Draw playhead the same way, regardless of selection flag.
This commit is contained in:
parent
db1b2f63e7
commit
4515a3d9a4
|
@ -173,7 +173,10 @@ gui_draw_shape ( int x, int y, int w, int h, int bw, int shape, int state, int f
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if ( flags & F_PLAYHEAD )
|
if ( flags & F_PLAYHEAD )
|
||||||
|
{
|
||||||
state = state == FULL ? HIT : PLAYHEAD;
|
state = state == FULL ? HIT : PLAYHEAD;
|
||||||
|
flags &= ~ F_SELECTION;
|
||||||
|
}
|
||||||
|
|
||||||
if ( state == FULL && color )
|
if ( state == FULL && color )
|
||||||
fl_color( velocity_colors[ color ] );
|
fl_color( velocity_colors[ color ] );
|
||||||
|
|
Loading…
Reference in New Issue