Clean up some issues with new scrolling optimization.
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parent
97b344d3dd
commit
9bb9f1bd9d
3
Region.C
3
Region.C
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@ -345,7 +345,8 @@ Region::draw ( int X, int Y, int W, int H )
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fl_line( rx, Y, rx, Y + H );
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fl_line( rx + rw - 1, Y, rx + rw - 1, Y + H );
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draw_label( _clip->name(), (Fl_Align)(FL_ALIGN_LEFT | FL_ALIGN_BOTTOM /*| FL_ALIGN_CLIP*/ | FL_ALIGN_INSIDE) );
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draw_label( _clip->name(), align() );
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/* if ( _selected ) */
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1
Region.H
1
Region.H
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@ -54,6 +54,7 @@ class Region : public Track_Widget
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public:
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Fl_Boxtype box ( void ) const { return Region::_box; }
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Fl_Align align ( void ) const { return (Fl_Align)(FL_ALIGN_LEFT | FL_ALIGN_BOTTOM /*| FL_ALIGN_CLIP*/ | FL_ALIGN_INSIDE); }
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Region ( const Region & rhs );
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Region ( Audio_File *c );
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@ -161,11 +161,13 @@ struct Timeline : public Fl_Group
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H = tracks->h();
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/* fl_color( FL_RED ); */
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/* fl_rect( X, Y, X + W, Y + H ); */
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if ( damage() & FL_DAMAGE_ALL )
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{
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Fl_Group::draw();
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draw_clip( this, X, tracks->y(), W, tracks->h() );
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draw_clip( this, X, rulers->y(), W, rulers->h() );
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return;
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@ -30,6 +30,7 @@ protected:
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public:
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Fl_Align align ( void ) const { return FL_ALIGN_RIGHT; }
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int abs_w ( void ) const { return 10; }
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nframes_t length ( void ) const { return timeline->x_to_ts( abs_w() ); }
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@ -43,6 +44,6 @@ public:
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{
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Track_Widget::draw( x(), Y, w(), H );
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draw_label( _label, FL_ALIGN_RIGHT );
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draw_label( _label, align() );
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}
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};
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@ -95,10 +95,17 @@ public:
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virtual nframes_t length ( void ) const { return _end - _start; }
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virtual Fl_Boxtype box ( void ) const { return FL_UP_BOX; }
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virtual Fl_Align align ( void ) const { return (Fl_Align)0; }
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void
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virtual void
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redraw ( void )
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{
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if ( ! (align() & FL_ALIGN_INSIDE) )
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{
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// FIXME: to better..
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_track->redraw();
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}
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else
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_track->damage( FL_DAMAGE_EXPOSE, x(), y(), w(), h() );
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}
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@ -172,10 +179,9 @@ public:
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if ( align & FL_ALIGN_CLIP ) fl_push_clip( X, Y, W, H );
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int dx = 0;
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int tx = timeline->ts_to_x( _offset );
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if ( tx < scroll_x() )
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dx = min( 32767, scroll_x() - tx );
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if ( abs_x() < scroll_x() )
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dx = min( 32767, scroll_x() - abs_x() );
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lab.draw( X - dx, Y, W, H, align );
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