Improve tick calculation.
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@ -366,7 +366,7 @@ const float ticks_per_beat = 1920.0;
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position_info
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position_info
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Timeline::solve_tempomap ( nframes_t frame ) const
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Timeline::solve_tempomap ( nframes_t frame ) const
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{
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{
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return render_tempomap( frame, 1, 0, 0 );
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return render_tempomap( frame, 0, 0, 0 );
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}
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}
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/** draw appropriate measure lines inside the given bounding box */
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/** draw appropriate measure lines inside the given bounding box */
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@ -461,12 +461,14 @@ done:
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pos.beats_per_bar = sig.beats_per_bar;
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pos.beats_per_bar = sig.beats_per_bar;
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pos.beat_type = sig.beat_type;
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pos.beat_type = sig.beat_type;
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assert( f < end );
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assert( f <= end );
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assert( end - f <= frames_per_beat );
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/* FIXME: this this right? */
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/* FIXME: this this right? */
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const nframes_t frames_per_tick = frames_per_beat / ticks_per_beat;
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const nframes_t frames_per_tick = frames_per_beat / ticks_per_beat;
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bbt.tick = ( ( ( end - f ) / frames_per_tick ) % (nframes_t)ticks_per_beat );
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bbt.tick = ( end - f ) / frames_per_tick;
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return pos;
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return pos;
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}
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}
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