Fix build being broken by some include defining a preprocessor macro for 'None'
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@ -116,6 +116,10 @@ class Timeline : public Fl_Single_Window, public RWLock
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public:
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public:
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#undef Bars
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#undef Beats
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#undef None
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enum snap_e {
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enum snap_e {
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Bars,
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Bars,
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Beats,
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Beats,
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