Minor cleanup
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a002805fcc
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53389dbe54
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@ -14,6 +14,9 @@ decl {\#include "Fl_Scalepack.H"} {public global
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decl {\#include "Fl_Flip_Button.H"} {public global
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}
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decl {\#include "Fl_Arc_Dial.H"} {public global
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}
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widget_class Mixer_Strip {open
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xywh {1051 42 124 816} type Double box UP_FRAME color 32 selection_color 63 resizable
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code0 {size( 120, h() );} visible
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@ -24,7 +27,7 @@ widget_class Mixer_Strip {open
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}
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Fl_Box {} {
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label {<Oscilloscope>}
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xywh {7 33 110 104} box UP_FRAME
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xywh {7 33 110 104} box UP_FRAME hide
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}
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Fl_Group {} {open
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xywh {7 143 110 25}
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@ -83,11 +86,27 @@ widget_class Mixer_Strip {open
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}
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}
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Fl_Box {} {
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label Pan selected
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label Pan
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xywh {6 693 110 90} box THIN_UP_BOX labelsize 11 align 1
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class Panner
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}
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Fl_Progress {} {
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xywh {8 789 110 21} labeltype NO_LABEL
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}
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Fl_Dial {} {
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xywh {10 36 41 39} box OVAL_FRAME color 52 selection_color 55
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class Fl_Arc_Dial
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}
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Fl_Dial {} {selected
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xywh {10 80 41 39} box OVAL_FRAME color 52 selection_color 55
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class Fl_Arc_Dial
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}
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Fl_Dial {} {
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xywh {73 36 41 39} box OVAL_FRAME color 52 selection_color 55
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class Fl_Arc_Dial
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}
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Fl_Dial {} {
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xywh {73 80 41 39} box OVAL_FRAME color 52 selection_color 55
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class Fl_Arc_Dial
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}
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}
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34
Panner.C
34
Panner.C
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@ -105,28 +105,28 @@ Panner::event_point ( void )
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return NULL;
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}
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#if 0
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/* translate angle /a/ into x/y coords and place the result in /X/ and /Y/ */
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void
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Panner::angle_to_axes ( float a, float *X, float *Y )
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Panner::Point
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Panner::angle_to_axes ( float a )
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{
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Point p;
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float A;
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// int X, Y;
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a -= 90;
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a = 360 - a;
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double A;
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A = a * ( M_PI / 180 );
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float r = tw / 2;
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// const float r = tw / 2;
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X = r * cos( A );
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Y = -r * sin( A );
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const double r = 1.0f;
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/* fl_push_matrix(); */
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/* fl_translate( (tx + (tw / 2)) + X, (ty + (th / 2)) + Y ); */
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p.x = r * cos( A );
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p.y = -r * sin( A );
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return p;
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}
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#endif
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void
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Panner::draw ( void )
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@ -161,9 +161,13 @@ Panner::draw ( void )
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a -= 90;
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a = 360 - a;
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/* fl_color( FL_WHITE ); */
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/* /\* fl_color( FL_WHITE ); *\/ */
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/* fl_line_style( FL_SOLID, 10 ); */
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/* fl_arc( tx, ty, tw, th, a - 20, a + 20 ); */
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/* fl_line_style( FL_SOLID, 0 ); */
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/* fl_arc( tx, ty, tw, th, a - 3, a + 3 ); */
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Point p = angle_to_axes( a );
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// printf( "%d: %f, %f\n", i, p.x, p.y );
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{
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float A;
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@ -245,6 +249,8 @@ Panner::handle ( int m )
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drag->x = (float)(X / (w() / 2)) - 1.0f;
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drag->y = (float)(Y / (h() / 2)) - 1.0f;
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printf( "%f\n", drag->distance( angle_to_axes( _configs[ _outs ][ 0 ] ) ) );
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redraw();
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return 1;
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11
Panner.H
11
Panner.H
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@ -23,6 +23,8 @@
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#include <FL/fl_draw.H>
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#include <FL/Fl.H>
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#include <math.h>
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#include <vector>
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using namespace std;
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@ -36,6 +38,14 @@ class Panner : public Fl_Widget
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Point ( ) : x( 0.0f ), y( 0.0f ) { }
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Point ( float X, float Y ) : x( X ), y( Y ) { }
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/* return the distance between the point and that referenced by /p/ */
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float
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distance ( const Point &p )
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{
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return sqrt( pow( x - p.x, 2 ) + pow( y - p.y, 2 ) );
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}
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};
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@ -59,6 +69,7 @@ class Panner : public Fl_Widget
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}
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Point * event_point ( void );
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Point angle_to_axes ( float a );
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public:
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