Mixer: Make port autoconnection during startup and shutdown more efficient.
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@ -301,9 +301,9 @@ JACK_Module::update_connection_status ( void )
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return;
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}
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/* causes a lot of unnecessary redraws to do this when loading */
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if ( Project::is_opening() )
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return;
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/* /\* causes a lot of unnecessary redraws to do this when loading *\/ */
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/* if ( Project::is_opening_closing() ) */
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/* return; */
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/* FIXME: only do something if port list actually changed! */
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std::list<std::string> output_names = get_connections_for_ports( aux_audio_output );
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@ -1099,7 +1099,7 @@ int
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Mixer::handle ( int m )
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{
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/* if user presses certain keys when project is loading it can cause a crash. Don't respond to input. */
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if ( Project::is_opening() )
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if ( Project::is_opening_closing() )
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return 0;
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if ( Fl_Group::handle( m ) )
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@ -1179,7 +1179,7 @@ Mixer::get_auto_connect_targets ( void )
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void
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Mixer::auto_connect ( void )
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{
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if ( Project::is_opening() )
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if ( Project::is_opening_closing() )
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/* it's more efficient to do this once at the end rather than as we go. */
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return;
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@ -1207,7 +1207,7 @@ Mixer::auto_connect ( void )
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void
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Mixer::maybe_auto_connect_output ( Module::Port *p )
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{
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if ( Project::is_opening() )
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if ( Project::is_opening_closing() )
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/* it's more efficient to do this once at the end rather than as we go. */
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return;
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@ -1223,7 +1223,7 @@ Mixer::maybe_auto_connect_output ( Module::Port *p )
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return;
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}
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/* now do that catch-alls, first one wins! */
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/* now do the catch-alls, first one wins! */
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for ( int i = 0; i < mixer_strips->children(); i++ )
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{
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Mixer_Strip *s = ((Mixer_Strip*)mixer_strips->child(i));
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@ -1036,18 +1036,17 @@ Mixer_Strip::maybe_auto_connect_output ( Module::Port *p )
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if ( ! _auto_input )
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{
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/* break any previous connection between this port and this module */
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/* not accepting auto inputs, so ensure all previous auto
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input connection are broken and ignore this port. */
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p->disconnect_from_strip(this);
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return false;
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}
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if ( _auto_input && matches_pattern( _auto_input, p ) )
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if ( _auto_input &&
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matches_pattern( _auto_input, p ) )
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{
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/* FIXME: would be faster if we avoided breaking and remaking
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* the same connections, while still breaking connections that
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* will not be remade */
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/* got a match, add this to list of accepted connections */
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/* break any prior auto-connection */
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p->disconnect();
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// FIXME: Find a better way to get the port index.
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@ -1314,10 +1314,10 @@ Module::auto_disconnect_outputs ( void )
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{
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Module::Port *p = &aux_audio_output[i];
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if ( p->connected_port() )
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while ( p->connected() )
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{
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p->connected_port()->jack_port()->disconnect( p->jack_port()->jack_name() );
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p->disconnect();
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p->connected_port()->jack_port()->disconnect( p->jack_port()->jack_name() );
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p->disconnect(p->connected_port());
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}
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}
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}
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@ -58,7 +58,7 @@ char Project::_name[256];
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char Project::_created_on[40];
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char Project::_path[512];
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bool Project::_is_open = false;
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bool Project::_is_opening = false;
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bool Project::_is_opening_closing = false;
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int Project::_lockfd = 0;
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@ -193,6 +193,8 @@ Project::close ( void )
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if ( ! save() )
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return false;
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Project::_is_opening_closing = true;
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Loggable::close();
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/* // write_info(); */
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@ -203,6 +205,8 @@ Project::close ( void )
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release_lock( &_lockfd, ".lock" );
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Project::_is_opening_closing = false;
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return true;
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}
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@ -262,7 +266,7 @@ Project::open ( const char *name )
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if ( version != PROJECT_VERSION )
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return E_VERSION;
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_is_opening = true;
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_is_opening_closing = true;
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if ( ! Loggable::replay( "snapshot" ) )
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return E_INVALID;
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@ -282,7 +286,7 @@ Project::open ( const char *name )
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_is_open = true;
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_is_opening = false;
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_is_opening_closing = false;
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// tle->load_timeline_settings();
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// timeline->zoom_fit();
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@ -27,7 +27,7 @@ class Project
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static int _lockfd;
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static bool _is_open;
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static bool _is_opening;
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static bool _is_opening_closing;
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static char _name[256];
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static char _path[512];
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static char _created_on[40];
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@ -62,5 +62,5 @@ public:
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static const char *path ( void ) { return _path; }
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static const char *created_on ( void ) { return _created_on; }
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static const bool is_opening ( void ) { return _is_opening; }
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static const bool is_opening_closing ( void ) { return _is_opening_closing; }
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};
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