Draw playhead the same way, regardless of selection flag.

This commit is contained in:
Jonathan Moore Liles 2008-02-14 23:24:49 -06:00
parent db1b2f63e7
commit 4515a3d9a4
1 changed files with 3 additions and 0 deletions

View File

@ -173,7 +173,10 @@ gui_draw_shape ( int x, int y, int w, int h, int bw, int shape, int state, int f
return;
if ( flags & F_PLAYHEAD )
{
state = state == FULL ? HIT : PLAYHEAD;
flags &= ~ F_SELECTION;
}
if ( state == FULL && color )
fl_color( velocity_colors[ color ] );