Draw playhead the same way, regardless of selection flag.
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@ -173,7 +173,10 @@ gui_draw_shape ( int x, int y, int w, int h, int bw, int shape, int state, int f
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return;
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if ( flags & F_PLAYHEAD )
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{
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state = state == FULL ? HIT : PLAYHEAD;
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flags &= ~ F_SELECTION;
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}
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if ( state == FULL && color )
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fl_color( velocity_colors[ color ] );
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