Fix exectution order in timeline redraw.

This fixes the issue where scrolling with the mouse wheel while
the cursor was over a sequence widget would cause the widget
to a appear to jump.
This commit is contained in:
Jonathan Moore Liles 2008-04-27 02:18:03 -05:00
parent 78175d1d64
commit acc1283e31
1 changed files with 14 additions and 15 deletions

View File

@ -510,21 +510,6 @@ Timeline::draw ( void )
return; return;
} }
if ( damage() & FL_DAMAGE_CHILD )
{
fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
update_child( *rulers );
fl_pop_clip();
fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
update_child( *tracks );
fl_pop_clip();
update_child( *hscroll );
update_child( *vscroll );
}
if ( damage() & FL_DAMAGE_SCROLL ) if ( damage() & FL_DAMAGE_SCROLL )
{ {
int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset ); int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
@ -546,6 +531,20 @@ Timeline::draw ( void )
} }
if ( damage() & FL_DAMAGE_CHILD )
{
fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
update_child( *rulers );
fl_pop_clip();
fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
update_child( *tracks );
fl_pop_clip();
update_child( *hscroll );
update_child( *vscroll );
}
} }
void void