Use double-buffered visual for main_window, but keep canvas widget

single-buffered by placing it inside a subwindow
This commit is contained in:
Jonathan Moore Liles 2008-02-12 15:25:11 -06:00
parent 39423ef8de
commit a71ba1cbba
2 changed files with 184 additions and 170 deletions

1
TODO
View File

@ -5,7 +5,6 @@
; General ; General
* show playback progress on playlist.
* per phrase tempo setting? Perhaps a percentage of global tempo? * per phrase tempo setting? Perhaps a percentage of global tempo?
* add channel field to event list widget (but channel bits in pattern * add channel field to event list widget (but channel bits in pattern
event lists are currently meaningless.) event lists are currently meaningless.)

353
gui/ui.fl
View File

@ -150,7 +150,7 @@ if ( Fl::event() == FL_SHORTCUT && Fl::event_key() == FL_Escape )
if ( maybe_save_song() ) if ( maybe_save_song() )
quit();} open quit();} open
xywh {694 168 869 801} type Single box PLASTIC_UP_BOX color 37 resizable xclass non size_range {869 801 0 0} visible xywh {694 168 869 801} type Double box PLASTIC_UP_BOX color 37 resizable xclass non size_range {869 801 0 0} visible
} { } {
Fl_Menu_Bar menu_bar {open Fl_Menu_Bar menu_bar {open
xywh {0 0 869 30} color 37 xywh {0 0 869 30} color 37
@ -563,7 +563,7 @@ o->maximum( phrase::phrases() );}
code0 {\#include "draw.H"} code0 {\#include "draw.H"}
code1 {o->set_canvas( pattern_c );} code1 {o->set_canvas( pattern_c );}
code2 {\#include "input.H"} code2 {\#include "input.H"}
code3 {o->box( FL_NO_BOX );} code3 {// o->box( FL_NO_BOX );}
class O_Canvas class O_Canvas
} }
Fl_Group {} {open Fl_Group {} {open
@ -955,7 +955,7 @@ else
} }
} }
} }
Fl_Output status {selected Fl_Output status {
xywh {0 776 869 25} box UP_BOX color 32 labeltype NO_LABEL textcolor 55 xywh {0 776 869 25} box UP_BOX color 32 labeltype NO_LABEL textcolor 55
} }
} }
@ -1278,169 +1278,7 @@ ie.run();} {}
} }
} }
decl {\#include <Fl/Fl_Single_Window.H>} {public Function {shortcut_handler( int e )} {return_type int
}
class O_Canvas {: {public Fl_Widget}
} {
decl {Canvas *_c;} {}
decl {bool _border_drawn;} {}
decl {uint _flags;} {}
Function {O_Canvas( int X, int Y, int W, int H, const char*L=0) : Fl_Widget(X,Y,W,H,L)} {open
} {
code {_c = NULL;
_border_drawn = false;
_flags = 0;} {}
}
Function {handle( int m )} {open return_type int
} {
code {// Accept focus if offered.
if ( m == FL_FOCUS || m == FL_UNFOCUS )
{
_border_drawn = false;
draw_playhead();
return 1;
}
// Hack in click-to-focus
if ( m == FL_PUSH )
if ( Fl::event_inside( this ) )
take_focus();
// Ignore events unless we have the focus.
if ( this != Fl::focus() )
return 0;
// MESSAGE( "got event %i for canvas %p", m, _c );
int p = 0;
if ( _c )
{
p = canvas_input_callback( this, _c, m );
}
return p;} {}
}
Function {resize( int x, int y, int w, int h )} {open
} {
code {if ( _c )
{
DEBUG( "Resizing canvas." );
_c->resize( x + 1, y + 1, w - 1, h - 1 );
}
Fl_Widget::resize( x, y, w, h );
// Fl_Window::resize( x, y, w, h );} {}
}
Function {draw()} {open return_type void
} {
code {draw_border();
if ( ! takesevents() )
return;
if ( _c )
{
damage( _flags );
_flags = 0;
/*
if ( damage() & FL_DAMAGE_ALL ) printf( " damage_all" );
if ( damage() & FL_DAMAGE_SCROLL ) printf( " damage_scroll" );
if ( damage() & FL_DAMAGE_USER1 ) printf( " damage_user1" );
if ( damage() & FL_DAMAGE_USER2 ) printf( " damage_user2" );
if ( damage() & FL_DAMAGE_EXPOSE ) printf( " damage_expose" );
printf("\\n");
*/
if ( damage() & (FL_DAMAGE_ALL | FL_DAMAGE_USER2) )
{
_c->redraw();
}
if ( damage() & (FL_DAMAGE_ALL | FL_DAMAGE_SCROLL) )
{
// optimized draw
_c->draw();
}
else
if ( damage() & (FL_DAMAGE_ALL | FL_DAMAGE_USER1) )
{
// playhead
_c->draw_playhead();
}
else
if ( damage() & FL_DAMAGE_ALL )
{
_border_drawn = false;
draw_border();
_c->redraw();
}
}
else
{
WARNING( "No canvas set for widget." );
}} {}
}
Function {set_canvas( Canvas *c )} {open
} {
code {_c = c;
_c->resize( x(), y(), w(), h() );
_c->signal_draw.connect( sigc::mem_fun( this, &O_Canvas::draw_notes ) );
_c->signal_resize.connect( sigc::mem_fun( this, &O_Canvas::clear ) );
_c->signal_settings_change.connect( sigc::ptr_fun( &UI::update_canvas_widgets ) );} {}
}
Function {click_to_focus()} {open return_type bool
} {
code {return true;} {}
}
Function {clear( void )} {open return_type void
} {
code {parent()->parent()->damage( FL_DAMAGE_ALL, x(), y(), w(), h() );
damage( FL_DAMAGE_USER2 );
_flags |= FL_DAMAGE_USER2;} {}
}
Function {draw_notes( void )} {open return_type void
} {
code {damage( FL_DAMAGE_SCROLL );
// this might be called from within draw(), in which case the above does nothing.
_flags |= FL_DAMAGE_SCROLL;} {}
}
Function {draw_playhead( void )} {open return_type void
} {
code {damage( FL_DAMAGE_USER1 );} {}
}
Function {draw_border()} {open return_type void
} {
code {if ( _border_drawn )
return;
if ( this != Fl::focus() )
fl_color( FL_RED );
else
fl_color( FL_BLACK );
fl_line_style( FL_DASH );
fl_rect( x(), y(), w(), h() );
fl_line_style( FL_SOLID );
_border_drawn = true;} {}
}
}
Function {shortcut_handler( int e )} {open return_type int
} { } {
code {if ( e != FL_SHORTCUT ) code {if ( e != FL_SHORTCUT )
return 0; return 0;
@ -1489,7 +1327,185 @@ int processed = 0;
return processed;} {} return processed;} {}
} }
class Trigger {open : {public Fl_Dial} decl {\#include <FL/Fl_Single_Window.H>} {public
}
class O_Canvas {open : {public Fl_Single_Window}
} {
decl {Canvas *_c;} {}
decl {bool _border_drawn;} {}
decl {uint _flags;} {}
Function {O_Canvas( int X, int Y, int W, int H, const char*L=0) : Fl_Single_Window(X,Y,W,H,L)} {open
} {
code {_c = NULL;
_border_drawn = false;
_flags = 0;
end();} {}
}
Function {handle( int m )} {open return_type int
} {
code {// Accept focus if offered.
if ( m == FL_FOCUS || m == FL_UNFOCUS )
{
_border_drawn = false;
draw_playhead();
return 1;
}
// Hack in click-to-focus
if ( m == FL_PUSH )
if ( Fl::event_inside( this ) )
take_focus();
if ( Fl_Window::handle( m ) )
return 1;
// Ignore events unless we have the focus.
if ( this != Fl::focus() )
return 0;
// MESSAGE( "got event %i for canvas %p", m, _c );
int p = 0;
if ( _c )
{
p = canvas_input_callback( this, _c, m );
}
return p;} {}
}
Function {resize( int x, int y, int w, int h )} {open
} {
code {Fl_Window::resize( x, y, w, h );
if ( _c )
{
DEBUG( "Resizing canvas." );
_c->resize( 0 + 1, 0 + 1, w - 1, h - 1 );
}
// Fl_Window::resize( x, y, w, h );} {}
}
Function {draw()} {open return_type void
} {
code {draw_border();
//if ( ! takesevents() )
// return;
if ( _c )
{
damage( _flags );
_flags = 0;
/*
if ( damage() & FL_DAMAGE_ALL ) printf( " damage_all" );
if ( damage() & FL_DAMAGE_SCROLL ) printf( " damage_scroll" );
if ( damage() & FL_DAMAGE_USER1 ) printf( " damage_user1" );
if ( damage() & FL_DAMAGE_USER2 ) printf( " damage_user2" );
if ( damage() & FL_DAMAGE_EXPOSE ) printf( " damage_expose" );
printf("\\n");
*/
if ( damage() & FL_DAMAGE_EXPOSE )
{
draw_box( FL_FLAT_BOX, 0, 0, w(), h(), canvas_background_color );
_c->redraw();
return;
}
if ( damage() & (FL_DAMAGE_ALL | FL_DAMAGE_USER2) )
{
draw_box( FL_FLAT_BOX, 0, 0, w(), h(), canvas_background_color );
_c->redraw();
}
if ( damage() & (FL_DAMAGE_ALL | FL_DAMAGE_SCROLL) )
{
// optimized draw
_c->draw();
}
else
if ( damage() & (FL_DAMAGE_ALL | FL_DAMAGE_USER1) )
{
// playhead
_c->draw_playhead();
}
else
if ( damage() & FL_DAMAGE_ALL )
{
draw_box( FL_FLAT_BOX, 0, 0, w(), h(), canvas_background_color );
_border_drawn = false;
draw_border();
_c->redraw();
}
}
else
{
WARNING( "No canvas set for widget." );
}} {selected
}
}
Function {set_canvas( Canvas *c )} {open
} {
code {_c = c;
_c->resize( x(), y(), w(), h() );
_c->signal_draw.connect( sigc::mem_fun( this, &O_Canvas::draw_notes ) );
_c->signal_resize.connect( sigc::mem_fun( this, &O_Canvas::clear ) );
_c->signal_settings_change.connect( sigc::ptr_fun( &UI::update_canvas_widgets ) );} {}
}
Function {click_to_focus()} {open return_type bool
} {
code {return true;} {}
}
Function {clear( void )} {open return_type void
} {
code {// parent()->parent()->damage( FL_DAMAGE_ALL, x(), y(), w(), h() );
damage( FL_DAMAGE_USER2 );
_flags |= FL_DAMAGE_USER2;} {}
}
Function {draw_notes( void )} {open return_type void
} {
code {damage( FL_DAMAGE_SCROLL );
// this might be called from within draw(), in which case the above does nothing.
_flags |= FL_DAMAGE_SCROLL;} {}
}
Function {draw_playhead( void )} {open return_type void
} {
code {damage( FL_DAMAGE_USER1 );} {}
}
Function {draw_border()} {open return_type void
} {
code {if ( _border_drawn )
return;
if ( this != Fl::focus() )
fl_color( FL_RED );
else
fl_color( FL_BLACK );
fl_line_style( FL_DASH );
fl_rect( 0, 0, w(), h() );
fl_line_style( FL_SOLID );
_border_drawn = true;} {}
}
}
class Trigger {: {public Fl_Dial}
} { } {
Function {Trigger( int X, int Y, int W, int H, const char *L = 0 ) : Fl_Dial( X, Y, W, H, L )} {open Function {Trigger( int X, int Y, int W, int H, const char *L = 0 ) : Fl_Dial( X, Y, W, H, L )} {open
} {} } {}
@ -1558,8 +1574,7 @@ return r;} {}
} }
} }
class Instrument_Editor {open class Instrument_Editor {} {
} {
Function {Instrument_Editor()} {open return_type void Function {Instrument_Editor()} {open return_type void
} { } {
code {make_window();} {} code {make_window();} {}