Clean up fade drawing issue.
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b3a3be6e55
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9c2329eb78
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@ -518,6 +518,8 @@ Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool line, int X, in
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for ( int i = 0; i < width; ++i, ts += tsx )
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fl_vertex( i / (float)width, 1.0f - fade.gain( ts ) );
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fl_vertex( 1.0, 0.0 );
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if ( line )
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fl_end_line();
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else
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@ -76,11 +76,11 @@ public:
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g = fi;
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break;
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case Sigmoid:
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// g = sin( fi * M_PI / 2 );
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g = (1.0f - cos( fi * M_PI )) / 2.0f;
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break;
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case Logarithmic:
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g = pow( 0.1f, (1.0f - fi) * 5.0f );
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/* FIXME: this is wrong */
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g = pow( 0.1f, (1.0f - fi) * 3.0f );
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break;
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case Parabolic:
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g = 1.0f - (1.0f - fi) * (1.0f - fi);
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