Timeline: Read interleaved blocks of samples from libsndfile, rather than processing one channel at a time.
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parent
ff41fb9f81
commit
2afec38a54
33
nonlib/dsp.C
33
nonlib/dsp.C
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@ -136,6 +136,39 @@ buffer_deinterleave_one_channel ( sample_t * __restrict__ dst, const sample_t *
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}
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}
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void
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buffer_interleaved_mix ( sample_t *__restrict__ dst, const sample_t * __restrict__ src, int dst_channel, int src_channel, int dst_channels, int src_channels, nframes_t nframes )
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{
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sample_t * dst_ = (sample_t*) assume_aligned(dst);
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const sample_t * src_ = (const sample_t*) assume_aligned(src);
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dst_ += dst_channel;
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src_ += src_channel;
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while ( nframes-- )
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{
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*dst_ += *src_;
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dst_ += dst_channels;
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src_ += src_channels;
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}
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}
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void
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buffer_interleaved_copy ( sample_t *__restrict__ dst, const sample_t * __restrict__ src, int dst_channel, int src_channel, int dst_channels, int src_channels, nframes_t nframes )
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{
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sample_t * dst_ = (sample_t*) assume_aligned(dst);
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const sample_t * src_ = (const sample_t*) assume_aligned(src);
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dst_ += dst_channel;
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src_ += src_channel;
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while ( nframes-- )
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{
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*dst_ = *src_;
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dst_ += dst_channels;
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src_ += src_channels;
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}
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}
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void
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buffer_fill_with_silence ( sample_t *buf, nframes_t nframes )
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@ -33,6 +33,8 @@ void buffer_mix_with_gain ( sample_t *dst, const sample_t *src, nframes_t nframe
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void buffer_interleave_one_channel ( sample_t *dst, const sample_t *src, int channel, int channels, nframes_t nframes );
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void buffer_interleave_one_channel_and_mix ( sample_t *dst, const sample_t *src, int channel, int channels, nframes_t nframes );
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void buffer_deinterleave_one_channel ( sample_t *dst, const sample_t *src, int channel, int channels, nframes_t nframes );
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void buffer_interleaved_mix ( sample_t *__restrict__ dst, const sample_t * __restrict__ src, int dst_channel, int src_channel, int dst_channels, int src_channels, nframes_t nframes );
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void buffer_interleaved_copy ( sample_t *__restrict__ dst, const sample_t * __restrict__ src, int dst_channel, int src_channel, int dst_channels, int src_channels, nframes_t nframes );
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void buffer_fill_with_silence ( sample_t *buf, nframes_t nframes );
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bool buffer_is_digital_black ( const sample_t *buf, nframes_t nframes );
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float buffer_get_peak ( const sample_t *buf, nframes_t nframes );
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@ -88,6 +88,8 @@ public:
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}
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void apply ( sample_t *buf, fade_dir_e dir, nframes_t start, nframes_t nframes ) const;
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void apply_interleaved ( sample_t *buf, fade_dir_e dir, nframes_t start, nframes_t nframes, int channels ) const;
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};
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/* struct Fade_In : public Fade; */
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@ -166,7 +168,7 @@ public:
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virtual Fl_Color actual_box_color ( void ) const;
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/* Engine */
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nframes_t read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) const;
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nframes_t read ( sample_t *buf, bool buf_is_empty, nframes_t pos, nframes_t nframes, int out_channels ) const;
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nframes_t write ( nframes_t nframes );
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void prepare ( void );
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bool finalize ( nframes_t frame );
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@ -57,19 +57,46 @@ Audio_Region::Fade::apply ( sample_t *buf, Audio_Region::Fade::fade_dir_e dir, n
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*(buf++) *= gain( fi );
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}
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/** read the overlapping part of /channel/ at /pos/ for /nframes/ of
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this region into /buf/, where /pos/ is in timeline frames */
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void
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Audio_Region::Fade::apply_interleaved ( sample_t *buf, Audio_Region::Fade::fade_dir_e dir, nframes_t start, nframes_t nframes, int channels ) const
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{
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// printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
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if ( ! nframes )
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return;
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nframes_t n = nframes;
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const double inc = increment();
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double fi = start / (double)length;
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if ( dir == Fade::Out )
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{
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fi = 1.0f - fi;
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for ( ; n--; fi -= inc )
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{
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const float g = gain(fi);
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for ( int i = channels; i--; )
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*(buf++) *= g;
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}
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}
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else
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for ( ; n--; fi += inc )
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{
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const float g = gain(fi);
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for ( int i = channels; i--; )
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*(buf++) *= g;
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}
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}
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/** read the overlapping at /pos/ for /nframes/ of this region into
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/buf/, where /pos/ is in timeline frames. /buf/ is an interleaved
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buffer of /channels/ channels */
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/* this runs in the diskstream thread. */
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/* FIXME: it is far more efficient to read all the channels from a
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multichannel source at once... But how should we handle the case of a
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mismatch between the number of channels in this region's source and
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the number of channels on the track/buffer this data is being read
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for? Would it not be better to simply buffer and deinterlace the
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frames in the Audio_File class instead, so that sequential requests
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for different channels at the same position avoid hitting the disk
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again? */
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nframes_t
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Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) const
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Audio_Region::read ( sample_t *buf, bool buf_is_empty, nframes_t pos, nframes_t nframes, int channels ) const
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{
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THREAD_ASSERT( Playback );
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@ -79,6 +106,20 @@ Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channe
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if ( pos > r.start + r.length || pos + nframes < r.start )
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return 0;
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sample_t *cbuf = NULL;
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if ( buf_is_empty && channels == _clip->channels() )
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{
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/* in this case we don't need a temp buffer */
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cbuf = buf;
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}
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else
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{
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/* temporary buffer to hold interleaved samples from the clip */
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cbuf = buffer_alloc( _clip->channels() * nframes );
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memset(cbuf, 0, _clip->channels() * sizeof(sample_t) * nframes );
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}
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/* calculate offsets into file and sample buffer */
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nframes_t sofs, /* offset into source */
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@ -101,47 +142,53 @@ Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channe
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sofs = pos - r.start;
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}
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if ( ofs >= nframes )
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return 0;
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// const nframes_t start = ofs + r.start + sofs;
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const nframes_t start = r.offset + sofs;
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const nframes_t len = cnt;
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/* FIXME: keep the declick defults someplace else */
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Fade declick;
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declick.length = (float)timeline->sample_rate() * 0.01f;
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declick.type = Fade::Sigmoid;
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if ( ofs >= nframes )
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{
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cnt = 0;
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goto done;
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}
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if ( len == 0 )
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return 0;
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{
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cnt = 0;
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goto done;
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}
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/* now that we know how much and where to read, get on with it */
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// printf( "reading region ofs = %lu, sofs = %lu, %lu-%lu\n", ofs, sofs, start, end );
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/* FIXME: keep the declick defults someplace else */
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Fade declick;
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declick.length = 256;
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declick.type = Fade::Sigmoid;
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if ( _loop )
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{
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nframes_t lofs = sofs % _loop;
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nframes_t lstart = r.offset + lofs;
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/* read interleaved channels */
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if ( lofs + len > _loop )
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{
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/* this buffer covers a loop binary */
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/* this buffer covers a loop boundary */
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/* read the first part */
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cnt = _clip->read( buf + ofs, channel, lstart, len - ( ( lofs + len ) - _loop ) );
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cnt = _clip->read( cbuf + ( _clip->channels() * ofs ), -1, lstart, len - ( ( lofs + len ) - _loop ) );
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/* read the second part */
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cnt += _clip->read( buf + ofs + cnt, channel, lstart + cnt, len - cnt );
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/* TODO: declick/crossfade transition? */
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cnt += _clip->read( cbuf + ( _clip->channels() * ( ofs + cnt ) ), -1, lstart + cnt, len - cnt );
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assert( cnt == len );
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}
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else
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cnt = _clip->read( buf + ofs, channel, lstart, len );
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cnt = _clip->read( cbuf + ( channels * ofs ), -1, lstart, len );
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/* this buffer is inside declicking proximity to the loop boundary */
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@ -166,9 +213,9 @@ Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channe
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const nframes_t fl = cnt - declick_onset_offset;
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declick.apply( buf + ofs + declick_onset_offset,
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declick.apply_interleaved( cbuf + ( _clip->channels() * ( ofs + declick_onset_offset ) ),
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Fade::Out,
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declick_offset, fl );
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declick_offset, fl, _clip->channels() );
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}
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if ( lofs < declick.length /* buffer begins within declick length of beginning of loop */
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@ -181,22 +228,23 @@ Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channe
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const nframes_t click_len = lofs + cnt > declick_end ? declick_end - lofs : cnt;
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/* this is the beginning of the loop next boundary */
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declick.apply( buf + ofs, Fade::In, lofs, click_len );
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declick.apply_interleaved( cbuf + ( _clip->channels() * ofs ), Fade::In, lofs, click_len, _clip->channels() );
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}
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}
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else
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cnt = _clip->read( buf + ofs, channel, start, len );
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cnt = _clip->read( cbuf + ( _clip->channels() * ofs ), -1, start, len );
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if ( ! cnt )
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return 0;
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goto done;
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/* apply gain */
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buffer_apply_gain_unaligned( buf + ofs, cnt, _scale );
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/* just do the whole buffer so we can use the alignment optimized
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* version when we're in the middle of a region, this will be full
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* anyway */
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buffer_apply_gain( cbuf, nframes * _clip->channels(), _scale );
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/* perform declicking if necessary */
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{
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assert( cnt <= nframes );
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@ -206,13 +254,33 @@ Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channe
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/* do fade in if necessary */
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if ( sofs < fade.length )
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fade.apply( buf + ofs, Fade::In, sofs, cnt );
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fade.apply_interleaved( cbuf + ( _clip->channels() * ofs ), Fade::In, sofs, cnt, _clip->channels() );
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fade = declick < _fade_out ? _fade_out : declick;
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/* do fade out if necessary */
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if ( start + fade.length > r.offset + r.length )
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fade.apply( buf, Fade::Out, ( start + fade.length ) - ( r.offset + r.length ), cnt );
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fade.apply_interleaved( cbuf, Fade::Out, ( start + fade.length ) - ( r.offset + r.length ), cnt, _clip->channels() );
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}
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if ( buf != cbuf )
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{
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/* now interleave the clip channels into the playback buffer */
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for ( int i = 0; i < channels && i < _clip->channels(); i++ )
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{
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if ( buf_is_empty )
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buffer_interleaved_copy( buf, cbuf, i, i, channels, _clip->channels(), nframes );
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else
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buffer_interleaved_mix( buf, cbuf, i, i, channels, _clip->channels(), nframes );
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}
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}
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done:
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if ( buf != cbuf )
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{
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free( cbuf );
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}
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return cnt;
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@ -40,9 +40,7 @@ Audio_Sequence::play ( sample_t *buf, nframes_t frame, nframes_t nframes, int ch
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{
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THREAD_ASSERT( Playback );
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sample_t *cbuf = new sample_t[ nframes ];
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memset( cbuf, 0, nframes * sizeof( sample_t ) );
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bool buf_is_empty = true;
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/* quick and dirty--let the regions figure out coverage for themselves */
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for ( list <Sequence_Widget *>::const_iterator i = _widgets.begin();
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@ -50,22 +48,15 @@ Audio_Sequence::play ( sample_t *buf, nframes_t frame, nframes_t nframes, int ch
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{
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const Audio_Region *r = (Audio_Region*)(*i);
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for ( int i = channels; i--; )
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{
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int nfr;
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if ( ! ( nfr = r->read( cbuf, frame, nframes, i ) ) )
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/* read mixes into buf */
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if ( ! ( nfr = r->read( buf, buf_is_empty, frame, nframes, channels ) ) )
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/* error ? */
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continue;
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if ( channels == 1 )
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buffer_mix( buf, cbuf, nframes );
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else
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buffer_interleave_one_channel_and_mix( buf, cbuf, i, channels, nframes );
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buf_is_empty = false;
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}
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}
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delete[] cbuf;
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/* FIXME: bogus */
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return nframes;
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@ -88,7 +88,6 @@ Playback_DS::read_block ( sample_t *buf, nframes_t nframes )
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{
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if ( sequence() )
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{
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/* FIXME: how does this work if _delay is not a multiple of bufsize? */
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if ( _frame >= _delay )
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@ -121,7 +120,7 @@ Playback_DS::disk_thread ( void )
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/* buffer to hold the interleaved data returned by the track reader */
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sample_t *buf = buffer_alloc( _nframes * channels() * _disk_io_blocks );
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#ifndef AVOID_UNNECESSARY_COPYING
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sample_t *cbuf = buffer_alloc( _nframes * _disk_io_blocks );
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sample_t *cbuf = buffer_alloc( _nframes * channels() * _disk_io_blocks );
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#endif
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int blocks_ready = 0;
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