User can temporarily disable snapping by holding down 's'.
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@ -67,6 +67,7 @@
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bool Timeline::draw_with_measure_lines = true;
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Timeline::snap_e Timeline::snap_to = Bars;
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bool Timeline::snapping_on_hold = false;
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bool Timeline::snap_magnetic = true;
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bool Timeline::follow_playhead = true;
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bool Timeline::center_playhead = true;
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@ -597,7 +598,7 @@ prev_next_line_cb ( nframes_t frame, const BBT &bbt, void *arg )
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bool
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Timeline::nearest_line ( nframes_t *frame, bool snap ) const
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{
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if ( snap && None == Timeline::snap_to )
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if ( snap && ( snapping_on_hold || None == Timeline::snap_to ) )
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return false;
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nframes_t when = *frame;
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@ -1192,6 +1193,11 @@ Timeline::handle ( int m )
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range = true;
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return 1;
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}
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else if ( Fl::event_key() == 's' )
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{
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snapping_on_hold = true;
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return 1;
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}
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return 0;
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case FL_KEYUP:
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if ( Fl::event_key() == 'r' )
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@ -1199,6 +1205,11 @@ Timeline::handle ( int m )
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range = false;
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return 1;
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}
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else if ( Fl::event_key() == 's' )
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{
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snapping_on_hold = false;
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return 1;
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}
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return 0;
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// case FL_KEYBOARD:
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case FL_SHORTCUT:
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@ -124,6 +124,7 @@ public:
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static bool draw_with_measure_lines;
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static snap_e snap_to;
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static bool snapping_on_hold;
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static bool snap_magnetic;
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static bool follow_playhead;
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static bool center_playhead;
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