Fix exectution order in timeline redraw.
This fixes the issue where scrolling with the mouse wheel while the cursor was over a sequence widget would cause the widget to a appear to jump.
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@ -510,21 +510,6 @@ Timeline::draw ( void )
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return;
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}
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if ( damage() & FL_DAMAGE_CHILD )
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{
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fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
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update_child( *rulers );
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fl_pop_clip();
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fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
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update_child( *tracks );
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fl_pop_clip();
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update_child( *hscroll );
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update_child( *vscroll );
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}
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if ( damage() & FL_DAMAGE_SCROLL )
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{
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int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
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@ -546,6 +531,20 @@ Timeline::draw ( void )
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}
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if ( damage() & FL_DAMAGE_CHILD )
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{
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fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
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update_child( *rulers );
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fl_pop_clip();
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fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
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update_child( *tracks );
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fl_pop_clip();
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update_child( *hscroll );
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update_child( *vscroll );
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}
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}
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void
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