Clean up sequence widget label drawing behavior.
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8a76b01db9
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@ -231,28 +231,17 @@ Sequence_Widget::start ( nframes_t where )
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}
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void
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void
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Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color )
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Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color, int xo, int yo )
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{
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{
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int X, Y;
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int X = x();
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int Y = y();
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int W = w();
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int H = h();
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X = x();
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if ( align & FL_ALIGN_CLIP ) fl_push_clip( X, Y, W, H );
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Y = y();
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/* FIXME: why do we have to do this here? why doesn't Fl_Label::draw take care of this stuff? */
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if ( ! (align & FL_ALIGN_INSIDE) )
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{
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if ( align & FL_ALIGN_RIGHT )
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{
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X += abs_w();
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align = (Fl_Align)((align & ~FL_ALIGN_RIGHT) | FL_ALIGN_LEFT);
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}
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if ( align & FL_ALIGN_BOTTOM )
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{
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Y += h();
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align = (Fl_Align)((align & ~FL_ALIGN_BOTTOM) | FL_ALIGN_TOP);
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}
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}
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X += xo;
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Y += yo;
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Fl_Label lab;
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Fl_Label lab;
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@ -268,43 +257,52 @@ Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color
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fl_font( lab.font, lab.size );
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fl_font( lab.font, lab.size );
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fl_measure( lab.value, lw, lh );
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fl_measure( lab.value, lw, lh );
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int W = w();
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int H = h();
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if ( align & FL_ALIGN_INSIDE )
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{
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X += Fl::box_dx( box() );
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Y += Fl::box_dy( box() );
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W -= Fl::box_dw( box() );
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H -= Fl::box_dh( box() );
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}
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if ( align & FL_ALIGN_CLIP ) fl_push_clip( X, Y, W, H );
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int dx = 0;
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int dx = 0;
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/* adjust for scrolling */
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/* adjust for scrolling */
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if ( abs_x() < scroll_x() )
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if ( abs_x() < scroll_x() )
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dx = min( 32767, scroll_x() - abs_x() );
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dx = min( 32767, scroll_x() - abs_x() );
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// const Fl_Boxtype b = FL_ROUND_UP_BOX;
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const Fl_Boxtype b = FL_ROUNDED_BOX;
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const Fl_Boxtype b = FL_ROUNDED_BOX;
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const int bx = Fl::box_dx( b ) + 1;
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const int bx = Fl::box_dx( b ) + 1;
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const int bw = Fl::box_dw( b ) + 1;
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const int bw = Fl::box_dw( b ) + 1;
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// const int by = Fl::box_dy( b ) + 1;
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const int bh = Fl::box_dh( b ) + 1;
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if ( align & FL_ALIGN_BOTTOM )
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/* FIXME: why do we have to do this here? why doesn't Fl_Label::draw take care of this stuff? */
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fl_draw_box( b, X - dx - bx, Y + H - lh, lw + bw, lh, FL_GRAY );
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if ( align & FL_ALIGN_INSIDE )
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else if ( align & FL_ALIGN_LEFT )
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{
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fl_draw_box( b, X - dx, Y + ((H >> 1) - (lh >> 1)), lw + bw, lh, FL_GRAY );
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X += Fl::box_dx( box() );
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else if ( align & FL_ALIGN_TOP )
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Y += Fl::box_dy( box() );
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fl_draw_box( b, X - dx - bx + ((W >> 1) - (lw >> 1)), Y + ((H >> 1) - (lh >> 1)), lw + bw, lh, FL_GRAY );
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W -= Fl::box_dw( box() );
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H -= Fl::box_dh( box() );
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if ( align & FL_ALIGN_RIGHT )
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X += abs_w() - (lw + bw);
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if ( align & FL_ALIGN_BOTTOM )
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Y += h() - (lh + (bh << 1));
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}
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else
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{
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if ( align & FL_ALIGN_RIGHT )
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X += abs_w();
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else if ( align & FL_ALIGN_LEFT )
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X -= lw + bw;
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if ( align & FL_ALIGN_BOTTOM )
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Y += h();
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else if ( align & FL_ALIGN_TOP )
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Y -= lh + bh;
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}
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fl_draw_box( b, ( X - dx ), Y, lw + bw, lh, FL_GRAY );
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// lab.draw( X - dx, Y, W, H, align );
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fl_color( color );
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fl_color( color );
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fl_draw( label, ( X - dx ) + bx, Y, W, H, align );
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fl_draw( label, ( X - dx ) + bx, Y, lw, lh, (Fl_Align)(FL_ALIGN_LEFT | FL_ALIGN_CENTER ) );
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if ( align & FL_ALIGN_CLIP ) fl_pop_clip();
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if ( align & FL_ALIGN_CLIP ) fl_pop_clip();
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}
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}
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int
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int
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@ -289,7 +289,7 @@ public:
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return _r->start <= rhs._r->start;
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return _r->start <= rhs._r->start;
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}
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}
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virtual void draw_label ( const char *label, Fl_Align align, Fl_Color color=(Fl_Color)0 );
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virtual void draw_label ( const char *label, Fl_Align align, Fl_Color color=(Fl_Color)0, int xo=0, int yo=0 );
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virtual int handle ( int m );
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virtual int handle ( int m );
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static bool
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static bool
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