Timeline: Don't do FL_DAMAGE_SCROLL unless the viewport has actually moved...
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@ -988,16 +988,19 @@ Timeline::draw ( void )
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else
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fl_scroll( X, Y, W, H, dx, dy, draw_clip, this );
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}
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if ( damage() & FL_DAMAGE_CHILD )
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{
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fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
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update_child( *rulers );
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fl_pop_clip();
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fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), h() - rulers->h() - hscroll->h() );
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update_child( *tracks );
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fl_pop_clip();
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if ( ! ( damage() & FL_DAMAGE_SCROLL ) )
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{
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fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), h() - rulers->h() - hscroll->h() );
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update_child( *tracks );
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fl_pop_clip();
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}
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update_child( *hscroll );
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update_child( *vscroll );
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@ -1009,8 +1012,6 @@ done:
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_old_xposition = xoffset;
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_old_yposition = _yposition;
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}
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/** draw a single cursor line at /frame/ with color /color/ using symbol routine /symbol/ for the cap */
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@ -1419,7 +1420,10 @@ Timeline::xposition ( int X )
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{
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xoffset = x_to_ts( X );
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damage( FL_DAMAGE_SCROLL );
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int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
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if ( dx )
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damage( FL_DAMAGE_SCROLL );
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}
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/** set vertical scroll position to absolute pixel coordinate /Y/ */
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@ -1428,7 +1432,10 @@ Timeline::yposition ( int Y )
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{
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_yposition = Y;
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damage( FL_DAMAGE_SCROLL );
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int dy = _old_yposition - _yposition;
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if ( dy )
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damage( FL_DAMAGE_SCROLL );
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}
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/** zoom in by one zoom step */
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