Improve queue playback mode. Flash pattern trigger with color of queued state.
Also, use Channel 0 CC 20 0-127 for pattern triggering instead of NOTE ONs.
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0d62b91605
commit
71e0583696
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@ -1750,7 +1750,9 @@ widget_class Triggers {open
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} {}
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Function {populate( void )} {open private return_type void
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} {
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code {int bw = (w() / 16);
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code {_timer = 0;
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int bw = (w() / 16);
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int bh = h() / (128/ 16);
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begin();
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@ -1799,13 +1801,21 @@ redraw();} {}
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}
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Function {update( void )} {open return_type void
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} {
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code {if ( ! takesevents() )
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code {++_timer;
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if ( ! takesevents() )
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return;
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int i;
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for ( i = 0; i < MAX_PATTERN; i++ )
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{
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Fl_Color mode_color[3];
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mode_color[PLAY] = FL_GREEN;
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mode_color[MUTE] = FL_GRAY;
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mode_color[SOLO] = FL_RED;
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Trigger *b = (Trigger*)(((Fl_Pack*)rows->child( i / 16 ))->child( i % 16 ));
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if ( i >= pattern::patterns() )
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@ -1821,22 +1831,15 @@ for ( i = 0; i < MAX_PATTERN; i++ )
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{
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b->color( fl_lighter( FL_GRAY ) );
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Fl_Color c = FL_BLUE;
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b->selection_color( mode_color[ p->mode() ] );
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switch ( p->mode() )
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if ( p->queue() >= 0 )
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{
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case MUTE:
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c = FL_GRAY;
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break;
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case SOLO:
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c = FL_RED;
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break;
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case PLAY:
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c = FL_GREEN;
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break;
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if ( _timer % 16 < 8 )
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{
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b->color( mode_color[ p->queue() ] );
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}
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}
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b->selection_color( c );
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b->value( (double)p->index() / p->length() );
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}
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@ -1845,7 +1848,8 @@ for ( i = 0; i < MAX_PATTERN; i++ )
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b->value( 0 );
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}
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}} {}
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}} {selected
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}
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}
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Function {resize( int X, int Y, int W, int H )} {open return_type void
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} {
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@ -1866,4 +1870,6 @@ for ( i = 0; i < MAX_PATTERN; i++ )
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Fl_Group::resize( X, Y, W, H );} {}
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}
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decl {unsigned long _timer;} {private local
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}
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}
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24
src/jack.C
24
src/jack.C
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@ -43,6 +43,13 @@
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#define jack_midi_event_write( b, f, d, s ) jack_midi_event_write( b, f, d, s, nframes )
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#endif
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/* MIDI channel to listen for pattern control changes on */
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int pattern_control_channel = 0;
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/* which control change number to use for pattern control */
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int pattern_control_cc = 20;
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jack_client_t *client;
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int sample_rate;
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@ -345,25 +352,26 @@ process ( jack_nframes_t nframes, void *arg )
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/* no need to pass it to the GUI, we can trigger patterns here */
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if ( e.channel() == 0 && e.is_note_on() )
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if ( e.channel() == pattern_control_channel &&
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e.opcode() == midievent::CONTROL_CHANGE &&
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e.lsb() == pattern_control_cc )
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{
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if ( e.note() < pattern::patterns() )
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if ( e.msb() < pattern::patterns() )
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{
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pattern *p = pattern::pattern_by_number( e.note() + 1 );
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pattern *p = pattern::pattern_by_number( e.msb() + 1 );
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if ( TRIGGER == song.play_mode )
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{
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if ( p->playing() )
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{
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DMESSAGE( "Untriggering pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() );
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DMESSAGE( "Untriggering pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() );
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p->trigger( ph, e.timestamp() );
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}
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else
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{
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DMESSAGE( "Triggering pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() );
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DMESSAGE( "Triggering pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() );
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p->trigger( e.timestamp(), -1 );
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}
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@ -372,12 +380,12 @@ process ( jack_nframes_t nframes, void *arg )
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{
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if ( p->mode() == PLAY )
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{
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DMESSAGE( "Dequeuing pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() );
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DMESSAGE( "Dequeuing pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() );
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p->mode( MUTE );
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}
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else
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{
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DMESSAGE( "Queuing pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() );
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DMESSAGE( "Queuing pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() );
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p->mode( PLAY );
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}
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@ -420,11 +420,24 @@ pattern::play ( tick_t start, tick_t end ) const
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_cleared = false;
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if ( PLAY == _queued )
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if ( PLAY == _queued || SOLO == _queued )
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{
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/* set the start point to loop boundary */
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start = start - _index;
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_mode = PLAY;
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_mode = _queued;
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if ( SOLO == _mode )
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{
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if ( pattern::_solo )
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((Grid*)pattern::pattern_by_number( pattern::_solo ))->mode( PLAY );
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pattern::_solo = _number;
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}
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else
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{
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if ( pattern::_solo == _number )
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pattern::_solo = 0;
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}
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reset_queued = true;
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}
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