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++not_dropped;
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onph = nph;
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// MESSAGE( "tpp %f %f-%f", transport.ticks_per_period, ph, nph );
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// MESSAGE( "tpp %f %lu-%lu", transport.ticks_per_period, ph, nph );
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// DMESSAGE( "tpp %f %lu-%lu", transport.ticks_per_period, ph, nph );
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switch ( old_play_mode )
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{
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49
transport.C
49
transport.C
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@ -37,20 +37,26 @@ static volatile bool _done;
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/** callback for when we're Timebase Master, mostly taken from
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* transport.c in Jack's example clients. */
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/* FIXME: there is a subtle interaction here between the tempo and
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* JACK's buffer size. Inflating ticks_per_beat (as jack_transport
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* does) diminishes the effect of this correlation, but does not
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* eliminate it... This is caused by the accumulation of a precision
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* error, and all timebase master routines I've examined appear to
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* suffer from this same tempo distortion (and all use the magic
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* number of 1920 ticks_per_beat in an attempt to reduce the magnitude
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* of the error. Currently, we keep this behaviour. */
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void
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Transport::timebase ( jack_transport_state_t state, jack_nframes_t nframes, jack_position_t *pos, int new_pos, void *arg )
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{
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pos->valid = JackPositionBBT;
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pos->beats_per_bar = transport._master_beats_per_bar;
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pos->ticks_per_beat = PPQN;
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/* FIXME: WTF is this? Quarter note? */
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pos->beat_type = transport._master_beat_type;
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pos->beats_per_minute = transport._master_beats_per_minute;
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if ( new_pos || ! _done )
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{
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pos->valid = JackPositionBBT;
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pos->beats_per_bar = transport._master_beats_per_bar;
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pos->ticks_per_beat = 1920.0; /* magic number means what? */
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pos->beat_type = transport._master_beat_type;
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pos->beats_per_minute = transport._master_beats_per_minute;
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double wallclock = (double)pos->frame / (pos->frame_rate * 60);
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unsigned long abs_tick = wallclock * pos->beats_per_minute * pos->ticks_per_beat;
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@ -66,17 +72,19 @@ Transport::timebase ( jack_transport_state_t state, jack_nframes_t nframes, jack
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}
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else
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{
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// FIXME: use ticks_per_period here?
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pos->tick += nframes * pos->ticks_per_beat * pos->beats_per_minute / (pos->frame_rate * 60);
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while (pos->tick >= pos->ticks_per_beat) {
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while ( pos->tick >= pos->ticks_per_beat )
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{
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pos->tick -= pos->ticks_per_beat;
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if (++pos->beat > pos->beats_per_bar) {
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if ( ++pos->beat > pos->beats_per_bar )
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{
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pos->beat = 1;
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++pos->bar;
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pos->bar_start_tick +=
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pos->beats_per_bar
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* pos->ticks_per_beat;
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pos->bar_start_tick += pos->beats_per_bar * pos->ticks_per_beat;
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}
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}
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}
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@ -132,17 +140,22 @@ Transport::poll ( void )
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/* FIXME: this only needs to be calculated if bpm or framerate changes */
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{
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double frames_per_beat = frame_rate * 60 / beats_per_minute;
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const double frames_per_beat = frame_rate * 60 / beats_per_minute;
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frames_per_tick = frames_per_beat / (double)PPQN;
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ticks_per_period = nframes / frames_per_tick;
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}
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tick_t abs_tick = (pos.bar * pos.beats_per_bar + pos.beat) * pos.ticks_per_beat + pos.tick;
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ticks = abs_tick * (PPQN / pos.ticks_per_beat);
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// ticks = abs_tick / (pos.ticks_per_beat / PPQN);
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// tick_t abs_tick = pos.bar_start_tick + (pos.beat * pos.ticks_per_beat) + pos.tick;
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/* scale Jack's ticks to our ticks */
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const double pulses_per_tick = PPQN / pos.ticks_per_beat;
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ticks = abs_tick * pulses_per_tick;
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tick = tick * pulses_per_tick;
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tick = tick * (PPQN / pos.ticks_per_beat);
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ticks_per_beat = PPQN;
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}
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@ -53,8 +53,8 @@ public:
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playhead_t ticks;
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unsigned beats_per_bar;
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unsigned ticks_per_beat;
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unsigned beat_type;
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double ticks_per_beat;
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double beats_per_minute;
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double ticks_per_period;
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