More work on panner.
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Panner.C
98
Panner.C
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@ -20,6 +20,8 @@
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#include "Panner.H"
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#include <math.h>
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/* 2D Panner widget. Supports various multichannel configurations. */
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enum {
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@ -55,6 +57,31 @@ int Panner::_configs[][12] =
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};
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/* speaker symbol */
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#define BP fl_begin_polygon()
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#define EP fl_end_polygon()
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#define BCP fl_begin_complex_polygon()
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#define ECP fl_end_complex_polygon()
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#define BL fl_begin_line()
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#define EL fl_end_line()
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#define BC fl_begin_loop()
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#define EC fl_end_loop()
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#define vv(x,y) fl_vertex(x,y)
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static void draw_speaker ( Fl_Color col )
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{
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fl_color(col);
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BP; vv(0.2,0.4); vv(0.6,0.4); vv(0.6,-0.4); vv(0.2,-0.4); EP;
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BP; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EP;
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fl_color( fl_darker( col ) );
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BC; vv(0.2,0.4); vv(0.6,0.4); vv(0.6,-0.4); vv(0.2,-0.4); EC;
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BC; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EC;
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}
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Panner::Point *
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Panner::event_point ( void )
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{
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@ -78,18 +105,52 @@ Panner::event_point ( void )
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return NULL;
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}
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#if 0
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/* translate angle /a/ into x/y coords and place the result in /X/ and /Y/ */
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void
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Panner::angle_to_axes ( float a, float *X, float *Y )
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{
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float A;
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// int X, Y;
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A = a * ( M_PI / 180 );
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float r = tw / 2;
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X = r * cos( A );
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Y = -r * sin( A );
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/* fl_push_matrix(); */
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/* fl_translate( (tx + (tw / 2)) + X, (ty + (th / 2)) + Y ); */
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}
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#endif
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void
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Panner::draw ( void )
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{
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draw_box();
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// draw_box( FL_FLAT_BOX, x(), y(), w(), h(), FL_BLACK );
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// draw_box();
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draw_box( FL_FLAT_BOX, x(), y(), w(), h(), FL_BLACK );
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draw_label();
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int tw, th, tx, ty;
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bbox( tx, ty, tw, th );
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fl_color( FL_WHITE );
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fl_color( FL_WHITE );
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const int b = 10;
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tx += b;
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ty += b;
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tw -= b * 2;
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th -= b * 2;
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fl_arc( tx, ty, tw, th, 0, 360 );
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if ( _configs[ _outs ][0] >= 0 )
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{
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for ( int i = _outs; i--; )
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@ -100,7 +161,36 @@ Panner::draw ( void )
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a -= 90;
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a = 360 - a;
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fl_arc( tx, ty, tw, th, a - 3, a + 3 );
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/* fl_color( FL_WHITE ); */
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/* fl_arc( tx, ty, tw, th, a - 3, a + 3 ); */
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{
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float A;
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int X, Y;
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A = a * ( M_PI / 180 );
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float r = tw / 2;
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X = r * cos( A );
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Y = -r * sin( A );
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fl_push_matrix();
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fl_translate( (tx + (tw / 2)) + X, (ty + (th / 2)) + Y );
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fl_scale( 5, 5 );
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fl_rotate( a );
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draw_speaker( FL_WHITE );
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fl_rotate( -a );
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fl_pop_matrix();
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}
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}
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}
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