Cut down on the number of verticies drawn for fades
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@ -520,7 +520,7 @@ Region::draw ( int X, int Y, int W, int H )
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const int width = timeline->ts_to_x( fade.length );
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for ( int i = X; i < line_x() + width; i++ )
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for ( int i = X; i < line_x() + width; i += 3 )
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{
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const int x = i;
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