Don't bother interpolating for disconnected control tracks.
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7452987e05
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@ -373,7 +373,12 @@ Control_Sequence::play ( sample_t *buf, nframes_t frame, nframes_t nframes )
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nframes_t
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Control_Sequence::process ( nframes_t nframes )
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{
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if ( _output->connected() ) /* don't waste CPU on disconnected ports */
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{
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void *buf = _output->buffer( nframes );
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return play( (sample_t*)buf, transport->frame, nframes );
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}
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else
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return nframes;
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}
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