Improve queue playback mode. Flash pattern trigger with color of queued state.

Also, use Channel 0 CC 20 0-127 for pattern triggering instead of NOTE ONs.
pull/3/head
Jonathan Moore Liles 2012-02-29 19:01:18 -08:00
parent 0d62b91605
commit 71e0583696
3 changed files with 57 additions and 30 deletions

View File

@ -1750,7 +1750,9 @@ widget_class Triggers {open
} {}
Function {populate( void )} {open private return_type void
} {
code {int bw = (w() / 16);
code {_timer = 0;
int bw = (w() / 16);
int bh = h() / (128/ 16);
begin();
@ -1799,13 +1801,21 @@ redraw();} {}
}
Function {update( void )} {open return_type void
} {
code {if ( ! takesevents() )
code {++_timer;
if ( ! takesevents() )
return;
int i;
for ( i = 0; i < MAX_PATTERN; i++ )
{
Fl_Color mode_color[3];
mode_color[PLAY] = FL_GREEN;
mode_color[MUTE] = FL_GRAY;
mode_color[SOLO] = FL_RED;
Trigger *b = (Trigger*)(((Fl_Pack*)rows->child( i / 16 ))->child( i % 16 ));
if ( i >= pattern::patterns() )
@ -1821,22 +1831,15 @@ for ( i = 0; i < MAX_PATTERN; i++ )
{
b->color( fl_lighter( FL_GRAY ) );
Fl_Color c = FL_BLUE;
switch ( p->mode() )
{
case MUTE:
c = FL_GRAY;
break;
case SOLO:
c = FL_RED;
break;
case PLAY:
c = FL_GREEN;
break;
}
b->selection_color( c );
b->selection_color( mode_color[ p->mode() ] );
if ( p->queue() >= 0 )
{
if ( _timer % 16 < 8 )
{
b->color( mode_color[ p->queue() ] );
}
}
b->value( (double)p->index() / p->length() );
}
@ -1845,7 +1848,8 @@ for ( i = 0; i < MAX_PATTERN; i++ )
b->value( 0 );
}
}} {}
}} {selected
}
}
Function {resize( int X, int Y, int W, int H )} {open return_type void
} {
@ -1866,4 +1870,6 @@ for ( i = 0; i < MAX_PATTERN; i++ )
Fl_Group::resize( X, Y, W, H );} {}
}
decl {unsigned long _timer;} {private local
}
}

View File

@ -43,6 +43,13 @@
#define jack_midi_event_write( b, f, d, s ) jack_midi_event_write( b, f, d, s, nframes )
#endif
/* MIDI channel to listen for pattern control changes on */
int pattern_control_channel = 0;
/* which control change number to use for pattern control */
int pattern_control_cc = 20;
jack_client_t *client;
int sample_rate;
@ -345,25 +352,26 @@ process ( jack_nframes_t nframes, void *arg )
/* no need to pass it to the GUI, we can trigger patterns here */
if ( e.channel() == 0 && e.is_note_on() )
if ( e.channel() == pattern_control_channel &&
e.opcode() == midievent::CONTROL_CHANGE &&
e.lsb() == pattern_control_cc )
{
if ( e.note() < pattern::patterns() )
if ( e.msb() < pattern::patterns() )
{
pattern *p = pattern::pattern_by_number( e.note() + 1 );
pattern *p = pattern::pattern_by_number( e.msb() + 1 );
if ( TRIGGER == song.play_mode )
{
if ( p->playing() )
{
DMESSAGE( "Untriggering pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() );
DMESSAGE( "Untriggering pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() );
p->trigger( ph, e.timestamp() );
}
else
{
DMESSAGE( "Triggering pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() );
DMESSAGE( "Triggering pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() );
p->trigger( e.timestamp(), -1 );
}
@ -372,12 +380,12 @@ process ( jack_nframes_t nframes, void *arg )
{
if ( p->mode() == PLAY )
{
DMESSAGE( "Dequeuing pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() );
DMESSAGE( "Dequeuing pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() );
p->mode( MUTE );
}
else
{
DMESSAGE( "Queuing pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() );
DMESSAGE( "Queuing pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() );
p->mode( PLAY );
}

View File

@ -420,12 +420,25 @@ pattern::play ( tick_t start, tick_t end ) const
_cleared = false;
if ( PLAY == _queued )
if ( PLAY == _queued || SOLO == _queued )
{
/* set the start point to loop boundary */
start = start - _index;
_mode = PLAY;
_mode = _queued;
if ( SOLO == _mode )
{
if ( pattern::_solo )
((Grid*)pattern::pattern_by_number( pattern::_solo ))->mode( PLAY );
pattern::_solo = _number;
}
else
{
if ( pattern::_solo == _number )
pattern::_solo = 0;
}
reset_queued = true;
}
}