Cleanup.
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@ -19,6 +19,7 @@
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#include <FL/Fl_Tooltip.H>
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#include <FL/Fl_Tooltip.H>
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#include <FL/fl_ask.H>
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#include <FL/fl_ask.H>
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#include <FL/fl_draw.H>
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#include "Annotation_Region.H"
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#include "Annotation_Region.H"
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@ -19,6 +19,8 @@
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#include "Control_Point.H"
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#include "Control_Point.H"
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#include <FL/fl_draw.H>
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Control_Point::Control_Point ( Sequence *t, nframes_t when, float y )
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Control_Point::Control_Point ( Sequence *t, nframes_t when, float y )
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{
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{
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_sequence = t;
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_sequence = t;
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@ -44,6 +44,10 @@
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#include "Transport.H" // for .recording
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#include "Transport.H" // for .recording
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#include <list>
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#include <list>
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#include <algorithm>
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using std::min;
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using std::max;
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/* whether to cache peaks at multiple resolutions on disk to
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/* whether to cache peaks at multiple resolutions on disk to
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* drastically improve performance */
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* drastically improve performance */
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@ -19,6 +19,8 @@
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#include "Sequence_Point.H"
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#include "Sequence_Point.H"
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#include <FL/fl_draw.H>
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void
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void
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Sequence_Point::get ( Log_Entry &e ) const
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Sequence_Point::get ( Log_Entry &e ) const
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{
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{
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@ -17,16 +17,10 @@
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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/*******************************************************************************/
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/* TODO:
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What if we solve the continuous-modification/sync issue by making a
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copy of the 'pushed' widget, and operating on that instead (hiding
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the original), then when the widget is released, copy its data into
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the original?
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*/
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#include "Sequence_Widget.H"
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#include "Sequence_Widget.H"
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#include <FL/fl_draw.H>
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list <Sequence_Widget *> Sequence_Widget::_selection;
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list <Sequence_Widget *> Sequence_Widget::_selection;
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Sequence_Widget * Sequence_Widget::_current = NULL;
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Sequence_Widget * Sequence_Widget::_current = NULL;
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Sequence_Widget * Sequence_Widget::_pushed = NULL;
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Sequence_Widget * Sequence_Widget::_pushed = NULL;
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@ -188,6 +182,19 @@ Sequence_Widget::dispatch ( int m )
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return handle( m );
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return handle( m );
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}
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}
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void
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Sequence_Widget::draw ( void )
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{
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draw_box();
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}
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void
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Sequence_Widget::draw_box ( void )
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{
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fl_draw_box( box(), x(), y(), w(), h(), selected() ? FL_MAGENTA : _box_color );
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}
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/* base hanlde just does basic dragging */
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/* base hanlde just does basic dragging */
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int
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int
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Sequence_Widget::handle ( int m )
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Sequence_Widget::handle ( int m )
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@ -24,7 +24,8 @@
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#include "Timeline.H"
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#include "Timeline.H"
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#include <list>
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#include <list>
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#include <algorithm>
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#include <algorithm>
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using namespace std;
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using std::min;
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using std::max;
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class Sequence_Widget;
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class Sequence_Widget;
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@ -113,7 +114,7 @@ struct position_info
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class Sequence_Widget : public Loggable
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class Sequence_Widget : public Loggable
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{
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{
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static list <Sequence_Widget *> _selection; /* all the widgets making up the selection */
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static std::list <Sequence_Widget *> _selection; /* all the widgets making up the selection */
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/* FIXME: is this not the same as /pushed/? */
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/* FIXME: is this not the same as /pushed/? */
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static Sequence_Widget * _current; /* the widget initiating events that affect the selection */
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static Sequence_Widget * _current; /* the widget initiating events that affect the selection */
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@ -355,18 +356,8 @@ public:
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_sequence->damage( FL_DAMAGE_EXPOSE, x(), y(), w(), h() );
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_sequence->damage( FL_DAMAGE_EXPOSE, x(), y(), w(), h() );
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}
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}
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/* just draw a simple box */
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virtual void draw_box ( void );
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virtual void
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virtual void draw ( void );
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draw_box ( void )
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{
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fl_draw_box( box(), x(), y(), w(), h(), selected() ? FL_MAGENTA : _box_color );
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}
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virtual void
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draw ( void )
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{
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draw_box();
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}
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bool
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bool
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operator< ( const Sequence_Widget & rhs ) const
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operator< ( const Sequence_Widget & rhs ) const
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@ -17,6 +17,14 @@
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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/*******************************************************************************/
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#include <FL/Fl_Scroll.H>
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#include <FL/Fl_Pack.H>
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#include <FL/Fl_Scrollbar.H>
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#include <FL/Fl_Widget.H>
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#include <FL/fl_draw.H>
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#include "Timeline.H"
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#include "Timeline.H"
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#include "Tempo_Sequence.H"
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#include "Tempo_Sequence.H"
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#include "Time_Sequence.H"
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#include "Time_Sequence.H"
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@ -24,6 +32,7 @@
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#include "Control_Sequence.H"
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#include "Control_Sequence.H"
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#include <FL/Fl_Scrollbar.H>
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#include <FL/Fl_Scrollbar.H>
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#include "Scalebar.H"
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#include "Scalebar.H"
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#include "Sequence.H"
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#include "Annotation_Sequence.H"
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#include "Annotation_Sequence.H"
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// #include <FL/Fl_Image.H>
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// #include <FL/Fl_Image.H>
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@ -19,13 +19,6 @@
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#pragma once
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#pragma once
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#include <FL/Fl_Scroll.H>
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#include <FL/Fl_Pack.H>
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#include <FL/Fl_Scrollbar.H>
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#include <FL/Fl_Widget.H>
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#include <FL/fl_draw.H>
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#include "Scalebar.H"
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/* FIXME: this class needs a lot of cleaning up. Too many public
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/* FIXME: this class needs a lot of cleaning up. Too many public
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* members etc. */
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* members etc. */
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#include <math.h>
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#include <math.h>
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#include <assert.h>
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#include <assert.h>
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#include <list>
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class Fl_Scroll;
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class Fl_Pack;
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class Fl_Scrollbar;
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class Fl_Widget;
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class Timeline;
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class Timeline;
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extern Timeline *timeline;
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extern Timeline *timeline;
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#include "Sequence.H"
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struct BBT;
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struct BBT;
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class Tempo_Sequence;
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class Tempo_Sequence;
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class Time_Sequence;
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class Time_Sequence;
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class Annotation_Sequence;
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class Annotation_Sequence;
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class Track;
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class Track;
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class Scalebar;
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class Sequence;
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class Sequence_Widget;
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// disables double-buffering to make unnecessary redrawing more apparent
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// disables double-buffering to make unnecessary redrawing more apparent
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// #define DEBUG_TIMELINE_DRAWING
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// #define DEBUG_TIMELINE_DRAWING
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#include <math.h>
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#include <math.h>
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#include <algorithm>
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using std::min;
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using std::max;
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bool Waveform::fill = true;
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bool Waveform::fill = true;
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bool Waveform::outline = true;
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bool Waveform::outline = true;
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