MIDI-Mapper: Preserve mapping creation order when loading/saving. This makes it possible to fiddle controls in a defined order and then edit the file to give them useful names.

This commit is contained in:
Jonathan Moore Liles 2020-09-29 22:56:05 -07:00
parent e36a053b84
commit 572f94ad44
1 changed files with 10 additions and 3 deletions

View File

@ -416,6 +416,7 @@ int signal_handler ( float value, void *user_data )
std::map<std::string,signal_mapping> sig_map;
std::map<int,std::string> sig_map_ordered;
bool
save_settings ( void )
@ -425,11 +426,12 @@ save_settings ( void )
if ( !fp )
return false;
for ( std::map<std::string,signal_mapping>::const_iterator i = sig_map.begin();
i != sig_map.end();
for ( std::map<int,std::string>::const_iterator i = sig_map_ordered.begin();
i != sig_map_ordered.end();
i++ )
{
fprintf( fp, "[%s] %s\n", i->first.c_str(), i->second.signal_name.c_str() );
fprintf( fp, "[%s] %s\n", i->second.c_str(), sig_map[i->second.c_str()].signal_name.c_str() );
}
fclose(fp);
@ -450,6 +452,7 @@ load_settings ( void )
return false;
sig_map.clear();
sig_map_ordered.clear();
char *signal_name;
char *midi_event;
@ -471,6 +474,8 @@ load_settings ( void )
sig_map[midi_event] = m;
sig_map[midi_event].signal_name = signal_name;
sig_map[midi_event].signal = osc->add_signal( signal_name, OSC::Signal::Output, 0, 1, 0, signal_handler, &sig_map[midi_event] );
sig_map_ordered[max_signal] = midi_event;
}
free(signal_name);
@ -780,6 +785,8 @@ main ( int argc, char **argv )
sig_map[midi_event].signal_name = s;
sig_map[midi_event].signal = osc->add_signal( s, OSC::Signal::Output, 0, 1, 0, signal_handler, &sig_map[midi_event] );
sig_map_ordered[max_signal] = midi_event;
nsm_send_is_dirty( nsm );
free(s);