Timeline: Fix 'Vary Color' region drawing mode. Also, tweak appearance.
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4bf4a1ef14
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@ -559,16 +559,15 @@ Audio_Region::draw ( void )
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nframes_t loop_frames_needed = _loop ? _loop : total_frames_needed;
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int loop_peaks_needed = timeline->ts_to_x( loop_frames_needed );
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Fl_Color c = Fl::get_color( _color );
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Fl_Color fg_color = FL_FOREGROUND_COLOR;
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Fl_Color bg_color = FL_BACKGROUND_COLOR;
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if ( recording() )
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if ( !active_r() )
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{
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// loop_peaks_needed = timeline->ts_to_x( _range.length );
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c = FL_BLACK;
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fg_color = fl_inactive(fg_color);
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bg_color = fl_inactive(bg_color);
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}
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c = fl_color_add_alpha( c, 220 );
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if ( ! fo ) /* first loop... */
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{
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if ( _loop )
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@ -639,7 +638,7 @@ Audio_Region::draw ( void )
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loop_peaks_needed,
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ch,
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pbuf + i, peaks, channels,
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c );
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fg_color, bg_color );
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}
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}
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else
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@ -258,7 +258,7 @@ Sequence_Region::draw ( void )
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void
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Sequence_Region::draw_label ( const char *label, Fl_Align align, Fl_Color color, int xo, int yo )
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{
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fl_color( FL_WHITE );
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fl_color( active_r() ? FL_FOREGROUND_COLOR : fl_inactive( FL_FOREGROUND_COLOR ) );
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fl_font( FL_HELVETICA_ITALIC, 10 );
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fl_draw( label, line_x() + Fl::box_dx( box() ), y() + Fl::box_dy( box() ), abs_w() - Fl::box_dw( box() ), h() - Fl::box_dh( box() ), align );
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}
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@ -55,7 +55,7 @@ Waveform::scale ( Peak *pbuf, int npeaks, float gain )
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void
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Waveform::draw ( int X, int Y, int W, int H,
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const Peak *pbuf, int peaks, int skip,
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Fl_Color color )
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Fl_Color fg_color, Fl_Color bg_color )
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{
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int j;
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@ -70,6 +70,8 @@ Waveform::draw ( int X, int Y, int W, int H,
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if ( ! W )
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return;
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fg_color = fl_color_add_alpha( Fl::get_color( fg_color ), 200 );
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if ( Waveform::fill )
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{
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if ( Waveform::vary_color )
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@ -84,10 +86,7 @@ Waveform::draw ( int X, int Y, int W, int H,
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if ( diff > 2.0f )
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fl_color( FL_RED );
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else
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if ( Waveform::vary_color )
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fl_color( fl_color_average( FL_WHITE, color, diff * 0.5f ) );
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else
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fl_color( color );
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fl_color( fl_color_average( fg_color, bg_color, diff * 0.5f ) );
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const int ty = mid - ( halfheight * p.min );
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const int by = mid - ( halfheight * p.max );
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@ -96,7 +95,7 @@ Waveform::draw ( int X, int Y, int W, int H,
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}
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else
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{
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fl_color( color );
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fl_color( fg_color );
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fl_begin_complex_polygon();
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@ -116,7 +115,7 @@ Waveform::draw ( int X, int Y, int W, int H,
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if ( Waveform::outline )
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{
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fl_color( fl_darker( fl_darker( color ) ) );
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fl_color( bg_color );
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fl_line_style( FL_SOLID, 0 );
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@ -34,6 +34,6 @@ public:
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static void scale ( Peak *pbuf, int npeaks, float gain );
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static void draw ( int X, int Y, int W, int H,
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const Peak *pbuf, int peaks, int skip,
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Fl_Color color );
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Fl_Color fg_color, Fl_Color bg_color );
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};
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