Timeline: Use simpler boxtypes for audio regions.
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parent
0904809a05
commit
73d2c2d396
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@ -50,7 +50,7 @@ extern Transport *transport;
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bool Audio_Region::inherit_track_color = true;
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bool Audio_Region::show_box = true;
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Fl_Boxtype Audio_Region::_box = FL_UP_BOX;
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Fl_Boxtype Audio_Region::_box = FL_FLAT_BOX;
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Fl_Color Audio_Region::_selection_color = FL_MAGENTA;
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@ -407,8 +407,6 @@ Audio_Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool line, int
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void
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Audio_Region::draw_box( void )
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{
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/* dirty hack to keep the box from flipping to vertical at small sizes */
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fl_push_clip( x(), y(), w(), h() );
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Fl_Color selection_color = _selection_color;
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@ -440,9 +438,9 @@ Audio_Region::draw_box( void )
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}
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if ( selected() )
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fl_draw_box( fl_down( b ), x() - ( h() >> 1 ), y(), w() + ( h() >> 1 ) + 50, h(), selection_color );
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fl_draw_box( fl_down( b ), x(), y(), w(), h(), selection_color );
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else
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fl_draw_box( b, x() - ( h() >> 1 ), y(), w() + ( h() >> 1 ) + 50, h(), c );
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fl_draw_box( b, x(), y(), w(), h(), c );
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/* used to draw fades here */
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/* draw fades */
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@ -63,7 +63,8 @@ Sequence::init ( void )
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_name = NULL;
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box( FL_DOWN_BOX );
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// box( FL_DOWN_BOX );
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box( FL_BORDER_BOX );
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color( FL_BACKGROUND_COLOR );
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align( FL_ALIGN_LEFT );
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