Give each sequence type its own default cursor.
Use a cross-hair cursor for control sequences.
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013dbe26f9
commit
595100be8e
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@ -71,6 +71,8 @@ public:
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LOG_CREATE_FUNC( Audio_Sequence );
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Fl_Cursor cursor ( void ) const { return FL_CURSOR_DEFAULT; }
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Audio_Sequence ( Track *track ) : Sequence( 0, 0, 0, 0, track )
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{
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@ -247,6 +247,7 @@ Control_Sequence::handle ( int m )
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{
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case FL_ENTER:
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_highlighted = true;
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fl_cursor( cursor() );
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redraw();
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return 1;
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case FL_LEAVE:
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@ -66,6 +66,8 @@ public:
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Control_Sequence ( Track * );
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~Control_Sequence ( );
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Fl_Cursor cursor ( void ) const { return FL_CURSOR_CROSS; }
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// const char *class_name ( void ) { return "Control_Sequence"; }
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void draw ( void );
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@ -28,6 +28,8 @@ class Ruler_Sequence : public Sequence
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public:
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Fl_Cursor cursor ( void ) const { return FL_CURSOR_INSERT; }
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Ruler_Sequence ( int X, int Y, int W, int H ) : Sequence ( X, Y, W, H )
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{
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// box( FL_UP_BOX );
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@ -257,6 +257,8 @@ Sequence::handle ( int m )
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case FL_FOCUS:
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case FL_UNFOCUS:
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case FL_LEAVE:
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fl_cursor( FL_CURSOR_DEFAULT );
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return 1;
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case FL_DND_DRAG:
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return 1;
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case FL_ENTER:
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@ -274,6 +276,10 @@ Sequence::handle ( int m )
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else
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fl_cursor( (Fl_Cursor)1 );
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}
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else
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fl_cursor( cursor() );
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return 1;
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case FL_DND_ENTER:
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case FL_DND_LEAVE:
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case FL_DND_RELEASE:
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@ -96,6 +96,9 @@ public:
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virtual ~Sequence ( );
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/* override this to provide cursor */
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virtual Fl_Cursor cursor ( void ) const = 0;
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nframes_t x_to_offset ( int X );
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const char * name ( void ) const { return _name; }
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@ -151,7 +151,7 @@ Sequence_Widget::handle ( int m )
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fl_cursor( FL_CURSOR_HAND );
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return 1;
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case FL_LEAVE:
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fl_cursor( FL_CURSOR_DEFAULT );
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fl_cursor( _track->cursor() );
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return 1;
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case FL_PUSH:
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{
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@ -203,6 +203,7 @@ Sequence_Widget::handle ( int m )
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}
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else
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_r->offset = 0;
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}
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if ( X >= _track->x() + _track->w() ||
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@ -29,6 +29,8 @@ class Tempo_Sequence : public Sequence
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public:
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Fl_Cursor cursor ( void ) const { return FL_CURSOR_DEFAULT; }
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Tempo_Sequence ( int X, int Y, int W, int H ) : Sequence ( X, Y, W, H )
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{
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// box( FL_DOWN_BOX );
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@ -30,6 +30,8 @@ class Time_Sequence : public Sequence
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public:
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Fl_Cursor cursor ( void ) const { return FL_CURSOR_DEFAULT; }
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Time_Sequence ( int X, int Y, int W, int H ) : Sequence ( X, Y, W, H )
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{
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// box( FL_UP_BOX );
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