Don't lose track of timeline focus when window loses focus.
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@ -338,6 +338,9 @@ Sequence::handle ( int m )
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/* garbage from overlay window */
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return 0;
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case FL_FOCUS:
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Fl_Widget::handle( m );
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redraw();
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return 1;
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case FL_UNFOCUS:
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Fl_Widget::handle( m );
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redraw();
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@ -1121,10 +1121,6 @@ Timeline::handle ( int m )
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switch ( m )
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{
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case FL_FOCUS:
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case FL_UNFOCUS:
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// redraw();
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return 1;
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case FL_ENTER:
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return 1;
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case FL_LEAVE:
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