Fix selection issues.
This fixes the bug where some selected wigets would disappear to frame 0. It also prevents moving any widget behind 0.
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06de784661
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9ef454291a
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@ -78,6 +78,54 @@ Sequence_Widget::set ( Log_Entry &e )
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}
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/** set position of widget on the timeline. */
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void
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Sequence_Widget::start ( nframes_t where )
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{
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/* this is pretty complicated because of selection and snapping */
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if ( ! selected() )
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{
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redraw();
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_r->start = where;
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}
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else
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{
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if ( this != Sequence_Widget::_current )
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return;
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long d = where - _r->start;
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if ( d < 0 )
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{
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/* first, make sure we stop at 0 */
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nframes_t m = (nframes_t)-1;
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for ( list <Sequence_Widget *>::iterator i = _selection.begin(); i != _selection.end(); ++i )
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m = min( m, (*i)->_r->start );
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d = 0 - d;
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if ( m <= d )
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d = m;
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for ( list <Sequence_Widget *>::iterator i = _selection.begin(); i != _selection.end(); ++i )
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{
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(*i)->redraw();
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(*i)->_r->start -= d;
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}
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}
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else
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{
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/* TODO: do like the above and disallow wrapping */
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for ( list <Sequence_Widget *>::iterator i = _selection.begin(); i != _selection.end(); ++i )
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{
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(*i)->redraw();
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(*i)->_r->start += d;
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}
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}
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}
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}
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void
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void
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Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color )
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Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color )
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@ -253,15 +301,13 @@ Sequence_Widget::handle ( int m )
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{
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{
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const nframes_t of = timeline->x_to_offset( X );
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const nframes_t of = timeline->x_to_offset( X );
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if ( of >= _drag->start )
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/* if ( of >= _drag->start ) */
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{
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/* { */
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_r->start = of - _drag->start;
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if ( Sequence_Widget::_current == this )
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start( of - _drag->start );
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sequence()->snap( this );
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}
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if ( Sequence_Widget::_current == this )
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else
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sequence()->snap( this );
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_r->start = 0;
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}
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}
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@ -326,7 +326,10 @@ public:
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void sequence ( Sequence *t ) { _sequence = t; }
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void sequence ( Sequence *t ) { _sequence = t; }
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nframes_t start ( void ) const { return _r->start; }
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nframes_t start ( void ) const { return _r->start; }
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void start ( nframes_t o ) { _r->start = o; }
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/* void start ( nframes_t o ) { _r->start = o; } */
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void start ( nframes_t where );
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void length ( nframes_t v ) { _r->length = v; }
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void length ( nframes_t v ) { _r->length = v; }
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virtual nframes_t length ( void ) const { return _r->length; }
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virtual nframes_t length ( void ) const { return _r->length; }
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