Make sequence jumping and duplication work for all sequence widgets.
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424b1b9b8f
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@ -219,36 +219,6 @@ Sequence_Region::handle ( int m )
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else
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return 0;
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}
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else if ( Fl::event_button1() )
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{
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if ( Fl::event_state() & FL_CTRL )
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{
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/* duplication */
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if ( _drag->state == 0 )
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{
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// sequence()->add( new Audio_Region( *this ) );
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sequence()->add( this->clone() );
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_drag->state = 1;
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return 1;
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}
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}
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else if ( test_press( FL_BUTTON1 ) && ! selected() )
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{
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/* track jumping */
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if ( Y > y() + h() || Y < y() )
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{
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Track *t = timeline->track_under( Y );
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fl_cursor( (Fl_Cursor)1 );
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if ( t )
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t->handle( FL_ENTER );
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return 0;
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}
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}
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}
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return Sequence_Widget::handle( m );
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}
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@ -20,6 +20,7 @@
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#include <FL/fl_draw.H>
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#include "Sequence_Widget.H"
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#include "Track.H"
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using namespace std;
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@ -339,6 +340,14 @@ Sequence_Widget::handle ( int m )
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_log.hold();
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}
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if ( test_press( FL_BUTTON1 + FL_CTRL ) && ! _drag->state )
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{
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/* duplication */
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sequence()->add( this->clone() );
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_drag->state = 1;
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return 1;
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}
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else if ( test_press( FL_BUTTON1 ) || test_press( FL_BUTTON1 + FL_CTRL ) )
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{
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redraw();
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@ -380,6 +389,22 @@ Sequence_Widget::handle ( int m )
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timeline->redraw();
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}
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if ( ! selected() )
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{
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/* track jumping */
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if ( Y > y() + h() || Y < y() )
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{
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Track *t = timeline->track_under( Y );
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fl_cursor( (Fl_Cursor)1 );
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if ( t )
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t->handle( FL_ENTER );
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return 0;
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}
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}
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return 1;
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}
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else
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