Mixer: Add context menu for Controllers. Save/load control mode.

pull/3/head
Jonathan Moore Liles 2010-01-21 00:50:12 -06:00
parent 57d48128ec
commit 4a6d084d7c
4 changed files with 147 additions and 24 deletions

View File

@ -447,7 +447,19 @@ Chain::name ( const char *name )
bool
Chain::add ( Module *m )
{
return insert( NULL, m );
/* FIXME: hacky */
if ( !strcmp( m->name(), "Controller" ) )
return false;
else
return insert( NULL, m );
}
bool
Chain::add ( Controller_Module *m )
{
DMESSAGE( "Adding control" );
add_control(m);
return true;
}
bool
@ -534,7 +546,7 @@ err:
/* add a control to the control strip. Assumed to already be connected! */
void
Chain::add_control ( Module *m )
Chain::add_control ( Controller_Module *m )
{
engine()->lock();

View File

@ -33,6 +33,7 @@ class Mixer_Strip;
class Fl_Flowpack;
class Fl_Flip_Button;
class Engine;
class Controller_Module;
class Chain : public Fl_Group, public Loggable {
@ -109,8 +110,9 @@ public:
Module *module ( int n ) const { return (Module*)modules_pack->child( n ); }
void remove ( Module *m );
bool add ( Module *m );
bool add ( Controller_Module *m );
bool insert ( Module *m, Module *n );
void add_control ( Module *m );
void add_control ( Controller_Module *m );
void initialize_with_default ( void );

View File

@ -24,6 +24,9 @@
#include <FL/Fl_Box.H>
#include <FL/Fl_Counter.H>
#include "FL/Fl_Arc_Dial.H"
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Menu_Button.H>
#include <FL/Fl_Menu_.H>
#include "FL/Fl_Light_Button.H"
#include "FL/Boxtypes.H"
#include <FL/fl_draw.H>
@ -41,14 +44,14 @@ const float CONTROL_UPDATE_FREQ = 0.1f;
void
Controller_Module::get ( Log_Entry &e ) const
{
Module::get( e );
Port *p = control_output[0].connected_port();
Module *m = p->module();
e.add( ":module", m );
e.add( ":port", m->control_input_port_index( p ) );
Module::get( e );
e.add( ":mode", mode() );
}
void
@ -83,10 +86,23 @@ Controller_Module::set ( Log_Entry &e )
if ( port >= 0 && module )
{
control_output[0].connect_to( &module->control_input[port] );
connect_to( &module->control_input[port] );
module->chain()->add_control( this );
label( module->control_input[port].name() );
}
for ( int i = 0; i < e.size(); ++i )
{
const char *s, *v;
e.get( i, &s, &v );
if ( ! strcmp( s, ":mode" ) )
{
mode( (Mode)atoi( v ) );
}
}
}
@ -162,23 +178,6 @@ Controller_Module::connect_to ( Port *p )
{
control_output[0].connect_to( p );
if( mode() == CV )
{
chain()->engine()->lock();
// char name[256];
// snprintf( name, sizeof( name ), "%s-CV", p->name() );
JACK::Port po( chain()->engine(), JACK::Port::Input, p->name(), 0, "CV" );
if ( po.valid() )
{
jack_input.push_back( po );
}
chain()->engine()->unlock();
}
Fl_Widget *w;
if ( p->hints.type == Module::Port::Hints::BOOLEAN )
@ -283,14 +282,117 @@ Controller_Module::resize ( int X, int Y, int W, int H )
}
}
void
Controller_Module::menu_cb ( Fl_Widget *w, void *v )
{
((Controller_Module*)v)->menu_cb( (Fl_Menu_*) w );
}
void
Controller_Module::menu_cb ( const Fl_Menu_ *m )
{
char picked[256];
m->item_pathname( picked, sizeof( picked ) );
Logger log( this );
if ( ! strcmp( picked, "Mode/Manual" ) )
mode( GUI );
else if ( ! strcmp( picked, "Mode/Control Voltage" ) )
mode( CV );
}
#include "FL/test_press.H"
#include "FL/menu_popup.H"
/** build the context menu for this control */
Fl_Menu_Button &
Controller_Module::menu ( void )
{
static Fl_Menu_Button m( 0, 0, 0, 0, "Controller" );
Fl_Menu_Item items[] =
{
{ "Mode", 0, 0, 0, FL_SUBMENU },
{ "Manual", 0, 0, 0, FL_MENU_RADIO | ( mode() == GUI ? FL_MENU_VALUE : 0 ) },
{ "Control Voltage", 0, 0, 0, FL_MENU_RADIO | ( mode() == CV ? FL_MENU_VALUE : 0 ) },
// { "Open Sound Control (OSC)", 0, 0, 0, FL_MENU_RADIO | ( mode() == OSC ? FL_MENU_VALUE : 0 ) },
{ 0 },
{ 0 },
};
menu_set_callback( items, &Controller_Module::menu_cb, (void*)this );
m.copy( items, (void*)this );
return m;
}
int
Controller_Module::handle ( int m )
{
switch ( m )
{
case FL_PUSH:
{
if ( test_press( FL_BUTTON3 ) )
{
/* context menu */
menu_popup( &menu() );
return 1;
}
else
return Fl_Group::handle( m );
}
}
return Fl_Group::handle( m );
}
void
Controller_Module::mode ( Mode m )
{
if( mode() != CV && m == CV )
{
if ( control_output[0].connected() )
{
chain()->engine()->lock();
// char name[256];
// snprintf( name, sizeof( name ), "%s-CV", p->name() );
Port *p = control_output[0].connected_port();
JACK::Port po( chain()->engine(), JACK::Port::Input, p->name(), 0, "CV" );
if ( po.valid() )
{
jack_input.push_back( po );
}
chain()->engine()->unlock();
}
}
else if ( mode() == CV && m == GUI )
{
chain()->engine()->lock();
jack_input.back().shutdown();
jack_input.pop_back();
chain()->engine()->unlock();
}
_mode = m ;
}
void
Controller_Module::process ( void )
{

View File

@ -23,6 +23,9 @@
#include <vector>
#include "JACK/Port.H"
class Fl_Menu_Button;
class Fl_Menu_;
class Fl_Valuator;
class Controller_Module : public Module
@ -35,12 +38,16 @@ class Controller_Module : public Module
volatile float control_value;
Fl_Menu_Button & menu ( void );
static void menu_cb ( Fl_Widget *w, void *v );
void menu_cb ( const Fl_Menu_ *m );
public:
enum Mode { GUI, CV, OSC, MIDI };
Mode mode ( void ) const { return _mode; }
void mode ( Mode v ) { _mode = v; }
void mode ( Mode v );
Controller_Module ( bool is_default = false );
// Controller_Module ( int W, int H, const char *L=0 );