Work on cleaning up the way fades are displayed.
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26a8067d42
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19de318aae
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@ -38,8 +38,6 @@ using namespace std;
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extern Timeline *timeline;
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static inline float
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fade_gain ( Region::fade_type_e type, nframes_t index, nframes_t nframes );
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Fl_Boxtype Region::_box = FL_UP_BOX;
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@ -93,6 +91,11 @@ Region::init ( void )
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_box_color = FL_CYAN;
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_color = FL_BLUE;
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_fade_in.length = 256;
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_fade_in.type = Fade::Linear;
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_fade_out = _fade_in;
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}
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/* copy constructor */
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@ -103,6 +106,9 @@ Region::Region ( const Region & rhs )
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_clip = rhs._clip;
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_scale = rhs._scale;
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_fade_in = rhs._fade_in;
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_fade_out = rhs._fade_out;
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log_create();
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}
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@ -406,6 +412,48 @@ changed:
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}
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/** Draws the curve for a single fade. /X/ and /W/ repersent the
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portion of the region covered by this draw, which may or may not
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cover the fade in question. */
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void
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Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, int X, int W )
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{
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const int dy = y() + Fl::box_dy( box() );
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const int dh = h() - Fl::box_dh( box() );
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const int height = dh;
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fl_color( fl_lighter( FL_BLACK ) );
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fl_line_style( FL_SOLID, 2 );
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fl_begin_polygon();
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if ( dir == Fade::In )
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{
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fl_vertex( line_x(), dy );
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fl_vertex( line_x(), dy + height );
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}
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else
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{
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fl_vertex( line_x() + w(), dy );
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fl_vertex( line_x() + w(), dy + height );
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}
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const int width = timeline->ts_to_x( fade.length );
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for ( int i = X; i < line_x() + width; i += 3 )
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{
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const int x = i;
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const int y = dy + (height * (1.0f - fade.gain( timeline->x_to_ts( i - this->x() ))));
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fl_vertex( x, y );
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}
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fl_end_polygon();
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fl_line_style( FL_SOLID, 0 );
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}
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void
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Region::draw_box( int X, int Y, int W, int H )
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{
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@ -423,41 +471,8 @@ Region::draw_box( int X, int Y, int W, int H )
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fl_draw_box( box(), x() - 10, y(), w() + 50, h(), _box_color );
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/* draw fades */
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{
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int dy = y() + Fl::box_dy( box() );
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int dh = h() - Fl::box_dh( box() );
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fl_color( fl_lighter( FL_BLACK ) );
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fl_line_style( FL_SOLID, 2 );
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Fade fade = _fade_in;
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fade.length = 20000;
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fade.type = Cosine;
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fl_begin_polygon();
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fl_vertex( x(), dy );
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const int height = dh;
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fl_vertex( x(), dy + height );
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const int width = timeline->ts_to_x( fade.length );
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for ( int i = X; i < line_x() + width; i += 3 )
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{
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const int x = i;
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const int y = dy + (height * (1.0f - fade_gain( fade.type, timeline->x_to_ts( i - this->x() ), fade.length )));
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fl_vertex( x, y );
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}
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fl_end_polygon();
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fl_line_style( FL_SOLID, 0 );
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}
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draw_fade( _fade_in, Fade::In, X, W );
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draw_fade( _fade_out, Fade::Out, X, W );
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fl_pop_clip();
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}
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@ -518,7 +533,7 @@ Region::draw ( int X, int Y, int W, int H )
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/* FIXME: testing! */
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Fade fade = _fade_in;
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fade.length = 20000;
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fade.type = Cosine;
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fade.type = Fade::Cosine;
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for ( int i = 0; i < channels; ++i )
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{
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@ -536,7 +551,7 @@ Region::draw ( int X, int Y, int W, int H )
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/* if ( draw_fade_waveform ) */
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for ( int j = min( fw, peaks ); j--; )
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{
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const float g = fade_gain( fade.type, j, fw );
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const float g = fade.gain( j );
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pb[ j ].min *= g;
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pb[ j ].max *= g;
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}
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@ -599,68 +614,23 @@ Region::normalize ( void )
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/**********/
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/** Return gain for frame /index/ of /nframes/ on a gain curve of type /type/.*/
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/* FIXME: calling a function per sample is bad, switching on type mid
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* fade is bad. */
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static inline float
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fade_gain ( Region::fade_type_e type, nframes_t index, nframes_t nframes )
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{
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float g;
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const float fi = index / (float)nframes;
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switch ( type )
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{
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case Region::Linear:
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g = fi;
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break;
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case Region::Cosine:
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// g = sin( fi * M_PI / 2 );
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g = (1.0f - cos( fi * M_PI )) / 2.0f;
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break;
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case Region::Logarithmic:
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g = pow( 0.1f, (1.0f - fi) * 5.0f );
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break;
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case Region::Parabolic:
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g = 1.0f - (1.0f - fi) * (1.0f - fi);
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break;
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default:
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g = 1.0f;
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}
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return g;
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}
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/** Apply a (portion of) fade-out from /start/ to /end/ assuming a
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* buffer size of /nframes/. /start/ and /end/ are relative to the
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* given buffer, and /start/ may be negative. */
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static void
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apply_fade ( sample_t *buf, Region::fade_dir_e dir, Region::fade_type_e type, long start, nframes_t end, nframes_t nframes )
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void
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Region::Fade::apply ( sample_t *buf, Region::Fade::fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const
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{
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printf( "apply fade %s: start=%ld end=%lu\n", dir == Region::FADE_OUT ? "out" : "in", start, end );
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printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
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nframes_t i = start > 0 ? start : 0;
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nframes_t e = end > nframes ? nframes : end;
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if ( dir == Region::FADE_OUT )
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if ( dir == Fade::Out )
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for ( ; i < e; ++i )
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{
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long n = end - start;
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const float g = fade_gain( type, (n - 1) - (i - start), n);
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// printf( "gain for %lu is %f\n", i, g );
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buf[ i ] *= g;
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}
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buf[ i ] *= gain( (length - 1) - (i - start) );
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else
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for ( ; i < e; ++i )
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{
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const float g = fade_gain( type, i - start, end - start );
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// printf( "gain for %lu is %f\n", i, g );
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buf[ i ] *= g;
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}
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buf[ i ] *= gain( i - start );
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}
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@ -817,7 +787,7 @@ Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) co
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Fade declick;
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declick.length = 256;
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declick.type = Linear;
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declick.type = Fade::Linear;
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{
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Fade fade;
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@ -829,7 +799,7 @@ Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) co
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{
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const long d = 0 - sofs;
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apply_fade( buf + ofs, FADE_IN, fade.type, d, d + fade.length, cnt - ofs );
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fade.apply( buf + ofs, Fade::In, d, d + fade.length, cnt - ofs );
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}
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fade = declick < _fade_out ? _fade_out : declick;
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@ -839,7 +809,7 @@ Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) co
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{
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const nframes_t d = r.end - start;
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apply_fade( buf, FADE_OUT, fade.type, cnt + (long)d - fade.length, cnt + d, cnt );
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fade.apply( buf, Fade::Out, cnt + (long)d - fade.length, cnt + d, cnt );
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}
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}
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// printf( "read %lu frames\n", cnt );
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@ -38,11 +38,12 @@ class Region_Base : public Track_Widget
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public:
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enum fade_type_e { Linear, Cosine, Logarithmic, Parabolic };
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enum fade_dir_e { FADE_IN, FADE_OUT };
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struct Fade
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{
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enum fade_type_e { Linear, Cosine, Logarithmic, Parabolic };
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enum fade_dir_e { In, Out };
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fade_type_e type;
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nframes_t length;
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@ -53,12 +54,51 @@ public:
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}
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bool
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operator< ( const Fade &rhs )
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operator< ( const Fade &rhs ) const
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{
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return length < rhs.length;
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}
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/** Return gain for frame /index/ of /nframes/ on a gain curve
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* of type /type/.*/
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/* FIXME: calling a function per sample is bad, switching on
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* type mid fade is bad. */
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inline float
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gain ( nframes_t index ) const
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{
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float g;
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const float fi = index / (float)length;
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switch ( type )
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{
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case Linear:
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g = fi;
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break;
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case Cosine:
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// g = sin( fi * M_PI / 2 );
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g = (1.0f - cos( fi * M_PI )) / 2.0f;
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break;
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case Logarithmic:
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g = pow( 0.1f, (1.0f - fi) * 5.0f );
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break;
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case Parabolic:
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g = 1.0f - (1.0f - fi) * (1.0f - fi);
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break;
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default:
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g = 1.0f;
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}
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return g;
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}
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void apply ( sample_t *buf, fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const;
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};
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/* struct Fade_In : public Fade; */
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/* struct Fade_Out : public Fade; */
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private:
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Audio_File *_clip; /* clip this region represents */
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@ -227,6 +267,8 @@ public:
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Region ( Audio_File *c, Track *t, nframes_t o );
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int handle ( int m );
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void draw_fade ( const Fade &fade, Fade::fade_dir_e dir, int X, int W );
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void draw_box( int X, int Y, int W, int H );
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void draw ( int X, int Y, int W, int H );
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void resize ( void );
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