Snap loop points and add menu action to clear them.
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parent
801c1c484c
commit
18800a97d9
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@ -247,13 +247,22 @@ Audio_Region::menu_cb ( const Fl_Menu_ *m )
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if ( offset > 0 )
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if ( offset > 0 )
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_fade_out.length = offset;
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_fade_out.length = offset;
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}
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}
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else if ( ! strcmp( picked, "/Loop to mouse" ) )
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else if ( ! strcmp( picked, "/Loop point to mouse" ) )
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{
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{
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nframes_t offset = x_to_offset( Fl::event_x() );
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nframes_t offset = x_to_offset( Fl::event_x() );
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if ( offset > 0 )
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if ( offset > 0 )
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{
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nframes_t f = offset + _r->start;
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if ( timeline->nearest_line( &f ) )
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_loop = f - _r->start;
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else
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_loop = offset;
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_loop = offset;
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}
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}
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}
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else if ( ! strcmp( picked, "/Clear loop point" ) )
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_loop = 0;
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else
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else
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FATAL( "Unknown menu choice \"%s\"", picked );
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FATAL( "Unknown menu choice \"%s\"", picked );
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@ -291,7 +300,8 @@ Audio_Region::menu ( void )
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{ "Color", 0, 0, 0, inherit_track_color ? FL_MENU_INACTIVE : 0 },
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{ "Color", 0, 0, 0, inherit_track_color ? FL_MENU_INACTIVE : 0 },
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{ "Fade in to mouse", FL_F + 3, 0, 0 },
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{ "Fade in to mouse", FL_F + 3, 0, 0 },
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{ "Fade out to mouse", FL_F + 4, 0, 0 },
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{ "Fade out to mouse", FL_F + 4, 0, 0 },
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{ "Loop to mouse", 'l', 0, 0 },
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{ "Loop point to mouse", 'l', 0, 0 },
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{ "Clear loop point", FL_SHIFT + 'l', 0, 0 },
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{ 0 },
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{ 0 },
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};
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};
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