Fix order of track destruction.
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c8eb82d124
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455dc11dc8
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@ -83,9 +83,9 @@ public:
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~Annotation_Sequence ( )
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{
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track()->remove( this );
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log_destroy();
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track()->remove( this );
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}
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int handle ( int m )
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@ -49,9 +49,9 @@ Audio_Sequence::Audio_Sequence ( Track *track ) : Sequence( track )
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Audio_Sequence::~Audio_Sequence ( )
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{
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track()->remove( this );
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log_destroy();
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track()->remove( this );
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}
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@ -65,8 +65,6 @@ Control_Sequence::~Control_Sequence ( )
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delete _output;
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_output = NULL;
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log_destroy();
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}
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void
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@ -76,6 +76,8 @@ Disk_Stream::~Disk_Stream ( )
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shutdown();
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/* FIXME: we must wait on the thread to finish here!!! */
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_track = NULL;
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sem_destroy( &_blocks );
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@ -136,12 +138,6 @@ Disk_Stream::shutdown ( void )
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if ( _thread )
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pthread_detach( _thread );
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/* we must block until the thread returns, because it might
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* still have data left to process in its buffers--and we
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* don't want to delete any of the datastructures it's using
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* until it finishes with them. */
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// pthread_join( _thread, NULL );
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_thread = 0;
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}
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@ -196,8 +196,6 @@ Playback_DS::disk_thread ( void )
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#ifndef AVOID_UNNECESSARY_COPYING
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delete[] cbuf;
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#endif
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_terminate = false;
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}
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/* THREAD: RT */
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@ -63,6 +63,9 @@ Sequence::init ( void )
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Sequence::~Sequence ( )
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{
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DMESSAGE( "destroying sequence" );
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if ( _name )
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free( _name );
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@ -247,6 +247,8 @@ Track::Track ( const char *L, int channels ) :
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Track::~Track ( )
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{
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log_destroy();
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timeline->remove_track( this );
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/* give up our ports */
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@ -260,8 +262,10 @@ Track::~Track ( )
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delete control_out.back();
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control_out.pop_back();
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}
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log_destroy();
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_sequence = NULL;
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takes = NULL;
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control = NULL;
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annotation = NULL;
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if ( _name )
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free( _name );
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@ -355,6 +359,9 @@ Track::add ( Audio_Sequence * t )
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void
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Track::remove ( Audio_Sequence *t )
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{
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if ( ! takes )
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return;
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timeline->wrlock();
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takes->remove( t );
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@ -369,6 +376,9 @@ Track::remove ( Audio_Sequence *t )
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void
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Track::remove ( Annotation_Sequence *t )
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{
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if ( ! annotation )
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return;
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annotation->remove( t );
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resize();
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@ -377,6 +387,9 @@ Track::remove ( Annotation_Sequence *t )
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void
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Track::remove ( Control_Sequence *t )
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{
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if ( ! control )
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return;
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engine->lock();
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control->remove( t );
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