Minor costmetic cleanup.
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parent
d7b8ecc591
commit
28d1b4754b
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@ -30,7 +30,7 @@ public:
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Ruler_Sequence ( int X, int Y, int W, int H ) : Sequence ( X, Y, W, H )
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Ruler_Sequence ( int X, int Y, int W, int H ) : Sequence ( X, Y, W, H )
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{
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{
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box( FL_UP_BOX );
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// box( FL_UP_BOX );
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}
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}
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void
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void
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@ -38,8 +38,7 @@ Sequence::Sequence ( int X, int Y, int W, int H, Track *track ) : Fl_Widget( X,
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/* if ( track ) */
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/* if ( track ) */
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/* track->add( this ); */
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/* track->add( this ); */
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// box( FL_DOWN_BOX );
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box( FL_DOWN_BOX );
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box( FL_CRYSTAL_DOWN_BOX );
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color( fl_darker( FL_GRAY ) );
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color( fl_darker( FL_GRAY ) );
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align( FL_ALIGN_LEFT );
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align( FL_ALIGN_LEFT );
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@ -31,7 +31,7 @@ public:
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Tempo_Sequence ( int X, int Y, int W, int H ) : Sequence ( X, Y, W, H )
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Tempo_Sequence ( int X, int Y, int W, int H ) : Sequence ( X, Y, W, H )
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{
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{
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box( FL_UP_BOX );
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// box( FL_DOWN_BOX );
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}
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}
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float
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float
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@ -32,7 +32,7 @@ public:
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Time_Sequence ( int X, int Y, int W, int H ) : Sequence ( X, Y, W, H )
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Time_Sequence ( int X, int Y, int W, int H ) : Sequence ( X, Y, W, H )
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{
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{
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box( FL_UP_BOX );
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// box( FL_UP_BOX );
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}
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}
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time_sig
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time_sig
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@ -117,7 +117,7 @@ Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Wi
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{
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{
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Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
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Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
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o->color( FL_RED );
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o->color( fl_gray_ramp( 18 ) );
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o->label( "Tempo" );
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o->label( "Tempo" );
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o->align( FL_ALIGN_LEFT );
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o->align( FL_ALIGN_LEFT );
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@ -128,7 +128,7 @@ Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Wi
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{
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{
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Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
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Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
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o->color( fl_color_average( FL_RED, FL_WHITE, 0.50f ) );
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o->color( fl_gray_ramp( 16 ) );
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o->label( "Time" );
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o->label( "Time" );
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o->align( FL_ALIGN_LEFT );
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o->align( FL_ALIGN_LEFT );
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@ -139,7 +139,7 @@ Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Wi
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{
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{
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Ruler_Sequence *o = new Ruler_Sequence( 0, 24, 800, 24 );
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Ruler_Sequence *o = new Ruler_Sequence( 0, 24, 800, 24 );
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o->color( FL_GREEN );
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o->color( fl_gray_ramp( 'F' ) );
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o->label( "Ruler" );
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o->label( "Ruler" );
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o->align( FL_ALIGN_LEFT );
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o->align( FL_ALIGN_LEFT );
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