Mixer: Use a four color gradient for meters.
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@ -53,7 +53,20 @@ DPM::DPM ( int X, int Y, int W, int H, const char *L ) :
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/* initialize gradients */
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if ( DPM::_gradient[ 0 ] == 0 )
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DPM::blend( FL_GREEN, FL_RED );
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{
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int breaks[] = {0,60,70,80,90,127};
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Fl_Color cols[] = {
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fl_rgb_color( 45,58,64),
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fl_rgb_color( 84,181,195 ),
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fl_rgb_color( 122,200,211 ),
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fl_rgb_color( 178,213,212 ),
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fl_rgb_color( 209,213,179 ),
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fl_rgb_color( 250, 40, 30 )
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};
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DPM::blend( 6, breaks, cols );
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}
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box( FL_FLAT_BOX );
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color( FL_BACKGROUND_COLOR );
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@ -170,7 +183,7 @@ DPM::draw ( void )
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for ( int p = lo; p <= hi; p++ )
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{
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Fl_Color c;
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if ( p > v && p != pv )
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c = dim_div_color( p );
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else if ( p != clipv )
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@ -208,6 +221,7 @@ DPM::draw ( void )
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fl_line( X, yy, X + W - 1, yy );
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}
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}
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/* } */
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/* else */
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/* { */
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@ -88,12 +88,16 @@ public:
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static
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void
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blend ( Fl_Color min, Fl_Color max )
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blend ( int nbreaks, int* b, Fl_Color *c )
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{
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for ( int i = 128; i-- ; )
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_gradient[ i ] = fl_color_average( max, min, i / (float)128 );
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for ( int i = 0; i < nbreaks - 1; i++ )
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{
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int k = 0;
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for ( int j = b[i]; j <= b[i+1]; j++, k++ )
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_gradient[ j ] = fl_color_average( c[i+1], c[i], ( k ) / (float)(b[i+1] - b[i] ));
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}
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for ( int i = 128; i-- ; )
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for ( int i = 0; i < 127; i++ )
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_dim_gradient[ i ] = fl_color_average( FL_BLACK, _gradient[ i ], _dim );
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}
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};
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