Use exact JACK client name in LASH initialization.

This commit is contained in:
Jonathan Moore Liles 2008-07-29 19:20:34 -05:00
parent 35deffd747
commit 4cf94d8f1d
3 changed files with 9 additions and 6 deletions

View File

@ -270,11 +270,11 @@ Engine::shutdown ( void )
/** Connect to JACK */
int
const char *
Engine::init ( void )
{
if (( _client = jack_client_open ( APP_NAME, (jack_options_t)0, NULL )) == 0 )
return 0;
return NULL;
#define set_callback( name ) jack_set_ ## name ## _callback( _client, &Engine:: name , this )
@ -301,7 +301,7 @@ Engine::init ( void )
timeline->_sample_rate = frame_rate();
/* we don't need to create any ports until tracks are created */
return 1;
return jack_get_client_name( _client );
}
void

View File

@ -74,7 +74,7 @@ public:
Engine ( );
int init ( void );
const char * init ( void );
nframes_t nframes ( void ) const { return jack_get_buffer_size( _client ); }
float frame_rate ( void ) const { return jack_get_sample_rate( _client ); }

View File

@ -123,7 +123,10 @@ main ( int argc, char **argv )
/* we don't really need a pointer for this */
engine = new Engine;
if ( ! engine->init() )
const char *jack_name;
if ( ! ( jack_name = engine->init() ) )
FATAL( "Could not connect to JACK!" );
/* always start stopped (please imagine for me a realistic
@ -133,7 +136,7 @@ main ( int argc, char **argv )
MESSAGE( "Initializing LASH" );
lash = new LASH;
lash->init( APP_NAME, APP_TITLE, &argc, &argv );
lash->init( jack_name, APP_TITLE, &argc, &argv );
MESSAGE( "Starting GUI" );