Continue cleaning up scrolling issues.
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d3ac3b5d5a
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96051065db
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@ -358,7 +358,7 @@ up_box ( int x, int y, int w, int h, Fl_Color c )
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/* stipple */
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fl_color( fl_color_average( FL_GRAY, c, 0.10f ) );
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for ( int i = y + 1; i < y + h - 8; i += 5 )
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fl_line( x, i, x + w, i );
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fl_line( x + 1, i, x + w - 2, i );
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frame_rect( x, y, w, h - 1, "IJLM", c );
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}
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@ -93,7 +93,7 @@ Sequence::draw ( void )
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fl_push_clip( x(), y(), w(), h() );
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/* draw the box with the ends cut off. */
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draw_box( box(), x() - Fl::box_dx( box() ), y(), w() + Fl::box_dw( box() ) + 1, h(), color() );
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draw_box( box(), x() - Fl::box_dx( box() ) - 1, y(), w() + Fl::box_dw( box() ) + 2, h(), color() );
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int X, Y, W, H;
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@ -224,7 +224,10 @@ Sequence_Widget::handle ( int m )
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pos += d;
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timeline->xposition( timeline->ts_to_x( pos ) );
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_track->redraw();
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/* FIXME: why isn't this enough? */
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// _track->redraw();
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timeline->redraw();
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}
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return 1;
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@ -291,6 +291,8 @@ Timeline::draw_measure ( int X, int Y, int W, int H, Fl_Color color, bool BBT )
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if ( ! draw_with_measure_lines )
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return;
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fl_push_clip( X, Y, W, H );
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// fl_line_style( FL_DASH, 2 );
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fl_line_style( FL_DASH, 0 );
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@ -299,6 +301,13 @@ Timeline::draw_measure ( int X, int Y, int W, int H, Fl_Color color, bool BBT )
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const nframes_t samples_per_minute = sample_rate() * 60;
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/* we need to back up a bit in order to catch all the numbers */
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if ( BBT )
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{
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X -= 40;
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W += 40;
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}
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for ( int x = X; x < X + W; ++x )
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{
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// measure = ts_to_x( (double)(sample_rate() * 60) / beats_per_minute( x_to_ts( x - Track::width() ) + xoffset ) );
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@ -372,6 +381,7 @@ Timeline::draw_measure ( int X, int Y, int W, int H, Fl_Color color, bool BBT )
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fl_line_style( FL_SOLID, 0 );
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fl_pop_clip();
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}
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void
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@ -479,11 +489,10 @@ Timeline::draw ( void )
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/* return; */
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/* } */
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if ( ( damage() & FL_DAMAGE_CHILD && damage() & FL_DAMAGE_SCROLL ) ||
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( (damage() & FL_DAMAGE_ALL)
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damage() & FL_DAMAGE_EXPOSE ) )
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if ( damage() & FL_DAMAGE_ALL || damage() & FL_DAMAGE_EXPOSE )
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{
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printf( "complete redraw\n" );
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draw_box( box(), 0, 0, w(), h(), color() );
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fl_push_clip( 0, rulers->y(), w(), rulers->h() );
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@ -738,7 +747,7 @@ Timeline::handle ( int m )
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{
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case FL_FOCUS:
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case FL_UNFOCUS:
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redraw();
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// redraw();
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return 1;
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case FL_KEYBOARD:
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case FL_SHORTCUT:
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