Add Select None option to the GUI.
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5293eae6d9
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@ -205,6 +205,16 @@ public:
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delete _selection.front();
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}
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static void
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select_none ( void )
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{
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while ( _selection.size() )
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{
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_selection.front()->redraw();
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_selection.pop_front();
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}
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}
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static Sequence_Widget *current ( void ) { return Sequence_Widget::_current; }
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static Sequence_Widget *pushed ( void ) { return Sequence_Widget::_pushed; }
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@ -114,7 +114,7 @@ free( path );} {}
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label {Non-DAW - Timeline} open
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xywh {577 94 1024 768} type Double resizable xclass {Non-DAW} visible
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} {
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Fl_Menu_Bar menubar {
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Fl_Menu_Bar menubar {open
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xywh {0 0 1024 25}
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} {
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Submenu {} {
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@ -167,7 +167,17 @@ exit( 0 );}
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MenuItem {} {
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label Undo
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callback {Loggable::undo();}
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xywh {0 0 40 25} shortcut 0x4007a
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xywh {0 0 40 25} shortcut 0x4007a divider
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}
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MenuItem {} {
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label {Select None}
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callback {timeline->select_none();}
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xywh {10 10 40 25} shortcut 0x50061
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}
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MenuItem {} {
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label {Delete Selected}
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callback {timeline->delete_selected();} selected
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xywh {20 20 40 25} shortcut 0xffff
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}
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}
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Submenu {} {
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@ -510,7 +520,7 @@ delete win;}
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class Timeline
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}
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Fl_Value_Output xruns_output {
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label {xruns:} selected
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label {xruns:}
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xywh {980 2 44 20} maximum 40000 step 1
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}
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}
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@ -742,7 +742,7 @@ Timeline::draw_overlay ( void )
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/** select all widgets in inside rectangle /r/ */
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void
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Timeline::select( const Rectangle &r )
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Timeline::select ( const Rectangle &r )
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{
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const int Y = r.y;
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@ -755,6 +755,18 @@ Timeline::select( const Rectangle &r )
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}
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}
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void
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Timeline::delete_selected ( void )
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{
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Sequence_Widget::delete_selected();
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}
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void
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Timeline::select_none ( void )
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{
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Sequence_Widget::select_none();
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}
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int
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Timeline::handle ( int m )
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{
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@ -776,11 +788,6 @@ Timeline::handle ( int m )
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switch ( Fl::event_key() )
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{
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case FL_Delete:
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{
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Sequence_Widget::delete_selected();
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return 1;
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}
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case FL_Home:
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case FL_End:
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/* keep scrollbar from eating these. */
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@ -158,6 +158,10 @@ public:
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void select( const Rectangle &r );
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void delete_selected ( void );
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void select_none ( void );
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void add_track ( Track *track );
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void remove_track ( Track *track );
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@ -172,6 +176,8 @@ public:
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void zoom_in ( void );
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void zoom_out ( void );
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private:
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friend class Engine; // FIXME: only Engine::process() needs to be friended.x
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